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Author Topic: FMB Speed Question  (Read 957 times)

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UberDemon

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Re: FMB Speed Question
« Reply #24 on: March 03, 2024, 01:35:14 PM »

All this talk about speed gave me a simple idea for a conversion aid in my UQMG Waypoint Editor... it does not help the question at hand in this thread but at least it gave me an idea, for whatever its worth.

https://www.sas1946.com/main/index.php/topic,71120.msg786033.html#msg786033

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SAS~Storebror

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Re: FMB Speed Question
« Reply #25 on: March 04, 2024, 11:41:40 AM »

Nice. Thanks for your help, your efforts and for UQMG in general  :)

]cheers[
Mike
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tomoose

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Re: FMB Speed Question
« Reply #26 on: March 04, 2024, 01:58:03 PM »

Dopey question (and I probably had the answer staring me in the face) but can I use UQMG with HSFX?
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UberDemon

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Re: FMB Speed Question
« Reply #27 on: March 04, 2024, 02:19:00 PM »

You can use the Classic Version today:  https://www.sas1946.com/main/index.php/topic,65131.0.html

It is limited to BAT WAW 4.1.1, it is very dated, but you can use most of the features.

Now for UQMG 1946 Max, my baseline is BAT, however after I release a working version, I can certainly entertain developing modules for other MOD packs like UltraPack and HSFX.  All it takes is money (to buy more -->), whiskey/whisky (depending on the mood), and time away from family!!!!  :D
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UberDemon

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Re: FMB Speed Question
« Reply #28 on: March 04, 2024, 02:23:59 PM »

Nice. Thanks for your help, your efforts and for UQMG in general  :)

]cheers[
Mike

Thank you Mike, always a pleasure to help you although you help the community more than I do.  Frankly without your LoadLister mod you created I would not have had the ability to create the BAT updates for UQMG Classic (because the work of getting the weapon loadouts would have been just impossible), and by extension, the one I am working on right now.

I am already testing mission generation and all the functions are very promising.
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