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Author Topic: UQMG 1946 Max - Development Log & Updates (7 Apr 2024 - Update 2)  (Read 8340 times)

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genXgamer

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Re: UQMG 1946 Max Concept
« Reply #36 on: July 24, 2023, 04:00:52 PM »

I am not colour blind myself so I cannot comment, but I do remember at least a couple of members saying that they were.
Whether this is worth your consideration and time is up to you.
It would be nice to get feedback on your compromise/solution.
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #37 on: July 24, 2023, 09:30:44 PM »

I am not colour blind myself so I cannot comment, but I do remember at least a couple of members saying that they were.
Whether this is worth your consideration and time is up to you.
It would be nice to get feedback on your compromise/solution.

Understood.  I am not colourblind either, so hopefully I'll get some feedback.  I have heard anecdotally that black and white are generally visible to colour blind persons, so I figured a high contrast white on black would be visible.
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vegetarian

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Re: UQMG 1946 Max Concept
« Reply #38 on: July 24, 2023, 11:10:07 PM »

I’m red/green colour blind, and I have no problem with the gui layout in post #30. However, there is a wide spectrum of colourblindness, so what is ok for me may not be for someone else. From memory, from dabbling in web page design,  there are colour design protocols for accessibility. Also, windows 10 ( and presumably win 11) include some filters to assist colourblind users - might be worth testing how the gui looks using those filters?
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #39 on: July 25, 2023, 07:25:54 PM »

I tried it on different high contrast settings in Windows via the accessibility panel, but I think my judgment would not be as good, since there are so many different types of colorblindness.  For example, my son has mild issues with reds and purples however he does not have any issues with the way I designed it.  Except for the queuing of simple options, the setup of the application is fairly standard, so I hope that one of the default contrast options in Windows would work.
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #40 on: July 25, 2023, 11:47:27 PM »

Initial concept for Waypoint Editor.  I am still fiddling with it as it will work in conjunction with the Flight Editor.  Depending on the level of detail you want you can customize things, and each flight Group can have different parameters.


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RealDarko

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Re: UQMG 1946 Max Concept
« Reply #41 on: July 26, 2023, 02:09:17 AM »

Looks pretty good and very detailed!
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Whiskey_Sierra_972

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Re: UQMG 1946 Max Concept
« Reply #42 on: July 26, 2023, 10:24:27 AM »

Very good mate!
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #43 on: July 26, 2023, 10:30:01 PM »

Waypoint Editor is looking more like the concept I have in mind.  I plan to reuse the same forms for multiple purposes.  The Target selector will be used for all areas, and I have some concepts in mind to help speed up the eventual map template creation but still allowing a lot of depth to the missions compared to other template-based solutions (such as my UQMG classic).  Keep in mind the waypoint editor can customize each of up to 24 flight groups (up to 12 red and up to 12 blue... plus their clones, for fairly large mission with a lot of content that can be created and customized).  I plan to add time-saving features, such as the ability to load and save templates.... in this case, Waypoint templates that can be easily applied catering to your preferences.



Hopefully you can see the potential for variety by enabling and disabling sections, for example, remove the action area and make it for a straight forward ferry mission (base transfer) by landing at a different base...   And I always wanted to implement a quick way to select ground targets without thinking too much about them.  Been thinking through the problem set to try to come up with something that can be enjoyable.
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RealDarko

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Re: UQMG 1946 Max Concept
« Reply #44 on: July 28, 2023, 02:54:31 AM »

The quantity of options is huge, hope a good number of maps or a easy way to add thems will be added to the release version. Fingers crossed.
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #45 on: July 28, 2023, 09:33:00 PM »

The quantity of options is huge, hope a good number of maps or a easy way to add thems will be added to the release version. Fingers crossed.

For the release, due to the amount of work, it will have a smaller sample, but the plan is to have newer maps, cooler maps in BAT.  For DOF, for example, I think it will be the WWI maps plus the smaller original IL-2 online maps.

I plan to rely less on fixed and repetitive map templates, and use coding to make things a bit more interesting.  I also want the users to have a lot of freedom by offering template options that you can create to your preference.

Just as a heads up.  I'll be traveling for the next few weeks so I will not be posting as much.  But I'll be checking in ever so often if I am able to use my laptop every now and then.

(But yes, I want users to be able to create their own map templates as well.)
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RealDarko

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Re: UQMG 1946 Max Concept
« Reply #46 on: August 01, 2023, 06:03:51 AM »

Good to hear, the more maps the merrier
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Dimlee

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Re: UQMG 1946 Max Concept
« Reply #47 on: August 01, 2023, 12:58:37 PM »

I tried it on different high contrast settings in Windows via the accessibility panel, but I think my judgment would not be as good, since there are so many different types of colorblindness.  For example, my son has mild issues with reds and purples however he does not have any issues with the way I designed it.  Except for the queuing of simple options, the setup of the application is fairly standard, so I hope that one of the default contrast options in Windows would work.

Different skins could help, probably? I remember one old program for direct connections to IL2 servers, it was very useful in the "golden years" of this sim. Developers offered several skins, one was really cool with sepia pictures of WW2 aircraft in the background. But it strained my eyes, so I stayed with plain and dull default skin.
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