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Author Topic: AMD driver woes  (Read 994 times)

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SAS~Storebror

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Re: AMD driver woes
« Reply #24 on: September 20, 2023, 01:19:09 AM »

Argh.
Another room in the AMD driver hell.

AMD's OpenGL "Optimization" in newer drivers ultimately broke quite a couple of games, and waiting for AMD to fix this will probably exceed the expected lifespan of most of us.
Any alternatives?
Maybe.
There are 3rd party drivers out there and some are working better with older OpenGL titles than the official AMD ones. YMMV.
The ones from Amernime are known to be of good quality, but in lack of a decent AMD GPU I can't test them myself:
https://www.amernimezone.com

The "Navi" branch of drivers is said to be compatible with RX 7900 XTX (see device compatibility list down on their page) so you could give it a try.

]cheers[
Mike
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SAS~Storebror

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Re: AMD driver woes
« Reply #25 on: September 20, 2023, 06:37:34 AM »

*bump*

both JPG and TGA as if there corrupted wen made in DirectX mode

I've managed to identify an odd issue with DirectX screenshots in combination with TD's new DT.dll (which we are using in latest Ultrapack versions) in certain edge cases.
Ultrapack 3.4 Patch 2 Hotfix 20 will address this issue.
Please note that Hotfix 20 has not been released yet.

]cheers[
Mike
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WhiteSnake1976

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Re: AMD driver woes
« Reply #26 on: September 20, 2023, 11:32:44 AM »

*bump*

both JPG and TGA as if there corrupted wen made in DirectX mode

I've managed to identify an odd issue with DirectX screenshots in combination with TD's new DT.dll (which we are using in latest Ultrapack versions) in certain edge cases.
Ultrapack 3.4 Patch 2 Hotfix 20 will address this issue.
Please note that Hotfix 20 has not been released yet.

]cheers[
Mike

Great to hear that Mike, P.S. in 4K res both OpenGL and DirectX screenshots act the same way, maybe you can take a look at that while your at it.
Thx in advance.
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arnitos

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Re: AMD driver woes
« Reply #27 on: November 20, 2023, 11:22:05 AM »

Hello,

I created the post below in guru3D forum in the hope of good advices but nothing efficient has been proposed

https://forums.guru3d.com/threads/il-1946-flight-sim-opengl-issue-with-amd-drivers-after-22-5-1.450169

I am afraid to use amernime (R.ID) drivers because it seems complicated to install. However, one day I will try because it is definitely a driver problem due to the removal of old openGL instructions existing in 22.5.1 and previous.
Very sad to not be able to play my beloved IL 1946 sim in full perfect mode ::( ::( ::( ::( ::(
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Crazily6857

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Re: AMD driver woes
« Reply #28 on: November 21, 2023, 10:04:03 AM »

Hey,
It is bad game's behavior at the backend that causes the issue.
Game does not use GL_ATI_fragment_shader extension, but queries for it. If it is not exposed by driver then "Perfect Mode" is not available.
In the end it uses ARB shaders, but not this extension...
So both - cloud artifacts and ability to activate Hardware shaders=1 is going to be fixed in AMD's driver in the first quarter of 2024.
You are welcome :)
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WhiteSnake1976

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Re: AMD driver woes
« Reply #29 on: November 21, 2023, 11:10:46 AM »

Hey,
It is bad game's behavior at the backend that causes the issue.
Game does not use GL_ATI_fragment_shader extension, but queries for it. If it is not exposed by driver then "Perfect Mode" is not available.
In the end it uses ARB shaders, but not this extension...
So ability to activate Hardware shaders=1 is going to be fixed in AMD's driver in the first quarter of 2024.
You are welcome :)

Thx,
I hope they fix it with a driver update, but so far running it in DirectX with a Settings Profile for the game in the Adrenalin settings with everything for quality set to max and overiding the game settings looks really good also. (more in my posts here: https://www.sas1946.com/main/index.php/topic,71698.0.html )
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