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Author Topic: NUCLEAR EXPLOSION RENDER DISTANCE  (Read 1001 times)

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SAS~tsisqua

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Re: NUCLEAR EXPLOSION RENDER DISTANCE
« Reply #12 on: August 07, 2023, 03:46:31 PM »

understood, i got it to work finally and i found that my actual batmods folder conf isnt held in #waw3 but in direct il2 folder. i changed the values and it works in all of the versions of the game. i do have one question as to change the allotted virtual memory in the il2 selector. i already have 6000mb of it alloted from my sysdm.cpl but il2 selector wont recognize this increase.

Mine works very well set to 1 gig (1024) using the IL2 Selector, but every system is different. I don't mess much with my page file, as I've caused myself problems doing that in the past. Make sure to read this pdf manual for help with the IL2 Selector: https://www.sas1946.com/downloads/essentialsas/selector/IL-2_Selector_2.3.0_Manual.pdf

Bird
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SAS~Storebror

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Re: NUCLEAR EXPLOSION RENDER DISTANCE
« Reply #13 on: August 08, 2023, 04:33:42 AM »

i do have one question as to change the allotted virtual memory in the il2 selector. i already have 6000mb of it alloted from my sysdm.cpl but il2 selector wont recognize this increase.
I sense a couple of misunderstandings here.
First and foremost, "virtual memory" in terms of what you can allocate in the Windows System settings is just the same "total" memory to Windows processes like any other (physical) RAM you have.
Otherwise, the whole idea of having additional "virtual" memory would make no sense.

Technical chitchat: Programmers may disagree because in C++ for instance you can explicitly request "real" and "virtual" memory. But that's a different thing. Programmers who get confused by this should re-read the Windows API documentation.

The second thing to keep in mind is that IL-2 is strictly a 32-Bit process.
As such, it is inherently hard-limited to 2GB RAM max., be it "real" or "virtual".
That's why you cannot choose more than 2048MB in the IL-2 Selector, regardless how much RAM (real or virtual) your system provides.

]cheers[
Mike
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Frankiek

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Re: NUCLEAR EXPLOSION RENDER DISTANCE
« Reply #14 on: August 08, 2023, 04:52:45 AM »

It is a little bit out of topic here but given that you mention the strictly 32 bit nature of IL-2 I have seen that at Aviaskins there is an attempt to have a 64bit IL-2 that looks promising.
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SAS~Storebror

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Re: NUCLEAR EXPLOSION RENDER DISTANCE
« Reply #15 on: August 08, 2023, 07:26:28 AM »

I have seen that at Aviaskins there is an attempt to have a 64bit IL-2 that looks promising.
Yes, "IL-2 x64": http://forum.aviaskins.com/showthread.php?t=5708
I'm glad to see that meanwhile the game runs at least - it didn't when I checked the last time, but that was back at version 2.0.9.9.
The latest at the time of typing this - 2.1.5.9 - start flawlessly for me.
However, there's a couple of things that need to be addressed before I would consider that mod to be eligible for implementation in bigger packs like BAT or UP3.
For instance, the sound engine causes all piston engines to sound like a sewing machine.
Furthermore, in my setup I have the choice of low CPU+GPU usage with high frame rates, but massive Anti Aliasing issues. Only (UsePostFilter=6) MLAA gets me some sort of AA at all, but even then all transparency AA isn't working, and as a result you get jagged edges and shimmering all over the place.
MSAA (UsePostFilter=5) works, but the result is lower frame rates than Stock IL-2 at much higher (almost two-fold) CPU and GPU usage.

Considering that RAM isn't really an issue in IL-2 (2GB are enough by far) I'm wondering whether all of this is worth the effort.

]cheers[
Mike
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Frankiek

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Re: NUCLEAR EXPLOSION RENDER DISTANCE
« Reply #16 on: August 08, 2023, 09:18:44 AM »

In my system (much weaker than yours) i never had startup problems and in terms of performance it runs more or less in par with stock 4.15.1 and I think that the sounds and startup problems are more linked to the use of that version rather than the x64 attempt. However still with some graphical glitches and image quality issues. I would expect that the use of improved textures using different formats and also bigger size (thanks to more memory available) would allow to solve these issues.  I understand that converting a substantial amount of textures currently in use would require a gigantic effort.  In any case I am following up and providing some feedback let's see.
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DivingStuka

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Re: NUCLEAR EXPLOSION RENDER DISTANCE
« Reply #17 on: August 11, 2023, 06:51:31 AM »

I have seen that at Aviaskins there is an attempt to have a 64bit IL-2 that looks promising.
Yes, "IL-2 x64": http://forum.aviaskins.com/showthread.php?t=5708
I'm glad to see that meanwhile the game runs at least - it didn't when I checked the last time, but that was back at version 2.0.9.9.
The latest at the time of typing this - 2.1.5.9 - start flawlessly for me.
However, there's a couple of things that need to be addressed before I would consider that mod to be eligible for implementation in bigger packs like BAT or UP3.
For instance, the sound engine causes all piston engines to sound like a sewing machine.
Furthermore, in my setup I have the choice of low CPU+GPU usage with high frame rates, but massive Anti Aliasing issues. Only (UsePostFilter=6) MLAA gets me some sort of AA at all, but even then all transparency AA isn't working, and as a result you get jagged edges and shimmering all over the place.
MSAA (UsePostFilter=5) works, but the result is lower frame rates than Stock IL-2 at much higher (almost two-fold) CPU and GPU usage.

Considering that RAM isn't really an issue in IL-2 (2GB are enough by far) I'm wondering whether all of this is worth the effort.

]cheers[
Mike

I understand that the limit itself is 2gb of ram and im not looking to "overclock" the system. Im not a programer and just was wondering why when u set it to 2048 mb it says its not feasible for my computer. It might just be my hardware limitations as i am running off a gaming laptop
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SAS~Storebror

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Re: NUCLEAR EXPLOSION RENDER DISTANCE
« Reply #18 on: August 11, 2023, 12:37:53 PM »

It's not your computer, much more a general understanding that anything beyond 1024MB should be used by experts in very particular cases only.
You might want to read the Selector Manual, it's being explained there too.

]cheers[
Mike
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DivingStuka

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Re: NUCLEAR EXPLOSION RENDER DISTANCE
« Reply #19 on: August 11, 2023, 01:33:24 PM »

gotcha, thanks for the info. i took a glimpse of the manual after desperate searching before and glimpsed at the ram of the system and it was a little vague, thanks for clearing up the issue.
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