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Author Topic: Defense of the Reich campaign 2.1 - modded  (Read 22902 times)

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Boelcke

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Re: Defense of the Reich campaign 2.0 - modded
« Reply #36 on: August 26, 2010, 12:18:17 AM »

because I have, as said. why getting angry?

Maxbomberskill and CampaignAI also but I know and try these things... outcome is allways too few and too easy oponents.

all of this won't help against bomb carrying escorts and still too few of them.
yes i use UP2.01 which used the modified AI, so they behave as expected by me but they should not have the loadouts to begin with.

we can end this here, I don't want to anger you and just wanted to tell about my experience.


the way you told your experience was a little bit to offensive for my taste - i´m not responsible for the AI behaviour

fighters only have loadouts when on a fighter bomber mission, it´s assigned in the xxxplanes.dat files, i didn´t change any settings of the AI skill from the former version of the campaign

that´s a moment i ask myself, why am i creating free stuff for the community in my free time ...
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SAS~vampire_pilot

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Re: Defense of the Reich campaign 2.0 - modded
« Reply #37 on: August 26, 2010, 07:52:41 AM »

sorry, as said, didn't mean to offend you, my wording may have been excited from playing just before posting.
I am apreciating your work and stuff. you should know that from the past.

then I will let it rest with me saying that I find it too easy in general, even when hard settings are used.
maybe it is just me.



StrykVladzimsky

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Re: Defense of the Reich campaign 2.0 - modded
« Reply #38 on: October 04, 2010, 10:55:09 AM »

NOOOOO, the DL link is screwed!
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Juri_JS

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Re: Defense of the Reich campaign 2.0 - modded
« Reply #39 on: October 04, 2010, 11:15:55 AM »

Boelcke will soon re-upload the campaign here:
http://www.axis-and-allies-paintworks.com/forum/viewforum.php?f=99
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Boelcke

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Re: Defense of the Reich campaign 2.0 - modded
« Reply #40 on: October 04, 2010, 12:53:12 PM »

Thx juri_js for support
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StrykVladzimsky

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Re: Defense of the Reich campaign 2.0 - modded
« Reply #41 on: October 04, 2010, 12:59:25 PM »

Great, thanks for the quick reply!
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Boelcke

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Re: Defense of the Reich campaign 2.0 - modded
« Reply #42 on: October 09, 2010, 05:00:25 AM »

New version 2.1 available now at A&A paintworks, look at my sig
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StrykVladzimsky

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Re: Defense of the Reich campaign 2.1 - modded
« Reply #43 on: October 09, 2010, 05:47:40 AM »

Downloaded!
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jt189

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Re: Defense of the Reich campaign 2.1 - modded
« Reply #44 on: October 09, 2010, 07:00:47 AM »

Boelcke
fine work enjoying it and with 2.01 great work Thanks
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Boelcke

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Re: Defense of the Reich campaign 2.1 - modded
« Reply #45 on: October 09, 2010, 07:29:19 AM »

I´ve tried to make the Luftwaffe campaign a harder one, icreased the US planes skills and enlarged their numbers in the later subcampaigns. Also updated the Me 210 and Me 410 skins.
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jeanba

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Re: Defense of the Reich campaign 2.1 - modded
« Reply #46 on: October 12, 2010, 04:42:46 AM »

New version 2.1 available now at A&A paintworks, look at my sig
Great, I will download it asap
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Gerson

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Re: Defense of the Reich campaign 2.1 - modded
« Reply #47 on: October 12, 2010, 07:18:43 AM »

Hi Boelke
First of all thanks for sharing your work with us
I DL and installed your campaign exactly as recommended in the read me file
I have all the needed planes and MODS
I installed the smaller formation patch, optional planes , and seasons pack  to the DGen
I installed the skins
When I tried to start the campaign( Pilot career/new/Luftwaffe/def of the Reich/set the difficulty parameters)
After hitting the start button the game freezes with a flickering screen
I copied The DGen error log for you: "DGen: can't open status.datFilesstatus.dat"
I had Dgen 4.0.8.7 before
I installed version 4.0.8.6 probably over 4.0.8.7
I don't know if this is what causing the problem
Can you help me?
Best regards!
Gerson
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