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Author Topic: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod  (Read 2220 times)

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WxTech

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #12 on: May 09, 2023, 07:49:07 PM »

I do use DJ Decompiler.

I tried compiling the altered class, but get an error about an illegal start of expression for method

    public void load(FlightModel flightmodel, String s, String s1, int i)

the "public" being balked at. This is identical in other game versions, and gives me no problem there.


It might be quicker if I supplied my Java to someone having a more reliable means (and skill with Java) to get this done. Any takers?
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vonOben

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #13 on: May 14, 2023, 11:18:56 PM »

Hi WxTech

I compared the Motor.class file in the 4.1.3 ClassDump with the Motor.class in the BAT 4.2.2 hotfix 4 ClassDump, and the files are identical.
So if you've modified the Motor.class file from 4.1.3 for the AI engine overheat mod, it should be fine also in 4.2.2.  ]thumbsup[

Best regards

vonOben
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vegetarian

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #14 on: May 15, 2023, 01:19:23 AM »

G'day WxTech,

To use this mod can you just use the "WxTech_Full_Throttle_Smoke_Mod" or do you have to install the whole Effects v1.6 Mod pack?

Cheers,
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Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #15 on: July 31, 2023, 08:30:02 AM »

Hi peoples.
I just tried this in my BAT4.2.2+hotfix4 and I found some of my planes had an issue..they suddenly stop still when I push the throttle over 100%.
I overwrote the AF5F8A326C3FA53C class file from both folders..4.1.1..4.1.2+etc. and the original back-up, and its the same issue.
I had to revert back to the original class file as supplied in the  Effects v1.6 Mod.
Anyone else had this issue in their 4.2.2 hotfix4 set up?
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WxTech

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #16 on: July 31, 2023, 09:39:50 AM »

I'm still flying B.A.T. 4.0 Red Core (WAW module only), and so can't actually test my classfile changes for recent game versions. Perhaps it's foolish of me to try for a larger user base by attempting to offer anything other than that which I can verify, instead of turning you folk with later versions into beta testers.

If this were like the good old days of a decade ago, when there were many more keen modders active hereabouts, someone might be interested in adapting my mods for the latest game versions. Alas, alack and lackaday...
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pied

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #17 on: July 31, 2023, 10:26:09 AM »

I'm using this in the latest BAT and hotfix without any issues, at least in the aircrft that I've flown.

Pied
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Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #18 on: July 31, 2023, 10:55:47 AM »

Ok.please try an obscure plane for me..one of those I chose was the Fokker DXXI Danish version.
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Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #19 on: July 31, 2023, 10:57:20 AM »

I have checked for a class conflict but nothing found
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pied

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #20 on: July 31, 2023, 12:02:02 PM »

Tried the Danish Fokker not noticing anything out of order.

Pied
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Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #21 on: July 31, 2023, 12:03:34 PM »

Damn...ok. something else lurking in the bog of my mods.
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Old_DaD

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #22 on: August 01, 2023, 09:03:03 AM »

One thing peoples...Is this important?
com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.engine.ActorException: Hook: _Engine1ES_02 not found
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WxTech

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Re: AI engine overheat mod for B.A.T. with my Effects v1.6 Mod
« Reply #23 on: August 01, 2023, 10:26:27 AM »

This is one of the two hooks to which carb flooding and full throttle smoke effects are tied, and set in Aircraft.class.

From this I would expect that all planes should have these two hooks. Which plane is causing this error?
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