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Author Topic: B24J-100-CF naval weapons loadouts  (Read 18504 times)

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Twister

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Re: B24J-100-CF naval weapons loadouts
« Reply #24 on: July 17, 2010, 05:53:13 AM »

Well, normal loadout is 2286 kg, but maximum  is 5806 kg(underwing pylons included) while making comparatively short-range flights, so it seems correct. Is it possible please?
Sure. Loadouts added:

16x 250 lb. bombs
8x 1000 lb. bombs
6x 1600 lb. bombs
4x 2000 lb. bombs

Some loadouts have vertical spacing due larger bomb size.



Main link updated. Overwrite if prompted.

There is a link to patch for Ranwers cockpit mod: http://www.filefront.com/17094081/B-24pit_patch.rar
Attention ! Not tested ! (Ranwers mod does not work for me somehow, so I can't test it by myself)

Have a nice day !
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mishapilot

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Re: B24J-100-CF naval weapons loadouts
« Reply #25 on: July 19, 2010, 10:18:32 AM »

Excellent work! Thanks a lot for this update!
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Benelli

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Re: B24J-100-CF naval weapons loadouts
« Reply #26 on: October 09, 2010, 07:21:15 AM »

Hi Twister, thanks for this great mod!

I have a little request: as I installed this mod, I found the new weapon loadouts on the default B-24 (and this is ok), but this way waist gunners cannot be manned and used (as it was introduced in B-24 cockpit mod). Can waist gunners be reintroduced in next update please?  ;D
Many thanks!
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Twister

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Re: B24J-100-CF naval weapons loadouts
« Reply #27 on: October 09, 2010, 08:24:20 AM »

U welcome!
Which patch U installed, exactly ? For AAA (B-25 pits) or Ranwers (new pits) mod ?
Is waist gunners pits not usable with all loadouts ?
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Benelli

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Re: B24J-100-CF naval weapons loadouts
« Reply #28 on: October 09, 2010, 06:45:32 PM »

Hi man!

Well, I have the Ranwers "new B-24 pits" mod AND your mod. Assuming that in the MODS folder you have both mods, if Ranwers mod load first we have (on default B-24) default weapons and waist gunners; if your mod load first we have new weapons and NO waist gunners (with all loadouts).
Hope this can help.  ;D
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CharlieFoxtrot

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Re: B24J-100-CF naval weapons loadouts
« Reply #29 on: October 09, 2010, 09:43:47 PM »

thanks to you i have now wasted 15 mins starting at your beautiful noseart :P
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Twister

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Re: B24J-100-CF naval weapons loadouts
« Reply #30 on: October 10, 2010, 08:07:36 AM »

Well, I have the Ranwers "new B-24 pits" mod AND your mod. Assuming that in the MODS folder you have both mods, if Ranwers mod load first we have (on default B-24) default weapons and waist gunners; if your mod load first we have new weapons and NO waist gunners (with all loadouts).
Hope this can help.  ;D
Yes, it helps, thx. Now situation is clear. I will see, what I can do.
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Benelli

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Re: B24J-100-CF naval weapons loadouts
« Reply #31 on: October 13, 2010, 12:22:30 PM »

Hi man!
Any good news about waist gunners?
Sorry for this little bump, take your time, I just don't want those brave men to be forgotten. ;D
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SAS~Malone

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Re: B24J-100-CF naval weapons loadouts
« Reply #32 on: October 13, 2010, 12:52:03 PM »

Benelli, it's only been 3 days since the last post, there's really no need for unnecessary bumping, thanks. as you can see, Twister is busy with a few mods, you can't expect it all to be done in a matter of days. practise some zen-like patience, please... :)
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.....taking fun seriously since 1968.....  8)

Twister

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Re: B24J-100-CF naval weapons loadouts
« Reply #33 on: October 15, 2010, 01:26:59 PM »

Hi man!
Any good news about waist gunners?
Sorry for this little bump, take your time, I just don't want those brave men to be forgotten. ;D
Hi
Just revised classes and found nothing wrong, except ... Ranwers pit mod still not working for me and, honestly, I have no wish to puzzle out why.
(I just see blue sky and have no any control over the plane. Probably, conflict with some other mod.)

Nevertheless, we can try something. Comment 2E1ADF6EDF8A6C64 file in my patch folder and make sure, there is no 54DC7254FFC1A416 file ibid.
Let's see, what happens.
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Benelli

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Re: B24J-100-CF naval weapons loadouts
« Reply #34 on: October 15, 2010, 03:58:16 PM »

Hi man!

I tested removing the two classfiles you wrote (2E1ADF6EDF8A6C64 and 54DC7254FFC1A416), and they are not the cause of this "problem". I tried removing one-by-one all the class files, and after several tests, I found the probable cause: it's the "421B1C7CC1650FB6" classfile (present in your mod and "new cockpits mod") that, as I suppose, contains all the new loadouts (in fact, removing it, we have a default working B-24 with default loadouts). Maybe waist gunners should be added in this classfile, like all other weapons.
Hope this can help.  ;D
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Twister

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Re: B24J-100-CF naval weapons loadouts
« Reply #35 on: October 16, 2010, 02:55:11 PM »

Waist gunners already ARE in classfile from the beginning. But it not working - that is a problem. So there something definitely should be wrong, but I can't find what exactly.
Another problem is that, I can't run Ranwers mod (and this may be tied with gunners problem), so I can't even use try&error approach.
For a while, I'm about to experiment adding gunner positions to AAA version of B-24 mod.
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