Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4   Go Down

Author Topic: Model Viewer  (Read 2310 times)

0 Members and 1 Guest are viewing this topic.

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4569
  • aka Segfej
Re: Model Viewer
« Reply #24 on: February 03, 2024, 11:08:28 AM »

I use both MD and Sknil. A third you didn't mentioned, a Powertool,
Stainless' Modding Tool.
I use them at Skinning, but also for fiddling.
Mike made a hint, why one shows sth. the other two can't.

just fire up Spitfire XI >>> WingLMid_D0.msh

I don't have the Tech lang. skills to describe that Glitch,
you're Pros, I bet you can explain better.

 8)
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

UKVoodoo

  • member
  • Offline Offline
  • Posts: 17
Re: Model Viewer
« Reply #25 on: February 03, 2024, 07:25:42 PM »

Didnt get a great photo and the Sea Fry is a pig to get camo paint lined up, not mention makeshift panel lines because I cant rivet layer well  :-[

But here's a WhatIf 'Fuerza Aerea de Chile' Sea Fury


Logged

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2017
Re: Model Viewer
« Reply #26 on: February 04, 2024, 03:00:29 AM »

Sknil also has a disturbing bug - showing sometimes meshes as transparent though they display perfectly in the game.
Another bug is linked to the "Move" function of sknil: though a plane and its skin may display perfectly iun Sknil, when you use move to take a snapshot it happens sometimes that the snapshot shows a distorted mapping of a given mesh - why? unknown! It's really a program with great potential but maddenning due to its bugs.
Logged

UKVoodoo

  • member
  • Offline Offline
  • Posts: 17
Re: Model Viewer
« Reply #27 on: February 04, 2024, 01:57:23 PM »

Encountered one of those bugs  ::(

Sknil opens the .him file no problem and shows all the elements under the files structure on the left, but no aircraft shows lol

Aircraft in question is the BAT A-7D, wont be trying to skin that one  :D
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9524
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Model Viewer
« Reply #28 on: February 04, 2024, 10:57:17 PM »

Sknil has never worked on my computers (XP or W10)... I've long since given up hope of seeing this program work.
 :(
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

UKVoodoo

  • member
  • Offline Offline
  • Posts: 17
Re: Model Viewer
« Reply #29 on: February 05, 2024, 05:29:59 AM »

Sknil has never worked on my computers (XP or W10)... I've long since given up hope of seeing this program work.
 :(

I'm at a unique stage now where I cant get the aircraft to show upin 1 piece but can view them seperately  :-| :D....not sure whats going on here  :-X


Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4569
  • aka Segfej
Re: Model Viewer
« Reply #30 on: February 08, 2024, 08:20:14 AM »

This is the DreamK mentioned invisible Mesh Bug, it can be cured in Skin.exe use by cleaning up the Main stack
and the whole Hier.him. You'll notice some Mesh can be set hidden to run ingame, has to to do with Java triggers.
In Sknil.exe you wish them to show up, hence we delete "hidden" line to get adittional Lametta visible.

Replace the first Stack of code with this.

Code: [Select]
[_ROOT_]
VisibilitySphere 9
CollisionObject sphere 9

[CF_D0]
Mesh CF_D0
Parent _ROOT_
Attaching 1 0 0 0 1 0 0 0 1 -0.000000 -0.000000 0.024708
CollisionObject xcf1
CollisionObject xcf2
CollisionObject .xxpnm1
CollisionObject .xxhyd1
CollisionObject .xxtank3
CollisionObject .xxhispa1
CollisionObject .xxhispa2

This is just for Sknil.exe use, not Gaming purpose!!!

You will meet far more troublesome Hier.him, where Sknil throws Errors loading it.
Watch the Debugger (Line), and edit, correct manually.
It's a task you need to know, delete troublesome tab spaces or useless fancy Typo.

Such Debugging is hard in plain Windoof Texteditor, I can recommend a Tool
like Notepad++, which has a better organized GUI, Design and editing capabillites.
https://notepad-plus-plus.org/downloads/
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

UKVoodoo

  • member
  • Offline Offline
  • Posts: 17
Re: Model Viewer
« Reply #31 on: February 11, 2024, 10:42:36 AM »


This is just for Sknil.exe use, not Gaming purpose!!!

You will meet far more troublesome Hier.him, where Sknil throws Errors loading it.
Watch the Debugger (Line), and edit, correct manually.
It's a task you need to know, delete troublesome tab spaces or useless fancy Typo.


If I edit anything in DUMP folder it breaks main game?
Logged

Frankiek

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2809
Re: Model Viewer
« Reply #32 on: February 11, 2024, 11:12:31 AM »

no the dump folder don't interfere with game folders is just a repository
Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4569
  • aka Segfej
Re: Model Viewer
« Reply #33 on: February 13, 2024, 06:30:43 AM »

You may keep a Backup of the Dump Folder outside the Game.
Over time the Dump folder bloats and I tend to use it on the run,
rather than growing bigger each Day. Before playing, I do deactivate and clean it up.
Maybe not needed, but that's how I do it.
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Frankiek

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2809
Re: Model Viewer
« Reply #34 on: February 13, 2024, 07:48:25 AM »

I agree is better to clear the dump folder otherwise little by little it will become a complete duplication of the game using up a lot of space
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9524
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Model Viewer
« Reply #35 on: February 13, 2024, 10:11:01 AM »

I've recently noticed that the drain can have a small problem.
If an item is present in the "dump" folder and you modify this item in the game, the next time you dump the new modified item, it won't be taken.
Please note that this observation concerns the old dump system. I haven't checked this with Selector v4 and above.
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
Pages: 1 2 [3] 4   Go Up
 

Page created in 0.039 seconds with 27 queries.