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Author Topic: VellaLavella/ Barakoma airfield/ Kia-airstrip: Patch II for map ag_New_Georgia  (Read 21066 times)

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Hubberranz

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Re: Kia airstrip experiment/ Barakoma (for ag_New_Georgia /Part II)
« Reply #12 on: October 04, 2010, 08:26:09 PM »

Nadia I'm not able to open the map in FMB.What could be the problem?
The patch contains four files. But the complete map should have about twelve.
You should first have/or install the ag_New_Georgia map mod, and have it running properly.
Then apply the patch (after renaming the files to be replaced). Any missing file in a map, will cause not loading.
(Like missing the actors file).
Labels file, should be empty, 0 k.
A corrupt file may have the same effect as a missing file... (?)
Normally missing objects should cause a 'not saving'...
But that might still be the problem, making actors not working, so map not loading...

As stated, you should have all the needed objects for the FULL version. Although a redux version exist for KIA,
the Barakoma-Kia-combined is only available in full version for now... I'm waiting for the next stage, for the
PBY sea-base, before I go redux: I will replace objects_cat (2 x coral dens), eliminate the trails and road plates, as
well as infantry and infantry-mods, (as was done before) and use a lot less trees.

Check out the map. Check the download of both map and patch for corrupts. Checkout for missing objects:
http://www.mediafire.com/?oyygitdgtin

My objects come mostly from an UP2 install on 4,09m; and maybe from a few maps.
The only mod seen in MOD file: Mod DLV_Infantry :-\
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Gumpy

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Re: Kia airstrip experiment/ Barakoma (for ag_New_Georgia /Part II)
« Reply #13 on: October 04, 2010, 09:16:57 PM »

I found the problem Nadia,it was in the original map download in the add to all ini file it reads add the following lines to your all.ini:

ag_New_Georgia ag_New_Georgia/loa.ini
                                                                                                               when it should read                                                                                   add the following lines to your all.ini:

ag_New_Georgia ag_New_Georgia/load.ini
notice I added a d to load.ini                                                                                                                                                                                                   
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Gumpy

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Re: Kia airstrip experiment/ Barakoma (for ag_New_Georgia /Part II)
« Reply #14 on: October 04, 2010, 11:55:58 PM »

Nadia after I got the map to open in FMB I found out I couldn't save missions,so I used the ini checker and found these were the only two things missing buildings.House$BlastPen_CoralSand_Small
buildings.House$BlastPen_CoralSand_Large
I can't seem to find these in any of my installs or if they are included in a objects mod download like Pacific objects or a map mod.Do you have these and if you do would it be possible for you to include them in one of your updates?
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SAS~Malone

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Re: Kia airstrip experiment/ Barakoma (for ag_New_Georgia /Part II)
« Reply #15 on: October 05, 2010, 12:23:29 AM »

Gumpy, those are part of the Cat_Objects that, i think, came with the Cat_Midway map, or such...i don't think it's available here, possibly over at AAS?
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Gumpy

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Re: Kia airstrip experiment/ Barakoma (for ag_New_Georgia /Part II)
« Reply #16 on: October 05, 2010, 01:12:15 AM »

Thanks Malone I'll check it out,my luck the link will probably be dead.
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SAS~Malone

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Re: Kia airstrip experiment/ Barakoma (for ag_New_Georgia /Part II)
« Reply #17 on: October 05, 2010, 01:14:19 AM »

think positive, mate!!  ;D
if you don't find it, i'm sure one of the guys here could upload it for you.
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Gumpy

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Re: Kia airstrip experiment/ Barakoma (for ag_New_Georgia /Part II)
« Reply #18 on: October 05, 2010, 01:18:37 AM »

Well I'll be darned it was there and the link wasn't dead.Thanks again Malone.
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Hubberranz

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Re: Kia airstrip experiment/ Barakoma (for ag_New_Georgia /Part II)
« Reply #19 on: October 05, 2010, 08:01:16 AM »

I found the problem Nadia,it was in the original map download in the add to all ini file it reads add the following lines to your all.ini:

ag_New_Georgia ag_New_Georgia/loa.ini
                                                                                                               when it should read                                                                                   add the following lines to your all.ini:

ag_New_Georgia ag_New_Georgia/load.ini
notice I added a d to load.ini                                                                                                                                                                                                 

I'm very happy you have found you'r problem. Nice of you to have reported back on it. good work! ;D
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Hubberranz

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Re: Kia airstrip experiment/ Barakoma (for ag_New_Georgia /Part II)
« Reply #20 on: October 05, 2010, 08:07:31 AM »

Gumpy, those are part of the Cat_Objects that, i think, came with the Cat_Midway map, or such...i don't think it's available here, possibly over at AAS?
Thank you Malone. I knew Cat_Objects ( 2x Coral dens/ I used 4 ) might not be available to everyone, but I didn't knew were they came
from. :)

I've checked. I do not have cat_Midway as a mod. So it must have been integrated in UP2..

Update: I have included the two objetcs as an option, in v2.32+, and the link has been revised.
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Hubberranz

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Re: Barakoma Airfield'43 / Kia airstrip ( Patch for ag_New_Georgia /II)
« Reply #21 on: October 16, 2010, 04:30:50 PM »

High everyone. I hope this will not confuse you all. At my request, administrators have move this
subject to it's proper place, in MAPWORKS, to avoid intermix of subjects in the WIP section.

Special hearth felt thanks to SAS~CirX for moving the topic here in MAPWORKS/PTO.  ;D



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Hubberranz

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Re: Barakoma Airfield'43 / Kia airstrip ( Patch for ag_New_Georgia /II)
« Reply #22 on: October 16, 2010, 06:21:47 PM »

New version v2,33 and link posted. Barakoma airfield is done: alternate runway for bigger crafts is ready. Test missions B-25J and
'for-fun' mission for jeep added, northbound trail recon, under fire, mostly friendly fire at that! This brought more up-coast details. :)
Take note that previous tests missions have been updated to account for having moved the pens.  ???

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Hubberranz

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Re: Barakoma Airfield'43 / Kia airstrip ( Patch for ag_New_Georgia /II)
« Reply #23 on: October 17, 2010, 10:25:51 PM »

Great News ! As I was wondering how I could work on the US naval base south of Barakoma,
( the PBY seaplane base as is... ) with a major geographical feature missing: sea passage that
I think is called "Rovombun Pass" or something like that... I dared try, and my initial result was a
an amazing success... reverse engineering map_c into Mymap_c and start preliminary work on it:



So this is starting on the right foot; it can be done... The Chanel is not exactly what it should be yet, but I'd say close 90% in one try !
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