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Author Topic: Model Viewer  (Read 2174 times)

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Frankiek

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Re: Model Viewer
« Reply #36 on: February 13, 2024, 10:25:57 AM »

it is the same even with selector 5 once a file is dumped it won't be replaced next time
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Epervier

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Re: Model Viewer
« Reply #37 on: February 13, 2024, 10:56:42 AM »

It's so embarrassing!  :D
This fact must therefore be borne in mind if you want correct emptying.  ;)
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UKVoodoo

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Re: Model Viewer
« Reply #38 on: February 16, 2024, 09:46:27 AM »

Now for some reason without changing anything I'm getting this error on every .him file I try to load  o_O o_O


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Knochenlutscher

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Re: Model Viewer
« Reply #39 on: February 27, 2024, 09:40:53 AM »

You must read the Error patiently it points you to an Error.

Exact line of the Error pointing to the line in Hier.him 591 in that case.
You see a Mesh called.

Material is .mat File
exhst1_D0 is the Mesh that throws an error, open that with Texteditor go to Materials Tab

There's a list of Names to .mat Files
Check those Files for the header of tfMotionBlur command is added or not.
If it's added, remove that line. See what happens.

Removing it should stop Sknil from complaining,
but such edits are not to be done in a Game you intend to play.
It's just for visualizing, skinning purposes.
For Gameplay, you need to reapply such stuff.

You took an advanced Jet with a strange Mesh integration to work up.
At such builds, old Frankens, you will get into such issues.
Or at Hier.hims with custom edited Typos, a useless tab space left,
sometimes a weird numbering.
Depending on the Him fixing it can take one edit, or the whole Hier.him until
Sknil is reluctant to open.

Remember Sknil is very bitchy about such stuff. There's no room for marginal scripting error.

Hope this helps
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