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Author Topic: The gun sound  (Read 553 times)

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sgt.wingspan

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The gun sound
« on: April 02, 2024, 01:46:39 AM »



First I'm not sure if this happened to anyone on the same version I got, the title says and the video with the gun sound diminished [bf-109G-6]
respectively. Both minigun and cannons fired at the same time.
log:
Code: [Select]
Size: 1920x1080
[2024-04-02 07:51:32.963 UTC +9] dT:    0 ColorBits: 32
[2024-04-02 07:51:32.963 UTC +9] dT:    0 DepthBits: 24
[2024-04-02 07:51:32.963 UTC +9] dT:    0 StencilBits: 8
[2024-04-02 07:51:32.963 UTC +9] dT:    0 isDoubleBuffered: true
[2024-04-02 07:51:33.091 UTC +9] dT:    0 TrackIRWin create(), createSuccess=false
[2024-04-02 07:51:33.208 UTC +9] dT:    0 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
[2024-04-02 07:51:33.231 UTC +9] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2024-04-02 07:51:33.469 UTC +9] dT:    0
[2024-04-02 07:51:33.469 UTC +9] dT:    0 *** Looking for Advanced CPU Instructions...
[2024-04-02 07:51:33.469 UTC +9] dT:    0 [x] PentiumPro
[2024-04-02 07:51:33.469 UTC +9] dT:    0 [x] Multimedia (MMX)
[2024-04-02 07:51:33.469 UTC +9] dT:    0 [x] 3D (SSE2)
[2024-04-02 07:51:33.469 UTC +9] dT:    0 [x] 3D (SSE2)
[2024-04-02 07:51:33.470 UTC +9] dT:    0 [-] 3D (3DNow)
[2024-04-02 07:51:33.470 UTC +9] dT:    0 ColourBits 32, ABits 8, ZBits 24
[2024-04-02 07:51:33.959 UTC +9] dT:    0
[2024-04-02 07:51:33.959 UTC +9] dT:    0 *** Looking for Render API Extensions ...
[2024-04-02 07:51:33.959 UTC +9] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-04-02 07:51:33.959 UTC +9] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-04-02 07:51:33.959 UTC +9] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-04-02 07:51:33.959 UTC +9] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-04-02 07:51:33.960 UTC +9] dT:    0 [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-04-02 07:51:33.960 UTC +9] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-04-02 07:51:33.960 UTC +9] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-04-02 07:51:33.960 UTC +9] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-04-02 07:51:33.960 UTC +9] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-04-02 07:51:33.960 UTC +9] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-04-02 07:51:33.960 UTC +9] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-04-02 07:51:33.960 UTC +9] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-04-02 07:51:33.960 UTC +9] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-04-02 07:51:33.961 UTC +9] dT:    0
[2024-04-02 07:51:33.961 UTC +9] dT:    0 Maximum texture size : 16384
[2024-04-02 07:51:33.961 UTC +9] dT:    0 Maximum simultaneous textures :8
[2024-04-02 07:51:33.961 UTC +9] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2024-04-02 07:51:33.961 UTC +9] dT:    0 WARNING: 'Perfect' Mode required pixels shaders
[2024-04-02 07:51:33.961 UTC +9] dT:    0 WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2024-04-02 07:51:41.824 UTC +9] dT:    0 SAS Common Utils Game Version = 4.101
[2024-04-02 07:51:49.280 UTC +9] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2024-04-02 07:51:54.071 UTC +9] dT:   81 Initializing DirectSound playback device...
[2024-04-02 07:51:54.071 UTC +9] dT:    0 Primary buffer created.
[2024-04-02 07:51:54.071 UTC +9] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2024-04-02 07:51:54.071 UTC +9] dT:    0 Not enought hardware buffers (0), hardware disabled
[2024-04-02 07:51:54.071 UTC +9] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-04-02 07:51:54.071 UTC +9] dT:    0 Default speaker config is : 1310724.
[2024-04-02 07:51:54.071 UTC +9] dT:    0 Direct sound audio device initialized successfully :
[2024-04-02 07:51:54.071 UTC +9] dT:    0 DX Version : 7
[2024-04-02 07:51:54.071 UTC +9] dT:    0 Hardware    - disabled [buffers : 0]
[2024-04-02 07:51:54.071 UTC +9] dT:    0 Extensions  - enabled :
[2024-04-02 07:51:54.072 UTC +9] dT:    0   EAX ver. 1 [ ]  - disabled
[2024-04-02 07:51:54.072 UTC +9] dT:    0   EAX ver. 2 [ ]  - disabled
[2024-04-02 07:51:54.072 UTC +9] dT:    0   EAX ver. 3 [ ]  - disabled
[2024-04-02 07:51:54.072 UTC +9] dT:    0   I3D ver. 2 [ ]  - disabled
[2024-04-02 07:51:54.072 UTC +9] dT:    0   ZoomFX     [ ]  - disabled
[2024-04-02 07:51:54.072 UTC +9] dT:    0   MacroFX    [ ]  - disabled
[2024-04-02 07:51:54.072 UTC +9] dT:    0 SIMD render [X]
[2024-04-02 07:51:54.072 UTC +9] dT:    0 num channels 32
[2024-04-02 07:51:54.072 UTC +9] dT:    0
[2024-04-02 07:52:19.679 UTC +9] dT:  -81 Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
[2024-04-02 07:52:19.718 UTC +9] dT:    0 Loading mission.mis defined airfields...
[2024-04-02 07:52:19.730 UTC +9] dT:    0 Loaded camouflage: ETO
[2024-04-02 07:52:19.731 UTC +9] dT:    0 Loading map.ini defined airfields...
[2024-04-02 07:52:22.413 UTC +9] dT:    0 Load bridges
[2024-04-02 07:52:22.664 UTC +9] dT:    0 Load static objects
[2024-04-02 07:52:30.031 UTC +9] dT:    0 Searching for missing resources...
[2024-04-02 07:52:30.032 UTC +9] dT:    0 Done!
[2024-04-02 07:52:30.602 UTC +9] dT:    0 Loading RRR objects resources data...
[2024-04-02 07:52:30.602 UTC +9] dT:    0 Done.
[2024-04-02 07:52:30.636 UTC +9] dT:    0 EventLog Pending Events Checker is running!
[2024-04-02 07:52:30.639 UTC +9] dT:    0 Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
[2024-04-02 07:52:31.334 UTC +9] dT:   24 warning: no files : music/inflight
[2024-04-02 07:52:47.702 UTC +9] dT:  -24 Before GC, Memory: total(465305600) free(374178200)
[2024-04-02 07:52:48.731 UTC +9] dT:    0 After GC, Memory: total(465305600) free(401078536)
[2024-04-02 07:53:17.693 UTC +9] dT:    0 Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
[2024-04-02 07:53:17.695 UTC +9] dT:    0 Loading mission.mis defined airfields...
[2024-04-02 07:53:17.705 UTC +9] dT:    0 Loaded camouflage: ETO
[2024-04-02 07:53:17.705 UTC +9] dT:    0 Loading map.ini defined airfields...
[2024-04-02 07:53:17.753 UTC +9] dT:    0 Load bridges
[2024-04-02 07:53:17.818 UTC +9] dT:    0 Load static objects
[2024-04-02 07:53:21.860 UTC +9] dT:    0 Searching for missing resources...
[2024-04-02 07:53:21.860 UTC +9] dT:    0 Done!
[2024-04-02 07:53:22.101 UTC +9] dT:    0 Loading RRR objects resources data...
[2024-04-02 07:53:22.101 UTC +9] dT:    0 Done.
[2024-04-02 07:53:22.105 UTC +9] dT:    0 Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
[2024-04-02 07:53:22.824 UTC +9] dT:   24 warning: no files : music/inflight
[2024-04-02 07:53:50.241 UTC +9] dT:  -24 Before GC, Memory: total(465305600) free(387856176)
[2024-04-02 07:53:51.260 UTC +9] dT:    0 After GC, Memory: total(465305600) free(401051496)
[2024-04-02 07:54:29.880 UTC +9] dT:    0 Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
[2024-04-02 07:54:29.880 UTC +9] dT:    0 Loading mission.mis defined airfields...
[2024-04-02 07:54:29.891 UTC +9] dT:    0 Loaded camouflage: ETO
[2024-04-02 07:54:29.891 UTC +9] dT:    0 Loading map.ini defined airfields...
[2024-04-02 07:54:29.937 UTC +9] dT:    0 Load bridges
[2024-04-02 07:54:29.999 UTC +9] dT:    0 Load static objects
[2024-04-02 07:54:32.783 UTC +9] dT:    0 Searching for missing resources...
[2024-04-02 07:54:32.784 UTC +9] dT:    0 Done!
[2024-04-02 07:54:33.023 UTC +9] dT:    0 Loading RRR objects resources data...
[2024-04-02 07:54:33.023 UTC +9] dT:    0 Done.
[2024-04-02 07:54:33.026 UTC +9] dT:    0 Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
[2024-04-02 07:54:33.744 UTC +9] dT:   24 warning: no files : music/inflight
[2024-04-02 07:54:58.373 UTC +9] dT:  -24 Before GC, Memory: total(465305600) free(396570976)
[2024-04-02 07:54:59.393 UTC +9] dT:    0 After GC, Memory: total(465305600) free(396570704)
[2024-04-02 07:55:38.102 UTC +9] dT:    0 Loading mission Quick/Normandy1/Normandy1BlueNoneN00.mis...
[2024-04-02 07:55:38.102 UTC +9] dT:    0 Loading mission.mis defined airfields...
[2024-04-02 07:55:38.113 UTC +9] dT:    0 Loaded camouflage: ETO
[2024-04-02 07:55:38.113 UTC +9] dT:    0 Loading map.ini defined airfields...
[2024-04-02 07:55:38.162 UTC +9] dT:    0 Load bridges
[2024-04-02 07:55:38.225 UTC +9] dT:    0 Load static objects
[2024-04-02 07:55:41.566 UTC +9] dT:    0 Searching for missing resources...
[2024-04-02 07:55:41.566 UTC +9] dT:    0 Done!
[2024-04-02 07:55:41.804 UTC +9] dT:    0 Loading RRR objects resources data...
[2024-04-02 07:55:41.804 UTC +9] dT:    0 Done.
[2024-04-02 07:55:41.807 UTC +9] dT:    0 Mission: Quick/Normandy1/Normandy1BlueNoneN00.mis is Playing
[2024-04-02 07:55:42.528 UTC +9] dT:   24 warning: no files : music/inflight
[2024-04-02 07:56:14.990 UTC +9] dT:  -24 Before GC, Memory: total(465305600) free(387950568)
[2024-04-02 07:56:15.986 UTC +9] dT:    0 After GC, Memory: total(465305600) free(401041720)

[Apr 2, 2024 7:56:18 AM UTC +9] -------------- END log session -------------
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SAS~Storebror

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Re: The gun sound
« Reply #1 on: April 02, 2024, 01:52:32 AM »

  • Please use "code" tags for logfile content (the "hash" (#) icon on top of the textbox).
    This is necessary to keep threads readable.
    I have edited your post accordingly.
  • You seem to be using a sound mod.
  • What exactly is the issue? I don't see any.

]cheers[
Mike
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FL2070

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Re: The gun sound
« Reply #2 on: April 02, 2024, 02:34:26 PM »

The issue here is that UltraPack currently has a sort of unbalanced set of engine sounds.

The sounds for most engines are from the SASSoundz sound pack, which is (if memory serves) a repack of the original HSFX sounds.

UltraPack's DB600 and BMW801 sounds, though, are from a different sound mod.

Also note that the UltraPack version used in the video is outdated: it's version 3.4 p.2. hf.0; the current UltraPack version is 3.4 p.2. hf.23. The latest version of UltraPack has updated gun sounds.
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sgt.wingspan

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Re: The gun sound
« Reply #3 on: April 03, 2024, 12:59:55 AM »

The issue here is that UltraPack currently has a sort of unbalanced set of engine sounds.

The sounds for most engines are from the SASSoundz sound pack, which is (if memory serves) a repack of the original HSFX sounds.

UltraPack's DB600 and BMW801 sounds, though, are from a different sound mod.

Also note that the UltraPack version used in the video is outdated: it's version 3.4 p.2. hf.0; the current UltraPack version is 3.4 p.2. hf.23. The latest version of UltraPack has updated gun sounds.
>>(me)
Hi, I haven't updated my UP#3 yet, I wish I did, and so maybe canons will be a bit strong. The HSFX sounds is really good 100% agree.   
----------------------------------------------------------------------------------------------------------
  • Please use "code" tags for logfile content (the "hash" (#) icon on top of the textbox).
    This is necessary to keep threads readable.
    I have edited your post accordingly.
  • You seem to be using a sound mod.
  • What exactly is the issue? I don't see any.

]cheers[
Mike


Hi, I overlooked using the hash(#)and just what I thought it was a normal sound in this current version was right, I actually tested sound mods from different content that might amplify it but haven't found yet.  Maybe the louder gun sounds to differentiate miniguns was an idea that was used to, other else is the adding of depth [sound depth] whatever.
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