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Author Topic: DGen For BAT campaign reworks  (Read 181 times)

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ChicagoFire1

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DGen For BAT campaign reworks
« on: February 28, 2024, 11:12:21 AM »

So, today while reading the DGEN Campaign File Structure Notes by Barkhorn1x, I had the bright idea of trying to rework and fix the campaigns which have fake planes/ahistorical planes added to them, for example the early wars in France. I know it's a tedious and long process to do but I have several aces in my sleeves so to say: The first thing is that since I'm an university student and summers I got nothing to do, I'm willing to learn and rework all the DGEN campaigns of BAT.

So with this said, for now I will only fix the fun stuff: planes/skins/aces since I'm not that expert yet in revising if there is some maps fuckery.

Also, should I start based on the order of the DGEN files in the explorer or in the airforce tab inside the game?

I believe the first option is the correct one.

Either way, this will take a lot but it's sacrifice I'm willing to take.
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Fegelein

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Re: DGen For BAT campaign reworks
« Reply #1 on: February 28, 2024, 06:33:37 PM »

Which dynamic campaign generator works best with BAT for you? Dgen or DCG?
Dgen seems quite outdated, more than "700" campaigns but half of them got the wrong planes, dates or maps...
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ChicagoFire1

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Re: DGen For BAT campaign reworks
« Reply #2 on: February 29, 2024, 01:07:28 AM »

For me, I mostly use DGen, works quite well for me, haven't try DCG yet.

And yeah, these more than 700 campaigns in DGen indeed have wrong planes, dates or maps. Regarding the planes and dates, it seems easy to do.

I don't have enough expertise in map reworking so for now I can't change that.

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