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Author Topic: Ranwers Pilots/Hier.him editing for dummies  (Read 1514 times)

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Trav

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Ranwers Pilots/Hier.him editing for dummies
« on: March 06, 2024, 07:26:55 PM »

Hello all,
Poking about with putting these in some of the WW1 birds.
Right now it's trial and error with wordpad, I have the mesh viewer to check, but was wondering whether there is a tool to move the components around & then save the hier.him?
Did some enhanced google searches on hier.him site:sas1946.com but didn't find anything - could have easily missed something though.

Also, when I try and run the game, i get in the log, "can't open eye.mat- the eye.mat files is in the folder of the plane I'm trying to use though.
Any ideas? I can upload the folder if needed.
Thanks,
Travis
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gunny0134

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #1 on: March 06, 2024, 10:58:34 PM »

If you can see the plane you want to pick up the Ranwers' pilot in the mesh viewer, you're already more than half successful.

There is no special hier.him saving tool.

After you finish your work on the notepad or the wordpad and save it, that's it. And you can check the status of the position value you changed by pressing the reload button at the top of the mesh viewer.

It is important to always copy and back up the original value of the position value you want to change (ex : //Attaching 1 0 0 0 1 0 0 0 1 0.32 0 1.444).

    1 0 0 0 1 0 0 0 1 = value for direction (Getting in the right direction is a maddening task).
    0.32 0 1.444 = value for High and low, left and right, front and back (This value changes with the parent body. So you have to do it yourself to see which way it changes).

The files in the pilot you are targeting consist of msh, mat, TGA, and image files. Perhaps the texture folder containing the image file for eye is missing.

First, what is your 1946 mod and version ?? Which plane do you want to take the Ranwers' pilot on ??

Because Ranwers' pilot is basically for WW2, so it doesn't look good if you choose the wrong pilot and put it on WW1's plane.

I am not an English speaker. Writing English long is a very tiring task. Please understand this point.
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Knochenlutscher

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #2 on: March 07, 2024, 04:19:34 AM »

Gunny is correct, why would you add a WW2 Pilot into all of these Kites?
It looks strange.

When I was you, I would wait until we get a proper Model for a WW1 Pilot.

But of course, it's your decision

https://www.sas1946.com/main/index.php/topic,15.msg637328.html#msg637328
1 0 0 0 1 0 0 0 1 = value for direction we use this Tool called Kumpel's Matrix Tool v2.0

Before you tinker with Position (last 3 values) you need to set the direction with Matrix Params.
It's less a guess job. Once you fiddled up that, you can go and set the position.

the rest is 0.32 0 1.444 = value for High and low, left and right, front and back fiddling.

Get familiar with the Tool, it's handy in a Modders tool belt.

At these Pilots, you'll see a D1 Mesh, that's the dead Pilots Position.
In normal meshview Dead/Damaged Pilot is set hidden.

Perfectly would be set D0, save, then make it hidden and D1 visible to allign that Mesh group too.
I just mention this, as I fiddled myself with these Pilots and forgot to check there was Dead Pilots out of space
sticking in all kinda directions.

When you have set Dead Pilot correctly, simply reverse the hidden objects into normal.
Than you have it.

Hope this helps





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Trav

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #3 on: March 07, 2024, 07:22:56 AM »

Excellent, thanks gunny0134 & Knochenlutscher!
I will give that tool and eye folder a try.
Version is BAT 4.2.2.
You are right on the WWI pilots, of course. Will likely only do 1 or 2  just to see how they look.

I am running some Golden Age campaigns that would be a lot closer to the correct time period, will start with those.
Also need to get my beloved Mig-3 and Lagg-3 working.
Will keep you posted!
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gunny0134

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #4 on: March 07, 2024, 08:13:23 AM »

Don't overdo it from the beginning and start with a single engine plane.

Because it's relatively easy to access.

And it's good to click on the file and open it with the notepad to see how it is configured and connected.

In other words, you should understand the connection structure of the msh-mat-TGA file.

The reason why eye.mat file can't open now is because you didn't understand the connection structure.

I look forward to developing your work.

Thank you.
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Trav

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #5 on: March 12, 2024, 07:10:04 AM »

Thanks for the help Gentlemen, got the Laggs prettied up with the new pilots, including the variants for Czechtexan's K-37 to the Front campaign I'm playing through.
Much appreciated!
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gunny0134

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #6 on: March 12, 2024, 10:46:34 AM »

If there's something that's well made, please share it sometimes.

And if you analyze the work made by other modders (especially Haifisch's work) with a mesh viewer, it will be very helpful for your future work.


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Fly!

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gunny0134

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #8 on: March 20, 2024, 08:56:49 PM »

F4U-4B from 101tfs https://www.sas1946.com/main/index.php/topic,21760.60.html Reply #69

Hi, Fly!

The 3d versions of 101tfs' F4U-4&5 Corsair are great. But it's faulted for the lack of skin to use...

However, only 'AU-1(USA)' does not apply the default skin correctly in BAT. There is no abnormality in SASModact 5.30.

Do you know why 'AU-1(USA)' only shows such a problem in BAT ?

If you know, please let me know why and how to solve it.

I'm thinking of getting Ranwers' pilot on board if I can get it right.

Thank you.

From 4.12.2m, BAT 4.1_WAW


From 4.12.2m, SASModact 5.30


PS : I've already read #79, #80, and #81 in the above post. If there's no response, I'll throw this out of my BAT, too.
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Epervier

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #9 on: March 21, 2024, 05:05:10 AM »

You obviously have interference between two mods that concern the same aircraft, which has two very different mappings.
BAT has a version of the AU-1.
If you use the skins for this plane in the pack you are talking about, you will have exactly the defect you posted.
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stanislao

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #10 on: March 21, 2024, 06:52:04 AM »


 ;D   Ciao Gunny, look, when Haifisch equipped the two Corsairs by 101Tfs with a magnificent pilot suitable for the Korean War, I had imported a certain number of skins from WT and published them on the page
https://www.sas1946.com/main/index.php/topic,70383.0.html
Take a look...and indeed a 1950 pilot is definitely suited to the F4U-5N but not to the F4U-4B, so good job.

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Fly!

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Re: Ranwers Pilots/Hier.him editing for dummies
« Reply #11 on: March 21, 2024, 08:58:45 AM »

Like they said Gunny. The 2 versions have different 3D and skin layouts.
BTW  Stanislao, thanks for all your great skins!
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