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Author Topic: Visual update for the Bf-109 (Based on BF109_Ultimate Pack/ 3D parts Works; Barnesy/ And new pilot models from Ranwers).  (Read 5085 times)

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Frankiek

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From the log I can see many errors but apparently they are  not related  to a BF-109
You are missing several classes for stationary objects and one that looks to me as a bad entry in your air.ini referring to air.PA11
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9078roman

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General view of the BF-109E-4 - ready. Tomorrow I will continue working on the E-4B, plus tropical versions. Either separately or in conjunction. Then there will be a version - E-7. I will also gradually reduce the overall size of texture files.


Follow the news.












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9078roman

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I'm coming to you with news.

And for some they are good, and for others, maybe even bad.


My “experiments” were still unsuccessful. I have to admit it. I decided to "draw the line". And I came to a logical conclusion.

Today I started working on textures and skins. And what happened did not satisfy me; in fact, it is very difficult, and very energy-consuming.

I won't lie, I spend a lot of time on my projects. But I’m not ready to devote "ALL" my time. I have other goals and objectives.


Now, for the good news. I'm leaving my experiments with gliders. That is, I will still make improvements, but without affecting the main types of skins. I'm not a big modder. And my knowledge in 3d. They are reduced to a minimum and they are insignificant. But there are things that I can still complete. For example, I made my project for "Yakovlev" fighters. By the way, I want to add some small touches there soon. Deploy the gun, and finally make good "radiators" for it. (Using the experience I gained while working on the Bf-109).


But as I said, I won’t touch the main skins anymore. No alpha channels or anything else.

Yes, of course it’s a pity that some very cool mods are a little unfinished. Yes, they have errors that are noticeable to me personally. And if I had the skill, and most importantly time. I would give you a lot of different and interesting things. But I can not.
So, sorry if it didn't live up to expectations.

My Bf-109 project is not finished at all. He'll just be different. Like "Yakovlev" fighters. So that each of you can use the skins that we have.
That's all.

Stay tuned for the next news.
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gunny0134

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  • no skill just simple, but seek the best beauty !!

I will always stay tuned with joy for your next news... ;D

Thank you again for your hard work !!
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9078roman

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Re: Visual update For Barnesy "EMIL" mod. (And new pilot models from Ranwers).
« Reply #28 on: September 29, 2023, 07:51:57 PM »

And yet, when you really want something, it is possible.


Today is a good day, although the first half of it was not crowned with success. The night was a success.

I did almost the same thing, if not better!

First of all, we should all thank Barnesy for this mod. I knew that if I tweaked it a little. Especially adding a new manifold, it will be great.

Thank you Mr. Barnesy!


(oh, if only we had a beautiful He-111 and A-20... And you can pensioners...)





I'll continue tomorrow. And yes, I repainted the skin - "Segfej Bf109 E-7-Trop I-2-JG27 Black".

Here: https://www.sas1946.com/main/index.php/topic,71493.0.html


He left us a very good legacy. And I'm still a skin maker. So I tweaked the JG27 emblem a little, and added a little of my own. Namely color. I hope you will enjoy.


And yes, here’s another thing,


While I was flying over El Alamein, I couldn’t take off! Who knows why this might be? My plane bounces terribly during takeoff. Help me determine what my problem is)?

Screens:










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9078roman

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Made a small update.

Updated pilot. Reduced the weight of many secondary textures (but that's not all, they will become smaller in the process). Also, regarding the pilots, improvements will be made to the early models of the Bf-109 (which I have already posted). This applies to both pilots and textures.
Here (in this download) the blister has been changed. This is due to the fact that the pack will include several types of blisters; regular, reinforced, and reinforced with bulletproof glass. This is an almost complete blank; on its basis, the following models will be modified.

That's all for me. Stay tuned for the next news.


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gunny0134

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Hi, 9078roman !!
I always appreciate your hard work.
Bf-109E-4 you provided is beautiful.
However, the problem is that only 2048 skins are applied.
Many mission makers do not make missions with 2048 skins in mind.
So I made a hybrid Bf-109E-4 by mixing the files you provided and Barnesy's files with the stock version Bf-109E-4(including E-1, E-3) in my personal taste.
It works fine, and applies to all skins.
Thank you again for the files you provided.








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Mick

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... I believe the pilot size is much too small ...  :-[

The 109 cockpit was very small ...  ;)

... from 5' on this 109 G-6 video :



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gunny0134

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Yes, I'm sorry that the cockpit size is short down... ::(

This is inevitable as I try to use the 1024 skins.

I don't use the cool Bf-109E-4s below in the missions to designate the skin on the plane.

However, my stock version E-4B and E-7 use Barnesy's cockpit(only)... ;)

9078roman ver. E-4 (only 2048 skin)


Barnesy ver. E-4 (only 2048 skin)

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9078roman

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Regarding skins 2048, I don’t know how to solve the problem. It's not a problem for me. Because there is a quick way, to turn any skin size 1024 into size 2048. I don't think that's a problem.
If this is not convenient for you for some reason... then if someone knows a solution to this problem, write. Let's think about it.

Regarding the cockpit, the “board” was made correctly, the problem is in the sensors themselves. They are small. But they were moved 1 to 1, from the standard cockpit. This means that the standard cockpit, is not correct either. And there should be more sensors there. However, this is a solvable problem. But I don’t do cockpits now.

I could draw my own version. But you will have to "say goodbye" to its "night" version. You can take a screenshot of the cockpit, for example E-4, and transfer it. Barnesy has a cockpit that is completely different from the E-4 model. But this can also be corrected using the method described above. Transferring or creating a new texture. But the texture is essentially a failure, and you will have to forget about the “night” cockpits.
I am more inclined to increase the sensors as in this screenshot:






What about the pilots. So they are also transferred 1 to 1. I did not touch their sizes. But we have a few centimeters, and we can try to increase them a little. This is what I will try to do.



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Mick

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... there's no problem with the cockpit size, but with the pilot size, much too small ...  ;)

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gunny0134

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The size of the pilot is the standard size of the Ranwers pilot.

It's not small... ::( ::(

[Pilot1_D0]
Mesh Pilot1_D0
Parent CF_D0
Attaching 0 -1 0 0.999391 0 -0.0348995 0.0348995 0 0.999391 0.836775 0.007029 -0.0542936

And it's possible to change 1024 skins to 2048 skins for a 3D plane, but that will also be a struggle... ::( ::( ::(
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