Still in my "denial" phase...
I've manually replaced both msctf.dll and opengl32.dll in my System32 folder (likely fucking up my device even further but fuck it, whatever), and now there's a curious little "workaround" I've noticed:
1. Launch the game in directX mode
2. Change the GL provider in-game to OpenGL
3. Watch the game restart and magically work all of a sudden (no graphical bugs, graphics settings allow me to bump them to their maximum)
Launching the game with OpenGL first still doesn't work (leaving the same hs_err_pid[numbers].log file), and this directX "workaround" still leaves the problem of no sound - and this time the sound.log file remains *completely* empty save for these lines:
-- new session --
num channels 32
This is the log.lst file for when I launch the game with directX and change to OpenGL within the game settings menu:
[Sep 9, 2024 10:43:51 PM] ------------ BEGIN log session -------------
[10:43:51 PM] OpenGL provider: dx8wrap.dll
[10:43:52 PM] OpenGL library:
[10:43:52 PM] Vendor: 1C.Multimedia.Dev/Maddox.
[10:43:52 PM] Render: DirectX8.
[10:43:52 PM] Version: 1.1
[10:43:52 PM] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[10:43:52 PM] Size: 1920x1080
[10:43:52 PM] ColorBits: 32
[10:43:52 PM] DepthBits: 24
[10:43:52 PM] StencilBits: 8
[10:43:52 PM] isDoubleBuffered: true
[10:43:52 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[10:43:52 PM] AudioDevice NOT initialized
[10:43:52 PM]
[10:43:52 PM] *** Looking for Advanced CPU Instructions...
[10:43:52 PM] [x] PentiumPro
[10:43:52 PM] [x] Multimedia (MMX)
[10:43:52 PM] [x] 3D (SSE)
[10:43:52 PM] [x] 3D (SSE2)
[10:43:52 PM] [-] 3D (3DNow)
[10:43:52 PM] ColourBits 32, ABits 0, ZBits 24
[10:43:52 PM]
[10:43:52 PM] *** Looking for Render API Extensions ...
[10:43:52 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[10:43:52 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[10:43:52 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[10:43:52 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[10:43:52 PM] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[10:43:52 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[10:43:52 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[10:43:52 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[10:43:52 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[10:43:52 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[10:43:52 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[10:43:52 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[10:43:52 PM] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[10:43:52 PM]
[10:43:52 PM] Maximum texture size : 16384
[10:43:52 PM] Maximum simultaneous textures :8
[10:43:52 PM] MaxAnisotropic (1.0 = none) : 1.000000
[10:43:52 PM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[10:43:52 PM] WARNING: 'Perfect' Mode required pixels shaders
[10:43:52 PM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[10:43:52 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[10:43:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[10:43:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[10:43:54 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[10:44:06 PM] Loading mission Records/Intro 04 Ed.trk...
[10:44:07 PM] User cancel
[10:44:07 PM] java.lang.RuntimeException: User cancel
[10:44:07 PM] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:447)
[10:44:07 PM] at com.maddox.il2.game.Mission.loadMain(Mission.java:812)
[10:44:07 PM] at com.maddox.il2.game.Mission._load(Mission.java:476)
[10:44:07 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[10:44:07 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[10:44:07 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:44:07 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:44:07 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[10:44:07 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:44:07 PM] User cancel
[10:44:07 PM] java.lang.RuntimeException: User cancel
[10:44:07 PM] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:447)
[10:44:07 PM] at com.maddox.il2.game.Mission.loadMain(Mission.java:812)
[10:44:07 PM] at com.maddox.il2.game.Mission._load(Mission.java:476)
[10:44:07 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[10:44:07 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[10:44:07 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:44:07 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:44:07 PM] at com.maddox.il2.game.Main.exec(Main.java:439)
[10:44:07 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:44:14 PM]
[10:44:14 PM] *** Looking for Advanced CPU Instructions...
[10:44:14 PM] [x] PentiumPro
[10:44:14 PM] [x] Multimedia (MMX)
[10:44:14 PM] [x] 3D (SSE)
[10:44:14 PM] [x] 3D (SSE2)
[10:44:14 PM] [-] 3D (3DNow)
[10:44:14 PM] ColourBits 32, ABits 8, ZBits 32
[10:44:14 PM]
[10:44:14 PM] *** Looking for Render API Extensions ...
[10:44:14 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[10:44:14 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[10:44:14 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[10:44:14 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[10:44:14 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[10:44:14 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[10:44:14 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[10:44:14 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[10:44:14 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[10:44:14 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[10:44:14 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[10:44:14 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[10:44:14 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[10:44:14 PM]
[10:44:14 PM] Maximum texture size : 16384
[10:44:14 PM] Maximum simultaneous textures :8
[10:44:14 PM] MaxAnisotropic (1.0 = none) : 16.000000
[10:44:14 PM] font/arialb8.font Reloaded
[10:44:14 PM] font/arial8.font Reloaded
[10:44:14 PM] font/arialRadioChatter.font Reloaded
[10:44:14 PM] font/arial10.font Reloaded
[10:44:14 PM] font/arialb12.font Reloaded
[10:44:14 PM] font/arialb10.font Reloaded
[10:44:14 PM] font/courSmall.font Reloaded
[10:44:14 PM] font/courb10.font Reloaded
[10:44:14 PM] font/arialSmall.font Reloaded
[10:44:14 PM] font/arialSmallZ.font Reloaded
[10:44:14 PM] font/lcdnova.font Reloaded
[10:44:14 PM] Reload all textures of landscape ...
[10:44:15 PM] PBuffer: suitable formats: 40
[10:44:15 PM]
[10:44:15 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:44:15 PM] Depth = 24, stencil = 8
[10:44:15 PM] PBuffer: suitable formats: 40
[10:44:15 PM]
[10:44:15 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:44:15 PM] Depth = 24, stencil = 8
[10:44:15 PM] Loading vertex/fragment programs: *242167432*
[10:44:15 PM] *** Loading: [vpFogFar2Tex2D]
[10:44:16 PM] *** Loading: [vpFog2Tex2DBlend]
[10:44:16 PM] *** Loading: [vpFogFar4Tex2D]
[10:44:16 PM] *** Loading: [vpFogFar8Tex2D]
[10:44:16 PM] *** Loading: [vpFogNoTex]
[10:44:16 PM] *** Loading: [vpFog4Tex2D]
[10:44:16 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:44:16 PM] *** Loading: [vp4Tex2D]
[10:44:16 PM] *** Loading: [vp6Tex2D]
[10:44:16 PM] *** Loading: [vpTexUVTex2D]
[10:44:16 PM] *** Loading: [vpWaterGrid_NV]
[10:44:16 PM] *** Loading: [vpWaterSunLight_NV]
[10:44:16 PM] *** Loading: [vpWaterSunLight_ATI]
[10:44:16 PM] *** Loading: [vpWaterSunLight_FP]
[10:44:16 PM] *** Loading: [vpTreeSprite]
[10:44:16 PM] *** Loading: [vpTreeTrunk]
[10:44:16 PM] *** Loading: [vpVAObjectsN]
[10:44:16 PM] *** Loading: [vpVAObjectsL0]
[10:44:16 PM] *** Loading: [vpSprites]
[10:44:16 PM] *** Loading: [vpSimpleGL]
[10:44:16 PM] *** Loading: [fpWaterSunLightFast]
[10:44:16 PM] *** Loading: [fpWaterSunLight]
[10:44:16 PM] *** Loading: [fpWaterSunLightBest]
[10:44:16 PM] *** Loading: [fpCoastBump]
[10:44:16 PM] *** Loading: [fpCoastFoam]
[10:44:16 PM] *** Loading: [fpCoastFoamFast]
[10:44:16 PM] *** Loading: [fpCoastFoamFarFogTex]
[10:44:16 PM] *** Loading: [fpCausticSimple]
[10:44:16 PM] *** Loading: [fpCaustic]
[10:44:16 PM] *** Loading: [fpSprites]
[10:44:16 PM] *** Loading: [fpObjectsL0]
[10:44:16 PM] *** Loading: [fpObjectsL0_2L]
[10:44:16 PM] *** Loading: [fpSimpleGL]
[10:44:16 PM] *** Loading: [fpNearLandFog]
[10:44:16 PM] *** Loading: [fpFarLandFog]
[10:44:16 PM] *** Loading: [fpRiverCoastAA]
[10:44:16 PM] *** Loading: [vpWaterDM_CPU]
[10:44:16 PM] *** Loading: [fpWaterDM_CPU]
[10:44:16 PM] *** Loading: [fpWaterDM_CPULo]
[10:44:16 PM] *** Loading: [fpWaterLFogDM]
[10:44:16 PM] *** Loading: [fpIceWater]
[10:44:16 PM] *** Loading: [fpNearNoBlend]
[10:44:16 PM] *** Loading: [fpNearNoBlendNoise]
[10:44:16 PM] *** Loading: [fpNearBlend]
[10:44:16 PM] *** Loading: [fpNearBlendNoise]
[10:44:16 PM] *** Loading: [fpFarBlend]
[10:44:16 PM] *** Loading: [fpForestPlane]
[10:44:16 PM] *** Loading: [fpForestPlaneNoise]
[10:44:16 PM] *** Loading: [fpForestPlaneEdges]
[10:44:16 PM] *** Loading: [fpForestPlaneEdgesNoise]
[10:44:16 PM] Reload all textures of objects ...
[10:44:16 PM] 3DO/arms/Hs-129-MG17s/Mg17.tga Reloaded
[10:44:16 PM] 3DO/Effects/Aircraft/BellyLanding/snow/ditch.tga Reloaded
[10:44:16 PM] 3DO/arms/FuelTank-900/ordnance1.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFire/TEXTURES/vyaf0002.tga Reloaded
[10:44:16 PM] 3DO/Effects/Textures/PartsChuncks.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFire/88mm/Blast2.tga Reloaded
[10:44:16 PM] Effects/Materials/ExplosionDamageSmokeOil64.tga Reloaded
[10:44:16 PM] Effects/Materials/ExplosionDamageSmoke11.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFire/TEXTURES/vyas0001.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/Debris1D.tga Reloaded
[10:44:16 PM] 3DO/Arms/SC-2500/skin.tga Reloaded
[10:44:16 PM] 3DO/Arms/WfrGr21/skin.tga Reloaded
[10:44:16 PM] 3DO/Arms/Kate_BombRack03/skin.tga Reloaded
[10:44:16 PM] icons/ILS.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/CannonBulletHitSmoke.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFireDay/TEXTURES/vyaf0000.tga Reloaded
[10:44:16 PM] 3DO/Effects/Tracers/Textures/pink.tga Reloaded
[10:44:16 PM] gui/game/pad/Planshet.tga Reloaded
[10:44:16 PM] 3DO/Arms/HVAR-5inch-AP/skin.tga Reloaded
[10:44:16 PM] 3DO/Effects/Tracers/Textures/red.tga Reloaded
[10:44:16 PM] 3DO/Arms/S328BombRack/skinRack.tga Reloaded
[10:44:16 PM] icons/waypoint.tga Reloaded
[10:44:16 PM] 3DO/Effects/Tracers/Textures/white.tga Reloaded
[10:44:16 PM] icons/objFighter.tga Reloaded
[10:44:16 PM] 3DO/Arms/Tank100gal/SkinHi.tga Reloaded
[10:44:16 PM] 3DO/Arms/P-63C_gunpod/50calgunpod.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFire/TEXTURES/vyas0004.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/ShipFrontPuff.tga Reloaded
[10:44:16 PM] 3DO/Arms/P-51PLN2/skin.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFire/TEXTURES/vyaf0001.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/GroundSparkLines.tga Reloaded
[10:44:16 PM] 3DO/Arms/Beau_rocket/skin.tga Reloaded
[10:44:16 PM] 3DO/Arms/P-39_CenterRack/skin.tga Reloaded
[10:44:16 PM] icons/faractor.tga Reloaded
[10:44:16 PM] 3DO/Arms/Hs123Rack/skin.tga Reloaded
[10:44:16 PM] Effects/Materials/ExplosionDamageSmokeVehicles.tga Reloaded
[10:44:16 PM] gui/wide_background5.tga Reloaded
[10:44:16 PM] 3DO/Arms/R4M-RAK_R/skin1o.tga Reloaded
[10:44:16 PM] 3DO/arms/Ki-45_Rack/skin0.tga Reloaded
[10:44:16 PM] Effects/Materials/Cannon_Fontain.tga Reloaded
[10:44:16 PM] 3DO/Arms/600kgBombJ/jap_ordnance.tga Reloaded
[10:44:16 PM] 3DO/Arms/TankKi84/jap_ordnance.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFire/88mm/vyas0001.tga Reloaded
[10:44:16 PM] GUI/wide_gui_background_jp.tga Reloaded
[10:44:16 PM] 3DO/Arms/Bf-110G2-R4/skin1p.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/GroundDustExhaustBlue.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFireDay/TEXTURES/vyaf0004.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/GuidedRocketFlame.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/Debris1B.tga Reloaded
[10:44:16 PM] 3DO/arms/KMB/skin1o.tga Reloaded
[10:44:16 PM] 3DO/Arms/F4U_Center_Pylon/skin.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/WaterSplash.tga Reloaded
[10:44:16 PM] 3DO/Arms/Tank240/ordnance1.tga Reloaded
[10:44:16 PM] GUI/game/detail.tga Reloaded
[10:44:16 PM] 3DO/Arms/Kate_BombRack04/skin.tga Reloaded
[10:44:16 PM] 3DO/Arms/Bf-110G2-R3/skin1q.tga Reloaded
[10:44:16 PM] Effects/Materials/Blast.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFireDay/88mm/vyas0001.tga Reloaded
[10:44:16 PM] 3DO/Arms/Type_91_Late_new/wood.tga Reloaded
[10:44:16 PM] 3DO/Arms/Mk13_LATE_new/skin.tga Reloaded
[10:44:16 PM] 3DO/Effects/Explosion/LandLight.TGA Reloaded
[10:44:16 PM] 3DO/Arms/FAB-1000/skin.tga Reloaded
[10:44:16 PM] 3DO/Arms/TEXTURES/Spit_loadout2.tga Reloaded
[10:44:16 PM] 3DO/Arms/BombIT100kg/100M_ordnance.tga Reloaded
[10:44:16 PM] 3DO/Arms/Type_91_Late2_new/wood.tga Reloaded
[10:44:16 PM] 3DO/Arms/F4F_Droptank_Pylon/Ordance.tga Reloaded
[10:44:16 PM] 3DO/Arms/Bomb4000HCmkI/4000lb.tga Reloaded
[10:44:16 PM] 3DO/arms/SC-500/skin.tga Reloaded
[10:44:16 PM] GUI/game/basicelements.tga Reloaded
[10:44:16 PM] 3DO/arms/HurriDummy/skin.tga Reloaded
[10:44:16 PM] icons/objActBailed.tga Reloaded
[10:44:16 PM] gui/game/hud/hudneedles.tga Reloaded
[10:44:16 PM] 3DO/Arms/A5M_Droptank/ordnance.tga Reloaded
[10:44:16 PM] 3DO/Arms/Tank60gal/ordnance1.tga Reloaded
[10:44:16 PM] 3DO/Arms/Tank100gal/SkinLo.tga Reloaded
[10:44:16 PM] icons/objActPilot.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/Blast.tga Reloaded
[10:44:16 PM] 3DO/Arms/BombIT250Kg/250_ordnance.tga Reloaded
[10:44:16 PM] 3DO/Arms/Tank0/skin.tga Reloaded
[10:44:16 PM] 3DO/Arms/Bf-110G2-R3/skin1p.tga Reloaded
[10:44:16 PM] Effects/Materials/WaterSplash3.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/12mmSpark.tga Reloaded
[10:44:16 PM] GUI/game/indicator.tga Reloaded
[10:44:16 PM] 3DO/Arms/AB-1000/skin.tga Reloaded
[10:44:16 PM] GUI/game/staticelements.tga Reloaded
[10:44:16 PM] 3DO/Effects/Aircraft/BellyLanding/sand/ditch.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFire/TEXTURES/vyaf0005.tga Reloaded
[10:44:16 PM] gui/game/recIndicator.tga Reloaded
[10:44:16 PM] 3DO/Arms/TEXTURES/USBombs.tga Reloaded
[10:44:16 PM] 3DO/Arms/Beau_rocket_rail_R/skin.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/Debris1A.tga Reloaded
[10:44:16 PM] gui/game/pad/PlanshetFrame.tga Reloaded
[10:44:16 PM] icons/objV1target.tga Reloaded
[10:44:16 PM] 3DO/Effects/Explosion/WaterRing.tga Reloaded
[10:44:16 PM] 3DO/arms/HS-293/_ordnance.tga Reloaded
[10:44:16 PM] 3DO/Arms/MG-151-20(internal)/skin.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFire/TEXTURES/vyas0005.tga Reloaded
[10:44:16 PM] 3DO/arms/12kgBombFi/skin.tga Reloaded
[10:44:16 PM] gui/game/hud/pointer.tga Reloaded
[10:44:16 PM] 3DO/Arms/250LbsBomb/skin.tga Reloaded
[10:44:16 PM] 3DO/Arms/N1K1_Droptank/skin.tga Reloaded
[10:44:16 PM] 3DO/Arms/MotobombaFFF/_ordnance.tga Reloaded
[10:44:16 PM] Effects/Materials/Blast2.tga Reloaded
[10:44:16 PM] 3DO/Effects/Tracers/533mmTorpedo/Wave.tga Reloaded
[10:44:16 PM] 3DO/Arms/R4M-RAK_R/skin1q.tga Reloaded
[10:44:16 PM] Effects/Materials/WhiteSmoke.tga Reloaded
[10:44:16 PM] 3DO/Effects/TEXTURES/12mmFlash.tga Reloaded
[10:44:16 PM] Effects/Explodes/Air/Zenitka/Germ_88mm/FlakBurst.tga Reloaded
[10:44:16 PM] 3DO/Arms/Bf-110G2-R4/skin1q.tga Reloaded
[10:44:16 PM] 3DO/Effects/Explosion/WaterRingCannon.tga Reloaded
[10:44:16 PM] 3DO/Arms/15kgFragJ/jap_ordnance.tga Reloaded
[10:44:16 PM] 3DO/arms/X-4/skin.tga Reloaded
[10:44:16 PM] 3DO/Arms/P-38_gunpod/50calgunpod_p.tga Reloaded
[10:44:16 PM] 3DO/Arms/TEXTURES/Tempestdroptank.tga Reloaded
[10:44:16 PM] GUI/win95/cursors.tga Reloaded
[10:44:16 PM] 3DO/Effects/Tracers/Textures/magenta.tga Reloaded
[10:44:16 PM] 3DO/Arms/A5M_Bombrack/ordnance.tga Reloaded
[10:44:16 PM] 3DO/Arms/Bomb630Kg/_ordnance.tga Reloaded
[10:44:16 PM] Effects/Materials/RS82shrapnel.tga Reloaded
[10:44:16 PM] 3DO/Arms/PuW-12_5/skin.tga Reloaded
[10:44:16 PM] GUI/Game/QM/cross.tga Reloaded
[10:44:16 PM] gui/game/hud/hudmask.tga Reloaded
[10:44:16 PM] 3DO/Arms/Tank75gal2/skin.tga Reloaded
[10:44:16 PM] Effects/Explodes/Air/Zenitka/US_Frag/Debris1CMkI.tga Reloaded
[10:44:16 PM] 3DO/Arms/Ki-61_UnderwingTank/jap_ordnance.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFireDay/TEXTURES/vyas0000.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunShells/Shellbig.tga Reloaded
[10:44:16 PM] 3DO/Effects/GunFireDay/TEXTURES/vyas0004.tga Reloaded
[10:44:16 PM] 3DO/Effects/Explosion/_shock.tga Reloaded
[10:44:16 PM] 3DO/Effects/Aircraft/BellyLanding/dirt/ditch.tga Reloaded
[10:44:16 PM] 3DO/Arms/500kgBombT/500T_ordnance.tga Reloaded
[10:44:16 PM] 3DO/Effects/Explosion/AircraftCrater.tga Reloaded
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[10:44:17 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[10:44:17 PM] 1920x1080x32 32 8 Opengl32.dll
[10:44:40 PM] PBuffer: suitable formats: 40
[10:44:40 PM]
[10:44:40 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:44:40 PM] Depth = 24, stencil = 8
[10:44:40 PM] PBuffer: suitable formats: 40
[10:44:40 PM]
[10:44:40 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:44:40 PM] Depth = 24, stencil = 8
[10:44:41 PM] Loading vertex/fragment programs: *242167432*
[10:44:41 PM] *** Loading: [vpFogFar2Tex2D]
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[10:44:41 PM] 3DO/Arms/250kgBomb/jap_ordnance.tga Reloaded
[10:44:41 PM] 3DO/Arms/Tank154gal/skin.tga Reloaded
[10:44:41 PM] 3DO/Arms/bomb-100kg-it/bombitaly.tga Reloaded
[10:44:41 PM] 3DO/Arms/F4F_Droptank/skin.tga Reloaded
[10:44:41 PM] 3DO/Effects/Tracers/ShipTrail/SideWave.tga Reloaded
[10:44:41 PM] 3DO/Arms/Type91_new/skin.tga Reloaded
[10:44:41 PM] 3DO/Arms/60kgBombJ/jap_ordnance.tga Reloaded
[10:44:41 PM] 3DO/arms/25kgBombFi/skin.tga Reloaded
[10:44:41 PM] 3DO/Arms/Mk12_Torpedo/_ordnance.tga Reloaded
[10:44:41 PM] 3DO/arms/Practice/_ordnance.tga Reloaded
[10:44:41 PM] 3DO/Effects/TEXTURES/FireMkII.tga Reloaded
[10:44:41 PM] GUI/game/switches3.tga Reloaded
[10:44:41 PM] icons/objActPlane.tga Reloaded
[10:44:41 PM] icons/objHouse.tga Reloaded
[10:44:41 PM] 3DO/Arms/Kate_BombRack02/skin.tga Reloaded
[10:44:41 PM] 3DO/Arms/FAB-2000/skin.tga Reloaded
[10:44:41 PM] 3DO/Arms/P-63CPLN2/skin.tga Reloaded
[10:44:41 PM] 3DO/Arms/Bomb40lbsGP/Brit_ord1.tga Reloaded
[10:44:41 PM] 3DO/Arms/BombIT500Kg/500_ordnance.tga Reloaded
[10:44:41 PM] 3DO/Arms/R4M-RAK_R/skin1p.tga Reloaded
[10:44:41 PM] 3DO/Arms/Walter-StarthilferaketeChuted/skin.tga Reloaded
[10:44:41 PM] icons/objplayer.tga Reloaded
[10:44:41 PM] icons/objActCrashed.tga Reloaded
[10:44:41 PM] 3DO/arms/FritZ-X/_ordnance.tga Reloaded
[10:44:41 PM] 3DO/Arms/TEXTURES/Spit_loadout1.tga Reloaded
[10:44:41 PM] 3DO/Effects/TEXTURES/Debris1C.tga Reloaded
[10:44:41 PM] 3DO/Effects/Tracers/TEXTURES/whitewide.tga Reloaded
[10:44:41 PM] 3DO/arms/Hs-129-BK37/BK37Hi.tga Reloaded
[10:44:41 PM] Effects/Materials/ExplosionDamageSmokeAircraft.tga Reloaded
[10:44:41 PM] 3DO/Arms/TEXTURES/p-38pods.tga Reloaded
[10:44:41 PM] 3DO/Effects/GunFire/TEXTURES/vyas0000.tga Reloaded
[10:44:41 PM] Effects/Materials/CannonBulletHitFlash.tga Reloaded
[10:44:41 PM] Effects/Materials/GroundDustLight.tga Reloaded
[10:44:41 PM] 3DO/Arms/50kgBombJ/jap_ordnance.tga Reloaded
[10:44:41 PM] 3DO/arms/S328bomb-10kg/skinBomb.tga Reloaded
[10:44:41 PM] 3DO/Arms/AB-23/skin.tga Reloaded
[10:44:41 PM] 3DO/Effects/TEXTURES/FireNew.tga Reloaded
[10:44:41 PM] 3DO/Effects/Aircraft/GearsSnow/track.tga Reloaded
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[10:44:41 PM] 3DO/Arms/250kgBombJ/jap_ordnance.tga Reloaded
[10:44:41 PM] 3DO/Effects/GunFire/TEXTURES/vyas0002.tga Reloaded
[10:44:41 PM] icons/objActRR.tga Reloaded
[10:44:41 PM] 3DO/Effects/GunFireDay/TEXTURES/vyaf0002.tga Reloaded
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[10:44:41 PM] Effects/Materials/Sun.tga Reloaded
[10:44:41 PM] icons/objActAAA.tga Reloaded
[10:44:41 PM] 3DO/Arms/ETC-501/skin.tga Reloaded
[10:44:41 PM] 3DO/Arms/TEXTURES/_ordnance.tga Reloaded
[10:44:41 PM] 3DO/Effects/TaxingHelper/Helper.tga Reloaded
[10:44:41 PM] 3DO/Effects/Tracers/ShipTrail/WakeBoat.tga Reloaded
[10:44:41 PM] 3DO/Effects/GunFireDay/88mm/vyas0002.tga Reloaded
[10:44:41 PM] 3DO/Effects/TEXTURES/FuelLeak.tga Reloaded
[10:44:41 PM] 3DO/Effects/TEXTURES/DamageFire.tga Reloaded
[10:44:41 PM] 3DO/Arms/F6F_Rail/skin.tga Reloaded
[10:44:41 PM] icons/objtarget.tga Reloaded
[10:44:41 PM] Effects/Materials/10KgSparks.tga Reloaded
[10:44:41 PM] 3DO/Arms/A6M5_300LDroptank/jap_ordnance.tga Reloaded
[10:44:41 PM] 3DO/Arms/P-63C_gunpod/50calgunpod_p.tga Reloaded
[10:44:41 PM] 3DO/Effects/GunFire/88mm/vyas0003.tga Reloaded
[10:44:41 PM] 3DO/arms/45-12/_ordnance.tga Reloaded
[10:44:41 PM] 3DO/Arms/50kgIncJ/jap_ordnance.tga Reloaded
[10:44:41 PM] 3DO/Effects/TEXTURES/TrailMkIII.tga Reloaded
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[10:44:41 PM] 3DO/Effects/GunFireDay/88mm/vyas0003.tga Reloaded
[10:44:41 PM] 3DO/Arms/Type3No6Mk27B(R)Model1/jap_ordnance.tga Reloaded
[10:44:41 PM] gui/game/photo.tga Reloaded
[10:44:41 PM] 3DO/Arms/bomb-50kg-it/bombitaly.tga Reloaded
[10:44:41 PM] 3DO/Arms/A6M_300LWoodenTank/jap_ordnance.tga Reloaded
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[10:44:41 PM] 3DO/Arms/fiume/_ordnance.tga Reloaded
[10:44:46 PM] Loading mission Quick/Bessarabia/BessarabiaRedNoneN00.mis...
[10:44:49 PM] PBuffer: suitable formats: 40
[10:44:49 PM]
[10:44:49 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:44:49 PM] Depth = 24, stencil = 8
[10:44:49 PM] PBuffer: suitable formats: 40
[10:44:49 PM]
[10:44:49 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:44:49 PM] Depth = 24, stencil = 8
[10:44:51 PM] Loading vertex/fragment programs: *242167432*
[10:44:51 PM] *** Loading: [vpFogFar2Tex2D]
[10:44:51 PM] *** Loading: [vpFog2Tex2DBlend]
[10:44:51 PM] *** Loading: [vpFogFar4Tex2D]
[10:44:51 PM] *** Loading: [vpFogFar8Tex2D]
[10:44:51 PM] *** Loading: [vpFogNoTex]
[10:44:51 PM] *** Loading: [vpFog4Tex2D]
[10:44:51 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:44:51 PM] *** Loading: [vp4Tex2D]
[10:44:51 PM] *** Loading: [vp6Tex2D]
[10:44:51 PM] *** Loading: [vpTexUVTex2D]
[10:44:51 PM] *** Loading: [vpWaterGrid_NV]
[10:44:51 PM] *** Loading: [vpWaterSunLight_NV]
[10:44:51 PM] *** Loading: [vpWaterSunLight_ATI]
[10:44:51 PM] *** Loading: [vpWaterSunLight_FP]
[10:44:51 PM] *** Loading: [vpTreeSprite]
[10:44:51 PM] *** Loading: [vpTreeTrunk]
[10:44:51 PM] *** Loading: [vpVAObjectsN]
[10:44:51 PM] *** Loading: [vpVAObjectsL0]
[10:44:51 PM] *** Loading: [vpSprites]
[10:44:51 PM] *** Loading: [vpSimpleGL]
[10:44:51 PM] *** Loading: [fpWaterSunLightFast]
[10:44:51 PM] *** Loading: [fpWaterSunLight]
[10:44:51 PM] *** Loading: [fpWaterSunLightBest]
[10:44:51 PM] *** Loading: [fpCoastBump]
[10:44:51 PM] *** Loading: [fpCoastFoam]
[10:44:51 PM] *** Loading: [fpCoastFoamFast]
[10:44:51 PM] *** Loading: [fpCoastFoamFarFogTex]
[10:44:51 PM] *** Loading: [fpCausticSimple]
[10:44:51 PM] *** Loading: [fpCaustic]
[10:44:51 PM] *** Loading: [fpSprites]
[10:44:51 PM] *** Loading: [fpObjectsL0]
[10:44:51 PM] *** Loading: [fpObjectsL0_2L]
[10:44:51 PM] *** Loading: [fpSimpleGL]
[10:44:51 PM] *** Loading: [fpNearLandFog]
[10:44:51 PM] *** Loading: [fpFarLandFog]
[10:44:51 PM] *** Loading: [fpRiverCoastAA]
[10:44:51 PM] *** Loading: [vpWaterDM_CPU]
[10:44:51 PM] *** Loading: [fpWaterDM_CPU]
[10:44:51 PM] *** Loading: [fpWaterDM_CPULo]
[10:44:51 PM] *** Loading: [fpWaterLFogDM]
[10:44:51 PM] *** Loading: [fpIceWater]
[10:44:51 PM] *** Loading: [fpNearNoBlend]
[10:44:51 PM] *** Loading: [fpNearNoBlendNoise]
[10:44:51 PM] *** Loading: [fpNearBlend]
[10:44:51 PM] *** Loading: [fpNearBlendNoise]
[10:44:51 PM] *** Loading: [fpFarBlend]
[10:44:51 PM] *** Loading: [fpForestPlane]
[10:44:51 PM] *** Loading: [fpForestPlaneNoise]
[10:44:51 PM] *** Loading: [fpForestPlaneEdges]
[10:44:51 PM] *** Loading: [fpForestPlaneEdgesNoise]
[10:44:51 PM] Load bridges
[10:44:51 PM] Load static objects
[10:44:52 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:44:53 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[10:44:59 PM] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:44:59 PM] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:44:59 PM] Mission: Quick/Bessarabia/BessarabiaRedNoneN00.mis is Playing
[10:45:00 PM] warning: no files : music/inflight
[10:45:13 PM] The sample music/menu/ru.wav not found
[Sep 9, 2024 10:45:17 PM] -------------- END log session -------------