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Author Topic: FaceTrackNOIR: facetracking without headset new 1.7.2 version released!!!! look  (Read 168984 times)

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Eexhaton

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Re: FaceTrackNOIR: facetracking without headset
« Reply #192 on: January 20, 2011, 01:01:37 AM »

well, it seems that might be what i'm missing to get the 6dof workinf with FTNoir, it might be the 6dof mouse version that's overriding it....i'll give that a try.
Let me know if that did the trick and you have it "workinf" ;) :D

@Karla:
I checked your reply #129, and I'm becoming more and more convinced that you (very unfortunately) suffer from a severe incompatibility with some software on your system, vs the Seeingmachines Demo and accordingly, FaceAPI and FTNoIR software.  :(

Atleast, it's not something I can fix, and I don't know what V4Friend is doing atm, but all I can do for you, is hoping he has seen your post, took your info from your posts and hopefully manages to provide a solution anytime soon..
 :-\

The definite problem here is that even V4Friend can't go to Seeingmachines for any support on their basic tracker software, since these guys from Seeingmachines apparantly don't do much on things that have to do with support for "free users".  :-\
So, again, I don't have any short-term solution for you right now, but maybe in the future things will improve.

As V4Friend indicated earlier, he's working on an alternate tracker that could work for the people who won't even get the Seeingmachines demo to run.
Probably available in *ahum* "Two weeks" <-- unknown date..


@Dinga:
For FaceTrackNoIR to work, you atleast have to have some of the .exe files (supplied within JSGME in UP2.0) enabled for your IL2 installation or to have the original 6DoF enabler mod by sHr running. (Mind: not the Mouse version!)
With that, you have a "6DoF enabled/ready" IL2 and you can run the FaceTrackNoIR software to get your gaming experience enhanced.
In other words; with the exe files or the sHr 6DoF mod plus the FTNoIR software you can look around in your cockpit like you would do normally in real life by moving your head.
Google for some demonstrating videos, V4Friend has one himself aswell as HolyGrail, showing the headmovements you can make with it.
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SAS~Malone

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Re: FaceTrackNOIR: facetracking without headset
« Reply #193 on: January 20, 2011, 02:26:33 AM »

i'd appreciate if someone could upload the correct 6dof-TIR il2fb.exe for me, i'm managing to confuse myself with the different versions i've got-  :P - the best result i have so far is having a left/right tilt, a la 6dof...what i'd really still like is the left/right/up/down 6dof movement, as well as the zoom, if that's possible.... ;)
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Eexhaton

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Re: FaceTrackNOIR: facetracking without headset
« Reply #194 on: January 20, 2011, 03:05:18 AM »

Is this what you are looking for?
http://www.sas1946.com/main/index.php/topic,35.0.html
sHr's original mod

And the topic with the modified exe files, with downloadpackage.
http://www.sas1946.com/main/index.php/topic,2475.0.html

Something useful should be amongst it. ;)
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SAS~Malone

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Re: FaceTrackNOIR: facetracking without headset
« Reply #195 on: January 20, 2011, 03:15:53 AM »

yeah, that should do it, thanks - one of those should work.
i'll test 'em out asap, cheers!  :D
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karla

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Re: FaceTrackNOIR: facetracking without headset
« Reply #196 on: January 20, 2011, 12:34:57 PM »

@Eexhaton thanks for your reply. I'm prepared to wait a month or so and wait for something to develop. In the meantime I will try a few ideas and obviously let you know if I ever get FTNoIR working on my system.
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Eexhaton

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Re: FaceTrackNOIR: facetracking without headset
« Reply #197 on: January 21, 2011, 05:21:13 AM »

Good luck Karla, I can only hope that there is some solution for you that works! :)
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Dinga

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Re: FaceTrackNOIR: facetracking without headset
« Reply #198 on: January 21, 2011, 08:39:04 PM »

Thanks SAS Malone and Eexhaton

I have got 6DOF Tracker activated with JSMEG.I am running UP 2.01 and using the setting you posted Eexhaton in one of your earlier posts and wow this really is amazing now.Thanks for all your help guys. :) :)

Dinga
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Eexhaton

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Re: FaceTrackNOIR: facetracking without headset
« Reply #199 on: January 22, 2011, 06:49:40 AM »

Awesome Dinga!

Glad I could help, enjoy your FTNoIR! 8)
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McWolf

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Re: FaceTrackNOIR: facetracking without headset
« Reply #200 on: February 14, 2011, 09:38:19 PM »

This is a very good solution for TrackIR in IL2. I just test it with my old web camera? FPS is not very good, just 15, CPU 10%. but in game, it work very well, even with jitter. The curve need to be adjusted more, the default setting is too slow. by the way, the camera should be put on the desk, which will be better on the top of LCD, and it need a desktop light too. the track on your jaw and cheek will not be easy to be lost. Now I will buy a PS3 eye cam, then feedback later on setting.

The panview in X is OK after adjust curve, but pitch is always not steady at all. I have no clue on it. If the software can resolve it in better way, it will be quite practicable in IL2. When in suitable lamp setting on your desk, it can track your face without lost at all. but head shake cause it little annoy in real play.

One more, I wish center key can be mapped into joystick directly. Now on keyboard, it's not convenience. Now I use Xpadder map it on my T.16000M(nice joystick, poor button place)

PS Eye camera is much convenience for Track, in my computer, I must set Frame limited 30, if in 50hz, CPU occupation is too high for me, 20% for E6600 now.

I am looking forward to further update for the program in order to make it more effective and save some CPU occupation, maybe OpenCV etc. In fact, pitch is always not very steady yet. With PS Eye, the tracking is no problem at all, never lost. If the further update can make it more smooth and steady at central area, it will be very good one to replace freetrack. Maybe Quad-Core CPU should be better?

My IL2.ini setting. Now I keep my head central, it will basically steady enough for me to zoom in and fire!
[Tracking]
Smooth=5
invertYaw=false
invertPitch=true
invertRoll=false
invertX=false
invertY=false
invertZ=false
useEWMA=true
redYaw=40
redPitch=45
redRoll=51
redX=51
redY=51
redZ=51

[GameProtocol]
Selection=4

[Curves]
Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Yaw_point2=@Variant(\0\0\0\x1a@]@\0\0\0\0\0@2\0\0\0\0\0\0)
Yaw_point3="@Variant(\0\0\0\x1a@b0\0\0\0\0\0@=\0\0\0\0\0\0)"
Yaw_point4=@Variant(\0\0\0\x1a@e\xe0\0\0\0\0\0@I\0\0\0\0\0\0)
Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Pitch_point2="@Variant(\0\0\0\x1a@K\x80\0\0\0\0\0@,\0\0\0\0\0\0)"
Pitch_point3=@Variant(\0\0\0\x1a@`\xa0\0\0\0\0\0@@@\0\0\0\0\0)
Pitch_point4=@Variant(\0\0\0\x1a@c`\0\0\0\0\0@I\0\0\0\0\0\0)
Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Roll_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0)
Roll_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0)
Roll_point4=@Variant(\0\0\0\x1a@I\0\0\0\0\0\0@I\0\0\0\0\0\0)
X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\b\0\0\0\0\0\0)
X_point2=@Variant(\0\0\0\x1a@\\\xc0\0\0\0\0\0@2\0\0\0\0\0\0)
X_point3=@Variant(\0\0\0\x1a@c \0\0\0\0\0@>\x80\0\0\0\0\0)
X_point4=@Variant(\0\0\0\x1a@e\xe0\0\0\0\0\0@I\0\0\0\0\0\0)
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\b\0\0\0\0\0\0)
Y_point2=@Variant(\0\0\0\x1a@W \0\0\0\0\0@5\0\0\0\0\0\0)
Y_point3=@Variant(\0\0\0\x1a@`\x80\0\0\0\0\0@?\0\0\0\0\0\0)
Y_point4=@Variant(\0\0\0\x1a@c`\0\0\0\0\0@I\0\0\0\0\0\0)
Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\b\0\0\0\0\0\0)
Z_point2=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@1\0\0\0\0\0\0)
Z_point3=@Variant(\0\0\0\x1a@@\x80\0\0\0\0\0@@\x80\0\0\0\0\0)
Z_point4=@Variant(\0\0\0\x1a@I\0\0\0\0\0\0@I\0\0\0\0\0\0)

[KB_Shortcuts]
Keycode_Center=0
Shift_Center=false
Ctrl_Center=false
Alt_Center=false
Keycode_StartStop=0
Shift_StartStop=false
Ctrl_StartStop=false
Alt_StartStop=false
Keycode_Inhibit=16
Shift_Inhibit=false
Ctrl_Inhibit=false
Alt_Inhibit=true
Inhibit_Pitch=true
Inhibit_Yaw=true
Inhibit_Roll=false
Inhibit_X=false
Inhibit_Y=false
Inhibit_Z=false
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DD_gec

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Re: FaceTrackNOIR: facetracking without headset
« Reply #201 on: February 24, 2011, 02:27:06 AM »

~S~ all

i see no replies on the topic in the last 10 days and i'm hoping it is not dying.

i've installed Facetrack 1.3 and the update to 1.4 with no problems.

the problem's i'm having are these:

i have no idea how to set up curves to work properly with my needs. 6DOF works cause i can see slight movement in zooming and head tilting but this is not my primary concern for now.

bigger problem is that the tracking is veery slow and i can't turn my head over 3 or 9 o'clock. i know this is a problem with curves but i did try to shape them in all directions and got almost no results.

what exactly to do with a curve to make tracking more sensitive ( so i can check my six, which i need a lot  :P ) and to make response faster.
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western0221

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Re: FaceTrackNOIR: facetracking without headset
« Reply #202 on: February 24, 2011, 03:27:26 AM »

In example.
My curves setting here
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Eexhaton

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Re: FaceTrackNOIR: facetracking without headset
« Reply #203 on: February 24, 2011, 04:35:19 AM »

~S~ all

i see no replies on the topic in the last 10 days and i'm hoping it is not dying.

i've installed Facetrack 1.3 and the update to 1.4 with no problems.

the problem's i'm having are these:

i have no idea how to set up curves to work properly with my needs. 6DOF works cause i can see slight movement in zooming and head tilting but this is not my primary concern for now.

bigger problem is that the tracking is veery slow and i can't turn my head over 3 or 9 o'clock. i know this is a problem with curves but i did try to shape them in all directions and got almost no results.

what exactly to do with a curve to make tracking more sensitive ( so i can check my six, which i need a lot  :P ) and to make response faster.
Is your webcam up for the job?

Or rephrased: do you have proper framerates?
The curves are a matter of experimenting with what works for you.

To gain more sensitivity, you should set smoothing to a low value and neutral zones to minimum to start with.
Work on 1 axis per time until you get it right.

If you look at the curves axis diagram, you see Input (degr.) and Output (degr.)
For max. sensitivity (obviously) you want to input as less as you want (as little head movements as needed) and get as much output as possible.
The above example posted by Western0221 shows that his setup only moves above 10/12 degrees head movement, as he put his Neutral zones that way.
If you set them lower, the input picks up earlier.

Now if you look at how his Pitch and Yaw axis' are setup, they provide a nice curve from which to start, minimizing the input of the head and maximizing the output you get ingame.

Good luck experimenting and I hope this helps you out a bit. :)


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