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Author Topic: Type II and type VII UBoots  (Read 15290 times)

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SAS~Sani

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Type II and type VII UBoots
« on: July 12, 2010, 06:19:06 AM »




Type II and type VII uboots.See included txt files to see what needs to be added to chief,ships,stationary and technics ini files,and also to technics_ru.properties.Easiest way is to search for SubTypeVIIC within those files and to add new lines after it.

Subs made and modified by archie1971.

Have fun ;)
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Epervier

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Re: Type II and type VII UBoots
« Reply #1 on: July 12, 2010, 06:56:56 AM »

Wouhaa ! Super ! Formidable ! Grandiose !
Thank you very much ! :) :)
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5./JG54_s0crazty

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Re: Type II and type VII UBoots
« Reply #2 on: July 12, 2010, 09:19:38 AM »

Okkkkkk soon a video to honor your ships by destroyed them with in many ways


Edit: Sani if you remember i told you that i failed to add the new ships now i read some older posts and you post that  ( Put Bismarck folder in your MODS.Inside Bismarck is an STD folder with text files,they contain stuff that needs to be added to chief,ship and stationary.ini...those files should be located in your MODS/STD..)  i have no STD folder in my mods file the files that you want is inside my files section at folder com and i18n i can add them there?
!S crazty
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SAS~Sani

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Re: Type II and type VII UBoots
« Reply #3 on: July 12, 2010, 09:40:18 AM »

Yes,you can add them there...just be sure to back up your ini files ;)
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mishapilot

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Re: Type II and type VII UBoots
« Reply #4 on: July 12, 2010, 10:33:02 AM »

It didn't appear in game :(

[19:31:56]   PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.SubmarinesGER$IIbfinlandP
[19:31:56]   java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.SubmarinesGER$IIbfinlandP
[19:31:56]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87)
[19:31:56]      at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497)
[19:31:56]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:146)
[19:31:56]      at com.maddox.il2.builder.Builder.<init>(Builder.java:1978)
[19:31:56]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[19:31:56]      at com.maddox.il2.gui.GUI.create(GUI.java:164)
[19:31:56]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
[19:31:56]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
[19:31:56]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[19:31:56]      at com.maddox.il2.game.Main.exec(Main.java:419)
[19:31:56]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

What did I miss please? I definitely put all lines from readme to .ini...
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SAS~Malone

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Re: Type II and type VII UBoots
« Reply #5 on: July 12, 2010, 10:43:14 AM »

sweet! down periscope! emergency surface! man the deck guns! achtung! achtung!!
thanks guys, love em!  ;D 8)
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RGA

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Re: Type II and type VII UBoots
« Reply #6 on: July 12, 2010, 10:53:04 AM »

down periscope! emergency surface! man the deck guns! achtung! achtung!!

After 2 years of playing SH 3, that's what I call "n00b's mistake" :))
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Ramone

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Re: Type II and type VII UBoots
« Reply #7 on: July 12, 2010, 02:21:35 PM »

Thank you - great stuff!!
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Epervier

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Re: Type II and type VII UBoots
« Reply #8 on: July 15, 2010, 05:55:32 AM »

The new Type II work well underwater and surface.
The new Type VII work well underwater. But on the surface they do not use their deck guns!
Is this intentional?
Thank you !

*********************
Les nouveaux Type II fonctionnent bien sous l'eau et en surface.
Les nouveaux Type VII fonctionnent bien sous l'eau.  Mais en surface ils n'utilisent pas leurs armes de pont !
Est-ce voulu ?
Merci !
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SAS~Sani

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Re: Type II and type VII UBoots
« Reply #9 on: July 15, 2010, 06:03:18 AM »

Hm,since I'm not a navy guy,I'll ask archie :)....is the stock Type VII working ok?
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Epervier

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Re: Type II and type VII UBoots
« Reply #10 on: July 15, 2010, 06:09:20 AM »

Yes, type VII (stock : SubTypeVIIC_xxx) works well underwater and surface.
Thank you.
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Docholiday

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Re: Type II and type VII UBoots
« Reply #11 on: July 16, 2010, 01:57:56 AM »

Halo Sani.

Super Your german U-Boots ! Prey to hunt with Twisters CC-Liberator.   ;D

Would it be possibel for You to built an  Model  VIIv  (1943) with the heavy Flak-armament  (2x4  2cm Mk  + 1x1  3.7 cm Mk) as used in U-Flak1 and the few other Flak-U-Boots   ?


Thank You

Doc
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