I'm coming to you with news.
And for some they are good, and for others, maybe even bad.
My “experiments” were still unsuccessful. I have to admit it. I decided to "draw the line". And I came to a logical conclusion.
Today I started working on textures and skins. And what happened did not satisfy me; in fact, it is very difficult, and very energy-consuming.
I won't lie, I spend a lot of time on my projects. But I’m not ready to devote "ALL" my time. I have other goals and objectives.
Now, for the good news. I'm leaving my experiments with gliders. That is, I will still make improvements, but without affecting the main types of skins. I'm not a big modder. And my knowledge in 3d. They are reduced to a minimum and they are insignificant. But there are things that I can still complete. For example, I made my project for "Yakovlev" fighters. By the way, I want to add some small touches there soon. Deploy the gun, and finally make good "radiators" for it. (Using the experience I gained while working on the Bf-109).
But as I said, I won’t touch the main skins anymore. No alpha channels or anything else.
Yes, of course it’s a pity that some very cool mods are a little unfinished. Yes, they have errors that are noticeable to me personally. And if I had the skill, and most importantly time. I would give you a lot of different and interesting things. But I can not.
So, sorry if it didn't live up to expectations.
My Bf-109 project is not finished at all. He'll just be different. Like "Yakovlev" fighters. So that each of you can use the skins that we have.
That's all.
Stay tuned for the next news.