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Author Topic: WIP - Fighters RTB sooner  (Read 2481 times)

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PO_MAK_249RIP

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Re: WIP - Fighters RTB sooner
« Reply #36 on: October 19, 2023, 01:23:06 AM »

Off topic I know but any news on your new upcoming Effects pack WxTech?
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BIGREDONE

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Re: WIP - Fighters RTB sooner
« Reply #37 on: October 19, 2023, 02:35:13 AM »



Now, if after a bomb drop the damage state triggers an RTB state, I should think the little buggers wouldn't be hanging about unnecessarily.


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BIGREDONE

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Re: WIP - Fighters RTB sooner
« Reply #38 on: October 19, 2023, 02:49:16 AM »



Now, if after a bomb drop the damage state triggers an RTB state, I should think the little buggers wouldn't be hanging about unnecessarily.



oops mistake .....

sorry for the mistake ...., I made a mistake to press the n key........ anyway I just wanted to add that maybe a "trigger" as a damage aircraft condition would be enough == (60% to ....) And as for my idea about "hit and run" bombing, a
 other trigger with damage object == 70% or ....Up there

ciao  ;)
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marcost

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Re: WIP - Fighters RTB sooner
« Reply #39 on: October 22, 2023, 10:09:04 AM »


One thing I'd like to see in the AI behavior is this: Upon a damage-inspired RTB state, make more of a straight beeline to home base or some nearer friendly field. Watching a single-engined plane robotically follow the set waypoints back to base, wasting precious time while the oil and/or coolant drains away, is frustrating. Of course, in many instances there would be no chance to make it anyway. But still...

IIRC, there are good examples in CY6's C&C mod of forcing changes to an aircraft's set waypoints.

Regards,

M
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