BAT 4.2.2 - Dogfight mission building
I make NET missions a lot, but not with Live players, just me spawning.
NET missions can be buggy...If you are building a missions, place home bases, then develop the rest of the map, but then move or make a new home base, something will brain fart and it might not show up on the mission in game, the mission needs to be redone after that. The best way is to build the mission with all changes, then place home bases.
If there is a flight of AI aircraft on the carrier and you spawn into it, it will default you into the #1position even if there is an AI plane there already and you blow up.
Are you trying to spawn in with AI aircraft on the carrier already? OR are you spawning in with live players at the same time, or random times?
If live players, are they flying odd sized aircraft? Like a TBM with a B-25?
Are do the planes have folding wings?
if you are on the carrier safe and sound, then roll forward and then just blow up, i have no idea, i feel like i've seen that though or are you spawned in, and then someone spawns in and you blow up?
I do a lot of NET missions and there is a problem if you spawn in onto a flight deck where there are other aircraft already on it, it spawns you into the #1 position.
I don't know about with live players since these are just for me.
If you are seeing "home base is out of planes" or whatever, there is "aircraft limitations" set on that home base, you can limit a plane (and load-outs) to whatever you want, and anothers could be unlimited. If all are limited to a number, after that number of planes are destroyed, there are no more planes.