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Author Topic: Amphibious Assault Ship Pack  (Read 36806 times)

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Plowshare

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Re: Amphibious Assault Ship Pack
« Reply #24 on: August 09, 2010, 11:14:56 AM »

How do I get the LST-Rockets to launch? I've set up a test mission using the stationary and moving LSTs close in and further out. There are enemy planes, tanks, stationary ships, and vehicles set ashore just in off the beach. None of the ships fire their rockets. I'm sure I placed all the entries in their appropriate places.

Any help?

Bob
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slipper

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Re: Amphibious Assault Ship Pack
« Reply #25 on: August 09, 2010, 03:29:20 PM »

Asheshouses,

Superb mod mate thanks alot. I noticed that when the LST(rocket) fires that the explosions are the same as the Napalm effect, is that correct? if so it is quite a big frame rate killer as there are a lot of rockets landing. WOuld it be possible to make a version with a bomb type explosion please?

regards
and thanks again

slipper
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asheshouse

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Re: Amphibious Assault Ship Pack
« Reply #26 on: August 09, 2010, 04:11:01 PM »

This is Flakiten's mod not mine.
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Checkyersix

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Re: Amphibious Assault Ship Pack
« Reply #27 on: August 09, 2010, 04:19:40 PM »

In the ships.ini file change this:

// LST rocket

[gun_Rocket]
Gun                CannonRocketSimpleM13
Panzer                0.030
AttackMaxDistance    11000.0
AttackMaxRadius      11000.0
AttackMaxHeight       200.0
HeadMinYaw              0.0
HeadStdYaw              0.0
HeadMaxYaw            360.0
GunMinPitch            -4.0
GunStdPitch             0.0
GunMaxPitch           +45.0
HeadMaxYawSpeed        12.0
GunMaxPitchSpeed       12.0
ChainfireTime           2.0
DelayAfterShoot         5.0

To This:

// LST rocket

[gun_Rocket]
Gun                CannonRocketSimpleRS132
Panzer                0.030
AttackMaxDistance    11000.0
AttackMaxRadius      11000.0
AttackMaxHeight       200.0
HeadMinYaw              0.0
HeadStdYaw              0.0
HeadMaxYaw            360.0
GunMinPitch            -4.0
GunStdPitch             0.0
GunMaxPitch           +45.0
HeadMaxYawSpeed        12.0
GunMaxPitchSpeed       12.0
ChainfireTime           2.0
DelayAfterShoot         5.0
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slipper

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Re: Amphibious Assault Ship Pack
« Reply #28 on: August 09, 2010, 04:24:15 PM »

Thank you

 Asheshouses and checkyersix for your prompt reply and help.

much appreciated

slipper  :)
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Mixx

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Re: Amphibious Assault Ship Pack
« Reply #29 on: August 10, 2010, 04:46:01 AM »

fantastic ships!!!!
 Bravoooooooooooooooo!!  :P
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mishapilot

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Re: Amphibious Assault Ship Pack
« Reply #30 on: August 10, 2010, 12:40:13 PM »

I tried perhaps all variants of adding lines to .ini files but  70% CTD was the only result... UP 2.01 with SAS buttons installed. Any ideas? Separate LCM and LST work perfectly
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asheshouse

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Re: Amphibious Assault Ship Pack
« Reply #31 on: August 10, 2010, 12:47:19 PM »

Are you adding the text entries to the [Ships] section of chief.ini?
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mishapilot

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Re: Amphibious Assault Ship Pack
« Reply #32 on: August 10, 2010, 01:05:52 PM »

Are you adding the text entries to the [Ships] section of chief.ini?

Yes, not to Shippack section
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Flakiten

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Re: Amphibious Assault Ship Pack
« Reply #33 on: August 10, 2010, 01:16:20 PM »

Yes, not to Shippack section

Check all the entries....some could be missing.

S!
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Whiskey_Sierra_972

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Re: Amphibious Assault Ship Pack
« Reply #34 on: August 10, 2010, 01:58:36 PM »

I tried perhaps all variants of adding lines to .ini files but  70% CTD was the only result... UP 2.01 with SAS buttons installed. Any ideas? Separate LCM and LST work perfectly

Disable the separate LCM and LST with their entry to get it working!!!
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asheshouse

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Re: Amphibious Assault Ship Pack
« Reply #35 on: August 10, 2010, 02:09:33 PM »

Having the earlier ones installed should not make any difference. The game engine sees them as two different ships with different class files.

Most likely problem is a text entry error.
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