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Author Topic: New Campaign: "To Lose a Battle"  (Read 9224 times)

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vegetarian

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Re: New Campaign: "To Lose a Battle"
« Reply #12 on: July 27, 2010, 10:52:53 PM »

Poltava, thanks for the reply. I am using UP 2.01 with the following JSGME mods enabled:
•   00_6DOF_Tracker_4GBVersion=1
•   00_EFFECTS_High=2
•   00_Hakenkruz_Enabler=3
•   00_FMBPlus=4
•   00_Perfect_Map_Textures=5
•   00_SmallerFonts=6
•   00_ZloyPetrushkO_AAAmod_fast=7
•   00_QMBPro_PAL=8
Other mods in my MODS folder that may impact on stationary objects include Czech Texans Lower Burma map;  Plutonium_Maximum_Effects_Edition;  Little_Effects; & MissionProPAL. I will try by a process of elimination to see if any of these are the culprit.

BTW - Mission 16 was a bit of a surprise!
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Toasted_Toad

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Re: New Campaign: "To Lose a Battle"
« Reply #13 on: August 10, 2010, 02:31:23 AM »

Hi Guys.

I know this is going to make me look like a real noob, but I have a cold so brain is numbed.

Missions randomly start on the runway with wheels up going nowhere, what have I forgotten????

Cheers,

TT.

Cheers to Poltava, love your campaigns just wish I could get this one "off the ground".
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SAS~Poltava

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Re: New Campaign: "To Lose a Battle"
« Reply #14 on: August 10, 2010, 04:56:46 AM »

Try starting over, but with a higher rank.  :)
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

Toasted_Toad

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Re: New Campaign: "To Lose a Battle"
« Reply #15 on: August 10, 2010, 08:36:40 PM »

" Landing Gear Damage FX" v1.1 seems to be the problem.

When I disable the mod all is good (hope to be able to use it soon)

Back to the fight  ;D

Thanks Mate,

TT
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tater718

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Re: New Campaign: "To Lose a Battle"
« Reply #16 on: August 10, 2010, 09:57:20 PM »

I'm a BIG fan of the H75. Your campaign is one of my favorites and I fly a mission a day. Great stuff!
Thanks,
Tater
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SAS~Poltava

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Re: New Campaign: "To Lose a Battle"
« Reply #17 on: January 19, 2020, 03:59:16 AM »

This campaign has now been updated to BAT standards (the WAW module), thanks to Edc1 - you are the man, Stan!

Lookie here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=700

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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

SAS~vampire_pilot

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Re: New Campaign: "To Lose a Battle"
« Reply #18 on: January 25, 2020, 04:45:40 AM »

There is a naming error in "france1940_Hawk-16 .mis "   -> that space in front of the dot.

rename it to "france1940_Hawk-16.mis"   or it will not load.

SAS~Poltava

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Re: New Campaign: "To Lose a Battle"
« Reply #19 on: January 25, 2020, 05:19:25 AM »

Ah, there are two mission 16 - one without the space, one with it. That's how I missed it.

Will fix that, sorry.  ;)

EDIT: Done!
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

SAS~vampire_pilot

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Re: New Campaign: "To Lose a Battle"
« Reply #20 on: January 25, 2020, 05:23:06 AM »

Just finished this little piece. I enjoyed it greatly!

SAS~Poltava

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Re: New Campaign: "To Lose a Battle"
« Reply #21 on: January 25, 2020, 05:26:38 AM »

Thanks! You probably saw that I really tried to use, in one role or the other, all great new nice French aircraft now available in BAT!
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

SAS~vampire_pilot

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Re: New Campaign: "To Lose a Battle"
« Reply #22 on: January 25, 2020, 06:33:06 AM »

this is EXACTLY what this all is about :)
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