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Author Topic: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod  (Read 2985 times)

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WxTech

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #24 on: August 01, 2023, 10:33:59 AM »

I assume you're using my effects mod. At the very least, you would require my modded Aircraft.class files in order to comport with the changes in this Motor.class.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #25 on: August 01, 2023, 11:36:25 AM »

Fokkers... DXXI..Danish version...and G1. Only two I've tested so far.
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Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #26 on: August 01, 2023, 11:38:21 AM »

Yes I'm using your effects pack.
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Dimlee

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #27 on: August 01, 2023, 12:51:35 PM »

Sorry for my ignorance... But overheating behaviour (probably) should be different for different engines, aircraft types, aircraft conditions (loaded, empty, damaged engines, etc.), altitude and temperature... Is this mode adaptable to that?
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WxTech

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #28 on: August 01, 2023, 01:40:26 PM »

I merely adapted the mod from 4.09. As far as I know it only addresses the AI 'cheat' of not not suffering the same limits as the player.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Dimlee

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #29 on: August 01, 2023, 02:16:21 PM »

I merely adapted the mod from 4.09. As far as I know it only addresses the AI 'cheat' of not not suffering the same limits as the player.

Thank you, it's fair enough, I guess. Hope we'll see it in BAT.
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Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #30 on: August 02, 2023, 09:58:05 AM »

AF5F8A326C3FA53C dated 29/09/2021 from BAT 4.0 works for those two DXXI, G1.
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elot

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #31 on: August 06, 2023, 05:13:24 AM »

Hi peoples.
I just tried this in my BAT4.2.2+hotfix4 and I found some of my planes had an issue..they suddenly stop still when I push the throttle over 100%.
I overwrote the AF5F8A326C3FA53C class file from both folders..4.1.1..4.1.2+etc. and the original back-up, and its the same issue.
I had to revert back to the original class file as supplied in the  Effects v1.6 Mod.
Anyone else had this issue in their 4.2.2 hotfix4 set up?

I have the same problem (also bat 4.2.2 hotfix 4) and i have it only with a few planes.
Dutch Fokker DXXI
Dutch Fokker G1

I was unable to fly some of the Dutch campaigns for a while now, but was not able to find the source.
But indeed i also do have the effects 1.6 set active and some others to.
Will try and disable all mods/effects and see if that helps.
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Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #32 on: August 06, 2023, 05:18:17 AM »

As far as I can tell it's just that classfile that's the issue, hence why I reverted back  to an earlier version.
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elot

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #33 on: August 06, 2023, 05:21:19 AM »

As far as I can tell it's just that classfile that's the issue, hence why I reverted back  to an earlier version.

Where did you find that file (in what directory and mod?).
I would like to replace that one too, so i can play those Dutch campaigns again :-)
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Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #34 on: August 06, 2023, 05:28:33 AM »

Have a look in the original WxTech FULL THROTTLE SMOKE MOD for BAT 4.0.. the classfile is dated 29/09/21
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elot

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #35 on: August 06, 2023, 05:56:36 AM »

Have a look in the original WxTech FULL THROTTLE SMOKE MOD for BAT 4.0.. the classfile is dated 29/09/21
OK, i found it, but also in the FullSmoke effect.
Tried different versions of the file: AF5F8A326C3FA53C
But none seemed to work.
When i removed the files from those 2 effects, suddenly it did work, but i have no idea if other things will brake.
I'll take a flight tonight en see what happens  :D
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