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Author Topic: Baltic sea map  (Read 7271 times)

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Hubberranz

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Re: Baltic sea map
« Reply #12 on: April 07, 2024, 04:38:20 PM »

Working in 412.2 SAS 5.3  either variant.

Did patch   _Tex   ..but rejected all replacements with skip. Did read Install NOTE not to replace textures.

Studied proposed textures that were rejected  and found 2 or 3 throwbacks: https://www.mediafire.com/file/o9clabgsmsk6wxd/!++_BalticSea_texture+review.zip/file

I was missing only one proposed object for BAT, and the same object for HSFX version, from objects I already had before.
Object GrottaglieHangar2 needed a different name to satisfy HSFX actors. Here are both, first bat entry +  then an hsfx 'substitute'.

Code: [Select]
[buildings.House$GrottaglieHangar2_HSFX]
Title           House$GrottaglieHangar2_HSFX
MeshLive        3do/Buildings/TarantoHangars_HSFX/House$GrottaglieHangar2_HSFX/live.sim
MeshDead        3do/Buildings/TarantoHangars_HSFX/House$GrottaglieHangar2_HSFX/dead.sim
Body            RockBig
Panzer          0.18

[buildings.House$AirdromeGrottaglieaHangar2]
Title           House$AirdromeGrottaglieHangar2
MeshLive        3do/Buildings/TarantoHangars_HSFX/House$GrottaglieHangar2_HSFX/live.sim
MeshDead        3do/Buildings/TarantoHangars_HSFX/House$GrottaglieHangar2_HSFX/dead.sim
Body            RockBig
Panzer          0.18
After cloning, both or either variant of actors work.
If you do not use the HSFX actors and load, the clone entry is not needed.



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Knochenlutscher

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Re: Baltic sea map
« Reply #13 on: April 08, 2024, 02:58:04 AM »

I managed to install this fine Map into the BAT experimental Built here.
Congratulations for the effort Seppel, Thank you very much

Also Thanks for all involved in the Testing department
Tobi
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

urmel

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Re: Baltic sea map
« Reply #14 on: April 08, 2024, 04:43:58 AM »

When loading the map I get an error message ``Selection [MAP 2D)not found in maps/Baltic Sea/load ini``.what can I do?


greetings Urmel
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Hubberranz

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Re: Baltic sea map
« Reply #15 on: April 08, 2024, 07:06:39 AM »

When loading the map I get an error message ``Selection [MAP 2D)not found in maps/Baltic Sea/load ini``.what can I do?
412.2 SAS5.3  Got no such error/few warnings only:
Code: [Select]
[12:37:37 PM] Mission: Quick/Sweden/SwedenBlueAirbase00rinkaby.mis is Playing
[12:38:22 PM] Loading mission Quick/Sweden/SwedenBlueAirbase00rinkaby.mis...
[12:38:22 PM] Month = 6 , Hour = 7
[12:38:22 PM] Temperature -     0m = 12.0 .
[12:38:22 PM] Temperature -  1000m = 5.51001 .
[12:38:22 PM] Temperature -  2000m = -0.980011 .
[12:38:22 PM] Temperature -  3000m = -7.470001 .
[12:38:22 PM] Temperature -  4000m = -13.959991 .
[12:38:22 PM] Temperature -  5000m = -20.449997 .
[12:38:22 PM] Temperature -  6000m = -26.940002 .
[12:38:22 PM] Temperature -  7000m = -33.429993 .
[12:38:22 PM] Temperature -  8000m = -39.92 .
[12:38:22 PM] Temperature -  9000m = -46.410004 .
[12:38:22 PM] Temperature - 10000m = -52.899994 .
[12:38:22 PM] Temperature - 11000m = -56.5 .
[12:38:22 PM] Temperature - 12000m = -56.5 .
[12:38:22 PM] Loading map.ini defined airfields:
[12:38:22 PM] WARNING: ObjectVACache_Clear()
[12:38:22 PM] WARNING: * Buf0 : Obj: 91,  Vert 22927,  Ind 46368
[12:38:22 PM] WARNING: * Buf1 : Obj: 396,  Vert 84426,  Ind 167259
[12:38:22 PM] WARNING: * Buf2 : Obj: 23,  Vert 5204,  Ind 11736
[12:38:22 PM] Load bridges
[12:38:23 PM] Load static objects
[12:38:48 PM] ERROR file: File users/mitsuko/Icons not found
[12:38:48 PM] Mission: Quick/Sweden/SwedenBlueAirbase00rinkaby.mis is Playing
[Apr 8, 2024 1:01:17 PM] -------------- END log session -------------
To urmel:  no log; no game version; ..not much else to do.
... you need to have a Load.ini. 
... you must have created it out of the two possible options. 
..."load.ini" is not provided yet as such, with such a name.
 ( i.e.:   renaming one of the two existing   xxxxxload.ini   is absolutely required  ).
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Knochenlutscher

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Re: Baltic sea map
« Reply #16 on: April 08, 2024, 09:32:47 AM »

Code: [Select]
error message ``Selection [MAP 2D)not found in maps/Baltic Sea/load ini``
change
maps/Baltic Sea/load.ini
to
maps/Baltic Sea/BATload.ini

and this
German_Baltic_Sea_1939(Seppel) BalticSea/load.ini
to
German_Baltic_Sea_1939(Seppel) BalticSea/BATload.ini

Possibly there's other workarounds.

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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Seppel

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Re: Baltic sea map
« Reply #17 on: April 08, 2024, 10:21:57 AM »

No need Knochenlutscher!!

Just follow the install advise and delete the load.ini of the game version (HSFX or BAT), you do not need/want!
Than rename the remaining XXX.load.ini to just load.ini - as Hubberanz pointed out.


Thanks a lot for the positive response to you all!!! :-)
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Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.

Knochenlutscher

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Re: Baltic sea map
« Reply #18 on: April 08, 2024, 11:26:41 AM »

I tried following the Read Me, it didn't worked out.
I dunno what part wrecked my brain.

I'm utterly happy it worked and I#m able to fly it
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Seppel

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Re: Baltic sea map
« Reply #19 on: April 08, 2024, 02:06:52 PM »

I am wondering that the game accepts a file named BATload.ini.
But I am happy with you!

Let me know how you like the artillery test side!
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Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.

urmel

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Re: Baltic sea map
« Reply #20 on: April 09, 2024, 03:18:30 AM »

The map will not work.my game is BAT4.2.2 hotfix4.here is the log

greetings Urmel

SectFile load failed: null
java.io.FileNotFoundException
   at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
   at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
   at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
   at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
   at com.maddox.rts.SectFile.<init>(SectFile.java:126)
   at com.maddox.rts.SectFile.<init>(SectFile.java:95)
   at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:220)
   at com.maddox.il2.builder.PlMapLoad$1.doAction(PlMapLoad.java:572)
   at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
   at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:180)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
section [MAP2D] not found in 'maps/BalticSea/BATload.ini

[09.04.2024 10:57:54 UTC +2] -------------- END log session -------------
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E69_Haukka

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Re: Baltic sea map
« Reply #21 on: April 09, 2024, 08:49:13 AM »

A vast new territory to discover! The map works perfectly fine on HSFX 7.0.3 and BAT 4.2.2.4. Thank you very much for sharing this wonderful work!

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Toobone

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Re: Baltic sea map
« Reply #22 on: April 09, 2024, 09:10:32 AM »

2 Urmel:
its maybe happens because of those 2 static objects from HSFX.
I've got same problem in VPModpack & fixed it with rescripting enteries for static.ini & renamed 3do folders with that objects.
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Frankiek

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Re: Baltic sea map
« Reply #23 on: April 09, 2024, 09:43:09 AM »

In my view there is a mistake in the folder structure in BAT WAW it should be
#WAW3/Mapmods/Maps/BalticSea/Batload.ini with all the other files
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