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Author Topic: UQMG 1946 Max - Development Log & Updates (7 Apr 2024 - Update 2)  (Read 7995 times)

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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #24 on: July 19, 2023, 08:26:01 PM »

What an amazing tool! I'm eagerly tracking the progress, this vividly reminds me of tools like EMG for Great Battles. I would love an alternative for 1946!

Out of curiosity, will this support COOP missions? I primarily play quick missions with singular buddies these days, and being able to do the same thing in 1946 with ease is a personal dream!

Short answer:  Yes, and you won't have to think about it.  I am assuming you have not used my original UQMG, correct?  If not, I still have a version, albeit dated that is available here:  https://www.sas1946.com/main/index.php/topic,65131.0.html

That one is compatible with WAW 4.1 (but you can use with current version... it will just be missing a few planes)

So the way that UQMG works, and will work with my new update, is that when you click the "Create Mission Now" button, it creates 3 versions of the same mission:
* One Single Player (playable from the Single\NN\ menu in SP
* One Coop (playable from Online menu)
* One DF (playable from online menu, now supporting Moving DF Server, with AI objects

So yes, this has been used in quick mission generation for online play for... well, over 20 years...  :D  Some of us are old!
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.

UberDemon

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Re: UQMG 1946 Max Concept
« Reply #25 on: July 19, 2023, 08:30:17 PM »

This looks very interesting. If you create a mission or campaign using this and offer it to the community would the player have to install this mod in order for  the mission or campaign to work.

Nope...  Whoever generates the mission will create 3 versions of the same mission (one SP, one DF, one Coop), which are fully compatible with the IL-2 mission format.  All you have to do is send it to your best buddies, or your worst enemies.  If you read the reply above, you can still use my classic version which works with BAT WAW 4.1.  It does not have all the maps, but it is still fun.\

My intent is to fully support BAT... which will extend also to DOF, TGA, and JTW besides WAW.

First release will be WAW though... love the WW2 era.
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.

UberDemon

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Re: UQMG 1946 Max Concept
« Reply #26 on: July 19, 2023, 08:32:26 PM »

This sounds awesome
Quote
105 planes on that team alone
my poor computer is already screaming though lmao

Ah yes... but cloning in UQMG also works in waves...  so you could have the mission starting with 8x P51s, etc... and some time later have another wave of 4 or 8 planes come later as the battle rages.  You are still using one flight group...
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #27 on: July 19, 2023, 09:23:37 PM »

Because y'all are asking questions... take a look at these missions which I just generated with my UQMG classic:

https://www.mediafire.com/file/91ulbfxigp2ptiu/4xSampleUQMGClassicMissions.zip/file

(4 missions, but really 12 because of DF and Coop versions).  If you unzip in BAT folder, it will copy to the right directories.

* Early Normandy mission where you lead 16 He-100s vs. several Tug/Gliders, protected by pesky Whirlwinds
* 2 hour Dogfight Arena with 25 waves of planes... You can fly it in Coop as well or Single... but you probably want to have infinite fuel and ammo!  (set in 1941 with Russians vs. Finnish)
* 6x Fw-187 Falkes against several Brit bombers
*  Whatif scenario in the Pacific with Paulus pusher fighters intercepting 24, yes 24 Zeppelins

Does the fun ever start????

I want to make UQMG 1946 Max even much more capable, capturing new features, like taxi, Command and Control, Triggers, new maps, new objects... it will be a labor of love, but will be worth it.  Especially because for SAS users, I will charge Zero UK Pounds... Zero Euro, or Zero Dollars.
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #28 on: July 20, 2023, 11:36:07 PM »

I have chosen a simpler, but more elegant approach.  I am doing away with the related Composite Flight concept that forces relationships of flights (1 to 7, 2 - 8, etc).  Composite flights will be left to user's choice, if they want them at all.  That is, If you want Red Flight Group 1 (R1) to escort R2, you can.  If you want R3 to be the ZVENO mothership to R5 I-16s, you can... (This also allows you to do such things as using two SPBs with 4xI-16s for ZVENO without having to use a clone, since that is possible in the IL-2 engine) You define it in the flight editor.  This makes the main interface cleaner as well, so you have R1-R12 and B1-B12, of which you can pick any of them to be you player flight.  See below:




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RealDarko

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Re: UQMG 1946 Max Concept
« Reply #29 on: July 22, 2023, 10:15:32 PM »

Really like the new GUI.
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #30 on: July 23, 2023, 09:14:42 PM »

RealDarko,

Thank you. You have been a great supporter.  Hopefully I can pull this major update/project.

So I think I have the Flight Editor concept close to done.  Many details to be worked out for sure.  Here are some of the features that I want to share at this point:

First there is a lot to be absorbed here…



Wouldn’t it be great to have a simpler option?  Something that gave me the ability to select some quick options and go fly?  Maybe a visual aid?



Oh… I forgot what team am I editing this flight for????



Oh yeah, Red, but I still need to just setup a quick mission…  there are too many options and I would like a simpler way to see what I need to setup a quick mission…



Oh great!  But now I need to set up stuff for the other team…  those pesky Bluish people…



OK, nothing complicated… just give me the easy options…


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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.

UberDemon

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Re: UQMG 1946 Max Concept
« Reply #31 on: July 23, 2023, 10:14:07 PM »

Something else I wanted to share:



Specifically...



 
I have a related request here to make life easier for those who want stand alone mods added, but I don't think I have any takers:  https://www.sas1946.com/main/index.php/topic,71234.0.html
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #32 on: July 23, 2023, 10:21:49 PM »

And this...



That was one of the biggest asks I have had through the years.  Now, to be sure, UQMG is not FMB.  If you want that level of detail, then FMB is what you need to use.  UQMG is something between QMB and FMB.  So accordingly, the waypoint editor is something meant to speed up the process of getting you to flying.  More to come.

Oh, notice that unlike UQMG Classic, Altitude and Speed are something defined for each flight group instead of only one option for the entire mission.
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genXgamer

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Re: UQMG 1946 Max Concept
« Reply #33 on: July 23, 2023, 11:50:03 PM »

Looking great so far, maybe not if you're colour blind.

I generally only use the QMB for testing new aircraft and skins, but with the inclusion of taxi to takeoff, C&C and triggers I would love to create some missions for the Green Hell 43 and Mixx's Ambon_Darwin maps.
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PO_MAK_249RIP

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Re: UQMG 1946 Max Concept
« Reply #34 on: July 24, 2023, 03:55:11 AM »

Loving the new GUI layout!!
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UberDemon

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Re: UQMG 1946 Max Concept
« Reply #35 on: July 24, 2023, 02:47:09 PM »

Looking great so far, maybe not if you're colour blind.

I generally only use the QMB for testing new aircraft and skins, but with the inclusion of taxi to takeoff, C&C and triggers I would love to create some missions for the Green Hell 43 and Mixx's Ambon_Darwin maps.

Would this be an acceptable compromise/solution for colour blind?




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