Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4   Go Down

Author Topic: Tracers and Smoke Trails reworked (Update 1.1 Oct 28th)  (Read 21354 times)

0 Members and 1 Guest are viewing this topic.

xmlnoob

  • member
  • Offline Offline
  • Posts: 25
Re: Tracers and Smoke Trails reworked
« Reply #24 on: August 24, 2010, 10:26:28 PM »

I see then.  Thank you.

BTW, I'm having great fun with your QMBPro too.  It is awesome!!!

Thanks for your hard works.
Logged

Neil Lowe

  • Modder
  • member
  • Offline Offline
  • Posts: 141
Re: Tracers and Smoke Trails reworked
« Reply #25 on: September 02, 2010, 07:34:26 AM »

Wow this is just awesome, thank-you Pablo :D

Cheers, Neil :)
Logged

gianluca

  • member
  • Offline Offline
  • Posts: 719
Re: Tracers and Smoke Trails reworked
« Reply #26 on: September 07, 2010, 09:17:53 AM »

hi benitomuso and thks a lot for your work!
according to your experience, does this mod interferes with the new Plutonium effects?
best regards, gianluca
Logged

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2587
  • P.A.L.
Re: Tracers and Smoke Trails reworked
« Reply #27 on: September 07, 2010, 10:29:17 AM »

hi benitomuso and thks a lot for your work!
according to your experience, does this mod interferes with the new Plutonium effects?
best regards, gianluca

Ciao Gianluca!

  There is no problem on using it ini parallel with Plutonium effects. I use my MOD with the 00_ prefix to load it before the Plutonium, but basically Potenz and Holly Grail have not touched neither the tracers nor the smoke trails.

  Saluti,
               Pablo
Logged

elephant

  • Modder
  • member
  • Offline Offline
  • Posts: 96
Re: Tracers and Smoke Trails reworked
« Reply #28 on: October 09, 2010, 07:31:43 PM »

I merged the intrerminent tracer smoke (philip.ed's), my favorite, with this mod and kind of works, most of the time...
Sometimes the texture Pablo used appears but its OK.
Great work indeed Pablo to get rid of all those spider webs!
 S!
elephant
Logged

CharlieFoxtrot

  • member
  • Offline Offline
  • Posts: 17
Re: Tracers and Smoke Trails reworked
« Reply #29 on: October 09, 2010, 09:49:33 PM »

a simple yet great mod, good work!
Logged

gianluca

  • member
  • Offline Offline
  • Posts: 719
Re: Tracers and Smoke Trails reworked (Update 1.1 Oct 28th)
« Reply #30 on: November 01, 2010, 05:49:33 AM »

hi pablo, eager to test your new 1.1 version!
a small question: I have a Spiral Gun Smoke from Exathon, a very interesting one to be used with 20mm german cannons, do u think it could be used in conjunction with your mod?
best regards, gianluca.
Logged

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2587
  • P.A.L.
Re: Tracers and Smoke Trails reworked (Update 1.1 Oct 28th)
« Reply #31 on: November 01, 2010, 11:26:09 AM »

Ciao Gianluca.

   Non credo. I don't believe so. If you want paste here the link to the thread of that MOD and I will give a look to it, but I think that it not only would use a different texture but a different .eff too and my MOD will it make appear only under determinate conditions.

  Saluti,
                         Pablo
Logged

gianluca

  • member
  • Offline Offline
  • Posts: 719
Re: Tracers and Smoke Trails reworked (Update 1.1 Oct 28th)
« Reply #32 on: November 02, 2010, 06:15:44 AM »

Ciao Pablo!
Gave a look and a "Curve effect" which in name and size is like yours so I think one effect "hides" the other one and my choice is your mod of course, if I have to choose....

PS: anyway, here is the link
http://allaircraftsimulations.com/forum/viewtopic.php?f=25&t=25807&p=298111&hilit=spiral+smoke#p298111
Logged

Eexhaton

  • Ancient Entity
  • Modder
  • member
  • Offline Offline
  • Posts: 865
  • Bukakke Blitzkrieg!
Re: Tracers and Smoke Trails reworked (Update 1.1 Oct 28th)
« Reply #33 on: November 02, 2010, 07:37:28 AM »

@Gianluca: I assume you mean this one?
https://www.sas1946.com/main/index.php/topic,3897.0.html

I can't go on AAS anymore, so I have to guess a bit in order to manage my mods.

But if this is the case, my Spiral Smoke has not been tested with Pablo's smokes, but I think both mods are not compatible, unless we decide to merge them properly.
I am not going to merge this myself at the moment, since i'm too busy with other projects, but if someone else does it, I'm OK with that.

Just provide the proper credits..
Logged

hguderian

  • Modder
  • member
  • Offline Offline
  • Posts: 1136
Re: Tracers and Smoke Trails reworked (Update 1.1 Oct 28th)
« Reply #34 on: November 02, 2010, 09:12:21 AM »

Hi (ciao)...I've mixed for my personal use PhilipEd curved trails/Aed tracers/Benitomuso's AAA no smoke trails.
I've no probs in game. If there's authorization from mod authors I can post it here (if anyone is interested, of course).
Regards
Logged

philip.ed

  • The Real Dim Shady
  • member
  • Offline Offline
  • Posts: 291
  • Guess who's back?
Re: Tracers and Smoke Trails reworked (Update 1.1 Oct 28th)
« Reply #35 on: November 02, 2010, 10:50:49 AM »

No problem on my part :D
Logged
Pages: 1 2 [3] 4   Go Up
 

Page created in 0.033 seconds with 27 queries.