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Author Topic: Yap-Ulithi Map - Shallow Water/Reef Issue  (Read 7174 times)

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DaveOD06

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Yap-Ulithi Map - Shallow Water/Reef Issue
« on: July 21, 2010, 01:14:25 PM »

For those map-savvy people out there:

I am working on a Yap-Ulithi Lagoon Map and I keep having this problem that the following pictures illustrate. I can't get the shallow water and reefs to appear as i drew them in GIMP when I load the map in-game.

Here is the Google Earth image of Yap:




I make the map_c with shallow areas like here:




Then I load the map and the shallow areas have the big missing rectangles in them as seen here:



I don't know why this is happening, but in the console I keep getting the error "Bad water if mapRID = 0" This apparently has something to do with not having a corresponding map_R.tga. I currently don't have a map_R.tga for the map and I don't know what it does or how to make one. Does map_R have anything to do with the shallow water problem I'm having? If not, why is IL-2 making me so angry?!?!?!
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SAS~Bombsaway

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #1 on: July 21, 2010, 06:53:00 PM »

Sorry dont know much about your problem but when you get it right let me know and I'll try to get a better texture than the rocky floor texture of mine you have in there now. Maybe something closer to the first image you posted. A bit more sand and vegitation. :)
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DaveOD06

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #2 on: July 21, 2010, 08:59:56 PM »

thank you for the offer. I will probably take you up on that one. But for now, I need to solve the messed up reefs.
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redko

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #3 on: July 24, 2010, 02:10:12 AM »

Wrong painting technic i guess. I got it too when i started Palau's coral sectors.

Can you post you map_t too please here?
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Avala

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #4 on: July 26, 2010, 03:37:01 PM »

Paint value for the shallow water texture on your map_t in exact areas where is your shallow water on map_c.
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redko

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #5 on: July 28, 2010, 12:49:30 PM »

Paint value for the shallow water texture on your map_t in exact areas where is your shallow water on map_c.

Yep that's it. Listen master Avala. I learned all from him for Palau map  ;)
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DaveOD06

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #6 on: July 30, 2010, 05:09:32 PM »

Thank you guys! Your tips helped me and now Yap is looking pretty good. Texturing still needs to be done, but I like the reefs. Bombsaway if you would like to make a sexy looking reef texture that's better than the one I got, I would greatly appreciate it.




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SAS~Bombsaway

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #7 on: July 30, 2010, 05:18:39 PM »

You got it. :) Beautiful work. 8) Check your pm.
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redko

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #8 on: August 01, 2010, 09:08:23 AM »

Just an idea....why don't you use Palau's wood texture,the one without roads. It could fit well with map. Good luck.
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DaveOD06

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #9 on: August 02, 2010, 11:26:04 AM »

I hit another roadblock. After finishing the reefs around Yap, I moved on to the reefs around Ulithi, Sorol, Woleai, Faraulep, and Ifalik Atolls. When I was finished with the reefs in mymap_c.tga, I used the map_c toolbox to create a new map_c and map_c table. Then I created a new map_t from the updated mymap_c. Then when I load in game, Il-2 has a CTD in the middle of loading in the Map Builder.
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SAS~Bombsaway

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #10 on: August 09, 2010, 03:09:41 PM »

Dave, Check your pm's. :)
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farang65

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #11 on: August 09, 2010, 08:17:02 PM »

Hi Dave,

Agracier was kind enough to give me a method of making reefs in my map_c ;D

He uses Paint Shop Pro 7 for this method.

For a picture have a look in Bombsaways new reef texture.

The one that has more sand and seaweed.  :D

There's a picture of a reef that I made with a harvard in it.

I'll dig up that method for you when I get home from work.

Cheers Kirby
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