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Author Topic: B-58A Hustler  (Read 4854 times)

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Baumann89

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Re: B-58A Hustler
« Reply #24 on: June 05, 2023, 01:25:57 PM »

Such a great plane, thank you Asura!
And also a big thanks to Jenato for your patient and easily understanding explanation how to install planes! ]cheers[
It really works now!
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KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,, FAC# 53
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Re: B-58A Hustler
« Reply #25 on: June 10, 2023, 12:17:37 AM »

If someone who Added a Stationary B-58A. we will Gladly Have it.


Best Regards KT503
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My Greatest and Best Regards KT503

KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,, FAC# 53
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Re: B-58A Hustler
« Reply #26 on: June 10, 2023, 12:35:32 AM »

Thats Weird, a Hiermesh, Here is a Full Logs.

Code: [Select]
[Jun 10, 2023 2:25:13 PM UTC +8] ------------ BEGIN log session -------------

[Jun 10, 2023 2:25:13 PM UTC +8] ----------- Switched to pipe mode ----------
[2023-06-10 14:25:13.994 UTC +8] dT:    0 OpenGL provider: Opengl32.dll
[2023-06-10 14:25:14.133 UTC +8] dT:    0 OpenGL library:
[2023-06-10 14:25:14.133 UTC +8] dT:    0   Vendor: NVIDIA Corporation
[2023-06-10 14:25:14.133 UTC +8] dT:    0   Render: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
[2023-06-10 14:25:14.133 UTC +8] dT:    0   Version: 4.6.0 NVIDIA 535.98
[2023-06-10 14:25:14.134 UTC +8] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2023-06-10 14:25:14.134 UTC +8] dT:    0 Size: 1920x1080
[2023-06-10 14:25:14.134 UTC +8] dT:    0 ColorBits: 32
[2023-06-10 14:25:14.134 UTC +8] dT:    0 DepthBits: 24
[2023-06-10 14:25:14.134 UTC +8] dT:    0 StencilBits: 8
[2023-06-10 14:25:14.134 UTC +8] dT:    0 isDoubleBuffered: true
[2023-06-10 14:25:14.278 UTC +8] dT:    0
[2023-06-10 14:25:14.278 UTC +8] dT:    0 *** Looking for Advanced CPU Instructions...
[2023-06-10 14:25:14.278 UTC +8] dT:    0 [x] PentiumPro
[2023-06-10 14:25:14.278 UTC +8] dT:    0 [x] Multimedia (MMX)
[2023-06-10 14:25:14.278 UTC +8] dT:    0 [x] 3D (SSE)
[2023-06-10 14:25:14.278 UTC +8] dT:    0 [x] 3D (SSE2)
[2023-06-10 14:25:14.278 UTC +8] dT:    0 [-] 3D (3DNow)
[2023-06-10 14:25:14.278 UTC +8] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2023-06-10 14:25:14.282 UTC +8] dT:    0
[2023-06-10 14:25:14.282 UTC +8] dT:    0 *** Looking for Render API Extensions ...
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2023-06-10 14:25:14.282 UTC +8] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2023-06-10 14:25:14.282 UTC +8] dT:    0
[2023-06-10 14:25:14.282 UTC +8] dT:    0 Maximum texture size : 32768
[2023-06-10 14:25:14.282 UTC +8] dT:    0 Maximum simultaneous textures :4
[2023-06-10 14:25:14.282 UTC +8] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2023-06-10 14:25:14.831 UTC +8] dT:    0 15 Splashscreens available.
[2023-06-10 14:25:58.916 UTC +8] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2023-06-10 14:26:09.679 UTC +8] dT:  186 Initializing DirectSound playback device...
[2023-06-10 14:26:09.679 UTC +8] dT:    0 Primary buffer created.
[2023-06-10 14:26:09.679 UTC +8] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2023-06-10 14:26:09.679 UTC +8] dT:    0 Not enought hardware buffers (0), hardware disabled
[2023-06-10 14:26:09.679 UTC +8] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2023-06-10 14:26:09.679 UTC +8] dT:    0 Default speaker config is : 1310724.
[2023-06-10 14:26:09.679 UTC +8] dT:    0 Direct sound audio device initialized successfully :
[2023-06-10 14:26:09.679 UTC +8] dT:    0 DX Version : 7
[2023-06-10 14:26:09.679 UTC +8] dT:    0 Hardware    - disabled [buffers : 0]
[2023-06-10 14:26:09.679 UTC +8] dT:    0 Extensions  - enabled :
[2023-06-10 14:26:09.679 UTC +8] dT:    0   EAX ver. 1 [ ]  - disabled
[2023-06-10 14:26:09.679 UTC +8] dT:    0   EAX ver. 2 [ ]  - disabled
[2023-06-10 14:26:09.679 UTC +8] dT:    0   EAX ver. 3 [ ]  - disabled
[2023-06-10 14:26:09.679 UTC +8] dT:    0   I3D ver. 2 [ ]  - disabled
[2023-06-10 14:26:09.679 UTC +8] dT:    0   ZoomFX     [ ]  - disabled
[2023-06-10 14:26:09.679 UTC +8] dT:    0   MacroFX    [ ]  - disabled
[2023-06-10 14:26:09.679 UTC +8] dT:    0 SIMD render [X]
[2023-06-10 14:26:09.679 UTC +8] dT:    0 num channels 32
[2023-06-10 14:26:09.679 UTC +8] dT:    0 Cannot open audio file samples/infinite 1
[2023-06-10 14:26:09.679 UTC +8] dT:    0
[2023-06-10 14:26:31.748 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/WASP4b.bmp'Bad BMP Format!
[2023-06-10 14:26:31.748 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-06-10 14:26:31.748 UTC +8] dT:    0 With width and height equals power of 2
[2023-06-10 14:26:31.749 UTC +8] dT:    0 Pilot PaintSchemes/Pilots/WASP4b.bmp NOT loaded
[2023-06-10 14:26:31.773 UTC +8] dT:    0 INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/WASP5b.bmp'Bad BMP Format!
[2023-06-10 14:26:31.773 UTC +8] dT:    0 Valid BMP format is only  uncompressed 8bit (palette) image
[2023-06-10 14:26:31.773 UTC +8] dT:    0 With width and height equals power of 2
[2023-06-10 14:26:31.773 UTC +8] dT:    0 Pilot PaintSchemes/Pilots/WASP5b.bmp NOT loaded
[2023-06-10 14:28:40.111 UTC +8] dT: -186 Loading mission QuickQMBPro/JTW-Edwards_AFB/JTW-Edwards_AFBredscramble04.mis...
[2023-06-10 14:28:40.159 UTC +8] dT:    0 Y=1946 / M=2 / H= 7 , Temperature - 0m = 33.0 .
[2023-06-10 14:28:40.159 UTC +8] dT:    0 Loading map.ini defined airfields:
[2023-06-10 14:28:40.159 UTC +8] dT:    0 Detected Vertex Shaders 3.0.
[2023-06-10 14:28:40.159 UTC +8] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2023-06-10 14:28:40.159 UTC +8] dT:    0 Vertex texture units: 32
[2023-06-10 14:28:40.159 UTC +8] dT:    0
[2023-06-10 14:28:41.693 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-06-10 14:28:41.693 UTC +8] dT:    0
[2023-06-10 14:28:41.695 UTC +8] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-10 14:28:41.695 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-06-10 14:28:41.703 UTC +8] dT:    0 PBuffer: suitable formats: 12
[2023-06-10 14:28:41.703 UTC +8] dT:    0
[2023-06-10 14:28:41.703 UTC +8] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2023-06-10 14:28:41.703 UTC +8] dT:    0 Depth = 24, stencil = 8
[2023-06-10 14:28:42.767 UTC +8] dT:    0 Loading vertex/fragment programs: *705769056*
[2023-06-10 14:28:42.767 UTC +8] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2023-06-10 14:28:42.770 UTC +8] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2023-06-10 14:28:42.770 UTC +8] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2023-06-10 14:28:42.770 UTC +8] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2023-06-10 14:28:42.770 UTC +8] dT:    0 *** Loading: [vpFogNoTex]
[2023-06-10 14:28:42.770 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D]
[2023-06-10 14:28:42.770 UTC +8] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2023-06-10 14:28:42.770 UTC +8] dT:    0 *** Loading: [vp4Tex2D]
[2023-06-10 14:28:42.771 UTC +8] dT:    0 *** Loading: [vp6Tex2D]
[2023-06-10 14:28:42.771 UTC +8] dT:    0 *** Loading: [vpTexUVTex2D]
[2023-06-10 14:28:42.771 UTC +8] dT:    0 *** Loading: [vpWaterGrid_NV]
[2023-06-10 14:28:42.771 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2023-06-10 14:28:42.771 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2023-06-10 14:28:42.771 UTC +8] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2023-06-10 14:28:42.771 UTC +8] dT:    0 *** Loading: [vpTreeSprite]
[2023-06-10 14:28:42.772 UTC +8] dT:    0 *** Loading: [vpTreeTrunk]
[2023-06-10 14:28:42.772 UTC +8] dT:    0 *** Loading: [vpVAObjectsN]
[2023-06-10 14:28:42.772 UTC +8] dT:    0 *** Loading: [vpVAObjectsL0]
[2023-06-10 14:28:42.772 UTC +8] dT:    0 *** Loading: [vpSprites]
[2023-06-10 14:28:42.772 UTC +8] dT:    0 *** Loading: [vpSimpleGL]
[2023-06-10 14:28:42.772 UTC +8] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2023-06-10 14:28:42.772 UTC +8] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2023-06-10 14:28:42.772 UTC +8] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2023-06-10 14:28:42.773 UTC +8] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2023-06-10 14:28:42.773 UTC +8] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2023-06-10 14:28:42.773 UTC +8] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2023-06-10 14:28:42.773 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2023-06-10 14:28:42.773 UTC +8] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2023-06-10 14:28:42.773 UTC +8] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2023-06-10 14:28:42.773 UTC +8] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2023-06-10 14:28:42.773 UTC +8] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2023-06-10 14:28:42.773 UTC +8] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [fpSimpleGL]
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [fpRiverCoastAA]
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [vpWaterDM_CPU]
[2023-06-10 14:28:42.774 UTC +8] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2023-06-10 14:28:42.775 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2023-06-10 14:28:42.775 UTC +8] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2023-06-10 14:28:42.775 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2023-06-10 14:28:42.775 UTC +8] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2023-06-10 14:28:42.775 UTC +8] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2023-06-10 14:28:42.775 UTC +8] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpWaterLFogDM]
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2023-06-10 14:28:42.776 UTC +8] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2023-06-10 14:28:42.777 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2023-06-10 14:28:42.777 UTC +8] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2023-06-10 14:28:42.811 UTC +8] dT:    0 Land2DText load failed: null
[2023-06-10 14:28:42.811 UTC +8] dT:    0 java.util.NoSuchElementException
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at java.util.StringTokenizer.nextToken(Unknown Source)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at java.util.StringTokenizer.nextToken(Unknown Source)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at com.maddox.il2.engine.Land2DText.load(Land2DText.java:128)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadMain(Mission.java:893)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:650)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2023-06-10 14:28:42.811 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-10 14:28:42.844 UTC +8] dT:    0 Load bridges
[2023-06-10 14:28:42.844 UTC +8] dT:    0 Load static objects
[2023-06-10 14:28:43.025 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse02/live.sim)
[2023-06-10 14:28:43.027 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse03/live.sim)
[2023-06-10 14:28:43.312 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveAg2.sim)
[2023-06-10 14:28:43.312 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveAs1.sim)
[2023-06-10 14:28:43.312 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveAs2.sim)
[2023-06-10 14:28:43.352 UTC +8] dT:    0 ##### House without collision (3do/flora/palms/LiveAg1.sim)
[2023-06-10 14:28:43.702 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse08/live.sim)
[2023-06-10 14:28:43.705 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse10/live.sim)
[2023-06-10 14:28:43.875 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse11/live.sim)
[2023-06-10 14:28:43.891 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse01/live.sim)
[2023-06-10 14:28:44.283 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/live.sim)
[2023-06-10 14:28:44.656 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse06/live.sim)
[2023-06-10 14:28:44.714 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Egypt/houses/Egypthouse05/dead.sim)
[2023-06-10 14:28:56.158 UTC +8] dT:    0 ##### House without collision (3DO/Buildings/numbers/White/Zero/mono.sim)
[2023-06-10 14:28:56.191 UTC +8] dT:    0 ##### House without collision (3DO/Buildings/numbers/White/Four/mono.sim)
[2023-06-10 14:28:56.191 UTC +8] dT:    0 ##### House without collision (3DO/Buildings/numbers/White/L/mono.sim)
[2023-06-10 14:28:56.192 UTC +8] dT:    0 ##### House without collision (3DO/Buildings/numbers/White/R/mono.sim)
[2023-06-10 14:28:56.192 UTC +8] dT:    0 ##### House without collision (3DO/Buildings/numbers/White/Two/mono.sim)
[2023-06-10 14:28:56.441 UTC +8] dT:    0 ##### House without collision (3do/Buildings/JettyNWE/Jetty6NWE/live.sim)
[2023-06-10 14:28:56.737 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA1/Live.sim)
[2023-06-10 14:28:56.775 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA11/Live.sim)
[2023-06-10 14:28:56.804 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA10/Live.sim)
[2023-06-10 14:28:56.853 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA8/Live.sim)
[2023-06-10 14:28:56.896 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA6/Live.sim)
[2023-06-10 14:28:56.970 UTC +8] dT:    0 ##### House without collision (3do/Buildings/Troops/aircrew/GroundCrew_WW2_USA2/Live.sim)
[2023-06-10 14:29:01.463 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:29:01.464 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:29:01.464 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:29:01.534 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:29:01.535 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:29:01.535 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:29:01.570 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:29:01.570 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:29:01.570 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:29:01.896 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:29:01.896 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:29:01.896 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:29:01.896 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
[2023-06-10 14:29:01.896 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
[2023-06-10 14:29:01.916 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:29:01.916 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:29:01.916 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:29:01.916 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
[2023-06-10 14:29:01.916 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
[2023-06-10 14:29:05.457 UTC +8] dT:    0 ERROR file: File users/doe/Icons not found
[2023-06-10 14:29:05.459 UTC +8] dT:    0 Mission: QuickQMBPro/JTW-Edwards_AFB/JTW-Edwards_AFBredscramble04.mis is Playing
[2023-06-10 14:29:05.698 UTC +8] dT:    6 Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2023-06-10 14:29:05.698 UTC +8] dT:    0
[2023-06-10 14:29:06.374 UTC +8] dT:   24 warning: no files : music/takeoff
[2023-06-10 14:29:22.601 UTC +8] dT:  245 INTERNAL ERROR: HierMesh: Can't find chunk 'zSpeed'
[2023-06-10 14:29:37.281 UTC +8] dT:  453 Time overflow (728): speed 0.5319149
[2023-06-10 14:29:48.535 UTC +8] dT:  377 Time overflow (1105): speed 0.56550425
[2023-06-10 14:32:38.752 UTC +8] dT:-1105 Loading mission QuickQMBPro/JTW-Edwards_AFB/JTW-Edwards_AFBredscramble04.mis...
[2023-06-10 14:32:38.778 UTC +8] dT:    0 Y=1946 / M=2 / H= 7 , Temperature - 0m = 33.0 .
[2023-06-10 14:32:38.778 UTC +8] dT:    0 Loading map.ini defined airfields:
[2023-06-10 14:32:38.778 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-06-10 14:32:38.778 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 259,  Vert 27212,  Ind 87678
[2023-06-10 14:32:38.779 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 1360,  Vert 214299,  Ind 572274
[2023-06-10 14:32:38.779 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 62,  Vert 51908,  Ind 110775
[2023-06-10 14:32:38.845 UTC +8] dT:    0 Land2DText load failed: null
[2023-06-10 14:32:38.845 UTC +8] dT:    0 java.util.NoSuchElementException
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at java.util.StringTokenizer.nextToken(Unknown Source)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at java.util.StringTokenizer.nextToken(Unknown Source)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at com.maddox.il2.engine.Land2DText.load(Land2DText.java:128)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadMain(Mission.java:893)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:650)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2023-06-10 14:32:38.845 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-10 14:32:38.878 UTC +8] dT:    0 Load bridges
[2023-06-10 14:32:38.878 UTC +8] dT:    0 Load static objects
[2023-06-10 14:32:44.155 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:32:44.156 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:32:44.156 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:32:44.180 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:32:44.180 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:32:44.181 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:32:44.184 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:32:44.184 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:32:44.184 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:32:44.337 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:32:44.337 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:32:44.337 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:32:44.337 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
[2023-06-10 14:32:44.337 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
[2023-06-10 14:32:44.342 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:32:44.342 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:32:44.342 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:32:44.342 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
[2023-06-10 14:32:44.342 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
[2023-06-10 14:32:46.042 UTC +8] dT:    0 ERROR file: File users/doe/Icons not found
[2023-06-10 14:32:46.043 UTC +8] dT:    0 Mission: QuickQMBPro/JTW-Edwards_AFB/JTW-Edwards_AFBredscramble04.mis is Playing
[2023-06-10 14:32:46.957 UTC +8] dT:   30 warning: no files : music/takeoff
[2023-06-10 14:33:43.832 UTC +8] dT: 1895 -------------------------------- MISSION FAILED ---------------------
[2023-06-10 14:33:43.832 UTC +8] dT:    0 warning: no files : music/crash
[2023-06-10 14:33:50.197 UTC +8] dT:-1925 Loading mission QuickQMBPro/JTW-Edwards_AFB/JTW-Edwards_AFBredscramble04.mis...
[2023-06-10 14:33:50.228 UTC +8] dT:    0 Y=1946 / M=2 / H= 7 , Temperature - 0m = 33.0 .
[2023-06-10 14:33:50.228 UTC +8] dT:    0 Loading map.ini defined airfields:
[2023-06-10 14:33:50.228 UTC +8] dT:    0 WARNING: ObjectVACache_Clear()
[2023-06-10 14:33:50.228 UTC +8] dT:    0 WARNING: * Buf0 : Obj: 158,  Vert 18910,  Ind 58572
[2023-06-10 14:33:50.228 UTC +8] dT:    0 WARNING: * Buf1 : Obj: 798,  Vert 149922,  Ind 414063
[2023-06-10 14:33:50.229 UTC +8] dT:    0 WARNING: * Buf2 : Obj: 62,  Vert 47124,  Ind 95865
[2023-06-10 14:33:50.295 UTC +8] dT:    0 Land2DText load failed: null
[2023-06-10 14:33:50.295 UTC +8] dT:    0 java.util.NoSuchElementException
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at java.util.StringTokenizer.nextToken(Unknown Source)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at java.util.StringTokenizer.nextToken(Unknown Source)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at com.maddox.il2.engine.Land2DText.load(Land2DText.java:128)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadMain(Mission.java:893)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:650)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2023-06-10 14:33:50.295 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-10 14:33:50.328 UTC +8] dT:    0 Load bridges
[2023-06-10 14:33:50.328 UTC +8] dT:    0 Load static objects
[2023-06-10 14:33:55.822 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:33:55.822 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:33:55.822 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:33:55.847 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:33:55.847 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:33:55.847 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:33:55.851 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:33:55.851 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:33:55.851 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:33:56.004 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:33:56.004 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:33:56.004 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:33:56.004 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
[2023-06-10 14:33:56.004 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
[2023-06-10 14:33:56.009 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC9_D0'
[2023-06-10 14:33:56.009 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC11_D0'
[2023-06-10 14:33:56.009 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearC12_D0'
[2023-06-10 14:33:56.009 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearL9_D0'
[2023-06-10 14:33:56.009 UTC +8] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'GearR9_D0'
[2023-06-10 14:33:57.643 UTC +8] dT:    0 ERROR file: File users/doe/Icons not found
[2023-06-10 14:33:57.644 UTC +8] dT:    0 Mission: QuickQMBPro/JTW-Edwards_AFB/JTW-Edwards_AFBredscramble04.mis is Playing
[2023-06-10 14:33:58.558 UTC +8] dT:   30 warning: no files : music/takeoff
 

Best Regards KT503
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My Greatest and Best Regards KT503

MADMICK71

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  • FACTIS NON VERBIS
Re: B-58A Hustler
« Reply #27 on: June 11, 2023, 05:24:33 PM »


Thanks Mission Bug for the Stationary Perfect!.

Working well in 4.12 JTW latest Engine Mod with jet cockpit materials NON-BAT. The Air to Air Refueling hatch opens however does not Engage with the Refueling Aircraft. Have key assigned for Attach/ detach Aircraft. The Hustler has plenty of fuel any way.  The Cockpit is amazing for this old sim.

Thanks

Mick.
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FACTIS NON VERBIS

Yaro59

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Re: B-58A Hustler
« Reply #28 on: June 18, 2023, 04:05:40 AM »

Here you can see some scenes with this aircraft.
https://www.sas1946.com/main/index.php/topic,67824.84.html#lastPost
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hotas01

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Re: B-58A Hustler
« Reply #29 on: June 22, 2023, 10:54:37 AM »

Hello thanks a lot but not fonctioning
4.12.2m + JE1.5 + SAS5.3 + SASenginemod2.8.20 + WP_gen2016 last + SASCommon 115 + Button last
no problem with all others in my library
B58 installed as schedule as well but ???
Any idea ? Has it been built according another plane or ??
Best regards
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Hubberranz

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Re: B-58A Hustler
« Reply #30 on: June 29, 2023, 12:39:20 PM »

To hotas01:
...it worked immediately in my 412.2 SAS 5.3 without any effort.  Always check and post your log.
...you probably need common cockpit files + up to date weapons; recheck the prequisites first post.
...in your list, I found  you did not mention those mods:
[   ! 00_US_JetCockpitCommonMaterials_20190226  ]   [  ! 00_WeaponsPack_V1.3_20160923  ]
 
Adding this report :
I experienced  this issue: AI or autopilot using taxi to takeoff auto-opens the canopies, then in the process of closing them
jams the pits in a very slightly closed position (= much open). Pilot cannot manually close the canopies after that.
Wonder if anyone else can confirm ? A normal takeoff do executes these actions fine.
Could be my "taxi activity" is too short, interrupting the process. ..also my last taxi point transit to an inflight point without
an actual real normal takeoff point. Other planes (modern jets) never had the issue.


 
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