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Author Topic: New Infantry and Mortars (v 1.02)  (Read 34288 times)

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Whiskey_Sierra_972

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Re: New Infantry and Mortars (v 1.1)
« Reply #48 on: January 25, 2011, 01:47:18 AM »

Panzer 0,001 meant that their armour thickness is of 1mm....It have nothing to do with the collision box.
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Checkyersix

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Re: New Infantry and Mortars (v 1.1)
« Reply #49 on: January 25, 2011, 02:37:54 AM »

The hitbox is too small (same size as the man). I'm working on a better version, perhaps with multiple men per squad to give a bigger target...
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fabianfred

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Re: New Infantry and Mortars (v 1.1)
« Reply #50 on: January 25, 2011, 03:27:50 AM »

The hitbox is too small (same size as the man). I'm working on a better version, perhaps with multiple men per squad to give a bigger target...
Great....
perhaps the performance of the rocket could be toned down too....they shouldn't be able to knock out tanks.
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Checkyersix

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Re: New Infantry and Mortars (v 1.1)
« Reply #51 on: January 25, 2011, 05:02:50 AM »

Good point ;)
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fabianfred

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Re: New Infantry and Mortars (v 1.1)
« Reply #52 on: January 25, 2011, 03:03:22 PM »

Wait though...it might be a problem with the MDS in 4.10... !!
if I play the mission in DF they show as destroyed but immediately respawn...although the setting is default 1800 secs...the same mission in Single mode and they are destroyed.
I haven't noticed that altering the number of rounds in the Technics.ini has any affect....they just carry on as if ammo was unlimited..... maybe MDS again..?!

Just trying to stop them ruining the battle by destroying everything...lol
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Checkyersix

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Re: New Infantry and Mortars (v 1.1)
« Reply #53 on: January 25, 2011, 04:17:04 PM »

They use basically the same rounds as the rocket trucks already in game, which is why their probably overly destructive. I've reduced the power but still need to test.

Just FYI, the "rounds" in the technics.ini only apply to moving vehicles. Stationary artillery are assumed to have an infinite supply of rounds.

Don't know why they're respawning so quickly, they should work like standard artillery...
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fabianfred

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Re: New Infantry and Mortars (v 1.1)
« Reply #54 on: January 26, 2011, 12:35:08 AM »

Thanks for your quick reply.
Perhaps the answer to the damage would be to have them use the same round as a small gun from a small tank....Pzkfw II or something...since the present rockets have a flat trajectory anyway and also make rocket sounds....perhaps a simpler gun would give a better effect....don't know how do-able that is?

as I said the instant respawn only seems to happen with MDS DF missions and not Single ones. Since MDS is now an intergral part of 4.10 and there is no way to disable it as there was before, maybe a bug report need to go in.
I also noticed that ships do not seem to pay attention to the time-out function anymore either.
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fabianfred

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Re: New Infantry and Mortars (v 1.1)
« Reply #55 on: January 26, 2011, 12:40:22 AM »

probably not Pz II ...needs to be something with an explosive shell.
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Checkyersix

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Re: New Infantry and Mortars (v 1.02)
« Reply #56 on: March 01, 2011, 02:34:41 AM »

Update, check above.

Note, this update converts the prone infantry to a prone 5-man squad, the easier to hit and kill. This might make missions already built using prone infantry look a little strange.

CY6.
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fabianfred

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Re: New Infantry and Mortars (v 1.02)
« Reply #57 on: March 12, 2011, 01:53:33 PM »

This works great now in the new version...thanks.
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RPS69

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Re: New Infantry and Mortars (v 1.02)
« Reply #58 on: April 06, 2011, 07:36:14 PM »

I tried to use this online, on a dogfight server, but the mortar and the infantry gives a report as being destroyed several times, and they allways resurrects to keep the fighting. Marvelous soldiers indeed!  ;)

I was using the Zuti mod, so a lot of variables were added, but I really apreciated this mod, and now I am removing about 100 mortar positions and exchanging for whatever there is available to replace them with great regret.  :(

I still keep the original files with your mods on, if there is any simple solution I will really apreciate it.
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jt189

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Re: New Infantry and Mortars (v 1.02)
« Reply #59 on: April 15, 2011, 08:22:29 PM »

lost his driving license
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