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Author Topic: Lvov_RRR map in November  (Read 2766 times)

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Uzin

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Lvov_RRR map in November
« on: December 28, 2023, 06:11:40 PM »

Winter version of Lvov_RRR map can be d/l here:

https://www.mediafire.com/file/jg3j8uhwh2bluk4/Lvov_RRR_W.7z/file

Credits:
WxTech, Piotrek1, Toobone, and many others.







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Knochenlutscher

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Re: Lvov_RRR map in November
« Reply #1 on: December 29, 2023, 07:42:15 AM »

Cool Map-Upgrade sir,

Followed your project for this. Thanks for the work here
Tobias
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Mission_bug

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Re: Lvov_RRR map in November
« Reply #2 on: December 29, 2023, 10:32:07 AM »

Superb as always Ivan, your map upgrades are great works, thank you very much really appreciated.  8)

Take care and be safe.

Wishing you all the very best, Pete.  ;D
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Piotrek1

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Re: Lvov_RRR map in November
« Reply #3 on: December 29, 2023, 11:02:38 AM »

Thank You Uzin, Well done 8), the winter version of the map is really nice ]thumleft[.

Best Regards,
Piotrek
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zaxxxx2

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Re: Lvov_RRR map in November
« Reply #4 on: December 29, 2023, 11:20:05 AM »

anyone...

Missing objects in your static.ini:

buildings.House$Dom_Kultury
buildings.House$Repnikov
buildings.House$VokzalSt2
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Uzin

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Re: Lvov_RRR map in November
« Reply #5 on: December 29, 2023, 12:44:56 PM »

anyone...

Missing objects in your static.ini:

buildings.House$Dom_Kultury
buildings.House$Repnikov
buildings.House$VokzalSt2

Are you sure that these objects are present in Lvov_RRR_W ?
According to Zuti actors management, they are not there.
So it would be better to move your questions elsewhere.

[buildings..House$Dom_Kultury]
Title           Dom_Kultury
MeshLive        3do/Buildings/Stgrad_extra/Dom_Kultury/live.sim
MeshDead        3do/Buildings/Stgrad_extra/Dom_Kultury/dead.sim
AlignToLand     0
Body            RockBig
Panzer          1.00

[buildings.House$Repnikov]
Title           Repnikov
MeshLive        3do/Buildings/Stgrad_extra/Repnikov/live.sim
MeshDead        3do/Buildings/Stgrad_extra/Repnikov/dead.sim
AddHeightLive   0.0
AddHeightDead   0.0
Body            RockBig
Panzer          1

[buildings.House$VokzalSt2]
Title           VokzalSt2
MeshLive        3do/Buildings/Stgrad_extra/VokzalSt2/live.sim
MeshDead        3do/Buildings/Stgrad_extra/VokzalSt2/dead.sim
AlignToLand     0
AddHeightLive   0.2
AddHeightDead   0.2
Body            RockMiddle
Panzer          1

https://www.mediafire.com/file/d3ihwdhlexrq2oj/Zxxx.7z/file

 
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genXgamer

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Re: Lvov_RRR map in November
« Reply #6 on: December 29, 2023, 06:02:00 PM »

Hey Uzin

Would you be interested in some simple winter trees?
No shadows or collision box.
It only takes me 10-15 minutes to whip one up, here's one example.


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Uzin

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Re: Lvov_RRR map in November
« Reply #7 on: December 29, 2023, 08:59:49 PM »

Hey Uzin

Would you be interested in some simple winter trees?
No shadows or collision box.

It only takes me 10-15 minutes to whip one up, here's one example.


It looks wonderful ! Release it, please !

Just I have troubles with Zuti's actors.managemrnt tool Rename
so I have to replace RowofTrees  manually.
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genXgamer

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Re: Lvov_RRR map in November
« Reply #8 on: December 30, 2023, 04:34:08 AM »

First sample tree, three versions.
I've increased texture size from original 512 x 512 to 1024 x 512 to give a higher resolution top view which delayed release, not that it really matters especially on a snow map.
I don't know what tree this is so I've done them 11-13 metres.
Single trees only at this stage.
If you are happy, I'll make up a couple more.



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zaxxxx2

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Re: Lvov_RRR map in November
« Reply #9 on: December 30, 2023, 04:42:41 AM »

Now it works, great map! ... thx...., little correction...

[buildings..House$Dom_Kultury]  <<----------***  [buildings.House$Dom_Kultury] 
Title           Dom_Kultury
MeshLive        3do/Buildings/Stgrad_extra/Dom_Kultury/live.sim
MeshDead        3do/Buildings/Stgrad_extra/Dom_Kultury/dead.sim
AlignToLand     0
Body            RockBig
Panzer          1.00

[buildings.House$Repnikov]
Title           Repnikov
MeshLive        3do/Buildings/Stgrad_extra/Repnikov/live.sim
MeshDead        3do/Buildings/Stgrad_extra/Repnikov/dead.sim
AddHeightLive   0.0
AddHeightDead   0.0
Body            RockBig
Panzer          1

[buildings.House$VokzalSt2]
Title           VokzalSt2
MeshLive        3do/Buildings/Stgrad_extra/VokzalSt2/live.sim
MeshDead        3do/Buildings/Stgrad_extra/VokzalSt2/dead.sim
AlignToLand     0
AddHeightLive   0.2
AddHeightDead   0.2
Body            RockMiddle
Panzer          1

https://www.mediafire.com/file/d3ihwdhlexrq2oj/Zxxx.7z/file
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Uzin

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Re: Lvov_RRR map in November
« Reply #10 on: December 30, 2023, 06:15:30 AM »

..., little correction...

[buildings..House$Dom_Kultury]  <<----------*** 
Excuse me for a mistake. Thanks for corrections.
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Uzin

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Re: Lvov_RRR map in November
« Reply #11 on: December 31, 2023, 02:03:32 AM »

First sample tree, three versions.
I've increased texture size from original 512 x 512 to 1024 x 512 to give a higher resolution top view which delayed release, not that it really matters especially on a snow map.
I don't know what tree this is so I've done them 11-13 metres.
Single trees only at this stage.
If you are happy, I'll make up a couple more.

Very nice, indeed!
In order to make less objects on a map, it would be useful to make RowofTree versions.
As for the sort of trees, there are various trees made by LOODNO at Aviaskins:

http://forum.aviaskins.com/showthread.php?p=224184#post224184

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