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Author Topic: Skyraiders v 2.5 - Updated FM - 07/28/10  (Read 54203 times)

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Checkyersix

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #60 on: January 20, 2011, 06:23:44 PM »

Add a [Mods] section to the end of your conf.ini file and put the line underneath:

Here's mine:

[Mods]
CatapultBoost=1

EDIT: This was more necessary before the pylon bug was solved. Now the Skyraiders should be able to take off without boost most of the time.

EDIT EDIT: I still like the boost on though ;)
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Roger Smith

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #61 on: January 20, 2011, 06:52:44 PM »

Add a [Mods] section to the end of your conf.ini file and put the line underneath:

Here's mine:

[Mods]
CatapultBoost=1

EDIT: This was more necessary before the pylon bug was solved. Now the Skyraiders should be able to take off without boost most of the time.

EDIT EDIT: I still like the boost on though ;)
i still have a hard time making the F9F take off, maybe its just me?
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Checkyersix

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #62 on: January 20, 2011, 07:32:15 PM »

Is the carrier moving at full speed?

Are you sure the CTO mod is installed?
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Roger Smith

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #63 on: January 20, 2011, 08:17:29 PM »

Is the carrier moving at full speed?

Are you sure the CTO mod is installed?
how would i not know if CTO is installed? i took off just not fast enough :D
my carrier is not moving, I'm starting from the in-game's netplay Carrier, if i raise the the catapultboost number will it go faster or slower or is it just and On(1) and off(0) thing?
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Checkyersix

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #64 on: January 20, 2011, 09:08:56 PM »

You're right, silly question. I was just asking because I've had other mods interfere with CTO even when it was installed, like Zuti's MDS.

It's an on and off thing, it adds 30kph to the launching speed AFAIK. It helps to have the carrier moving though, I'm not sure if an F9F will take off from a stationary carrier.
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Roger Smith

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #65 on: January 20, 2011, 09:16:14 PM »

You're right, silly question. I was just asking because I've had other mods interfere with CTO even when it was installed, like Zuti's MDS.

It's an on and off thing, it adds 30kph to the launching speed AFAIK. It helps to have the carrier moving though, I'm not sure if an F9F will take off from a stationary carrier.
what are the Zuti mods? i could never figure it out (not that i had those on anyways)
well anyways i guess it's not that important, i just thought: if i can take off with a B-25 loaded with bombs why not an F9F? i have plenty of planes that will take off from the stationary carriers, F-86 is a blast too when taking off from the carrier to attack some of my fellow LAN players, thanks anyways
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Checkyersix

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #66 on: January 20, 2011, 09:22:12 PM »

Zuti's MDS changes the way on-line missions are played (and offline too). It includes moving carriers, radar, scout planes, etc.

http://ultrapack.tuttovola.org/index.php/board,26.0.html
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AmselJ

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #67 on: February 15, 2011, 06:48:19 AM »

 :-\ What about the 4.10 Skyrider? Can I have a hope that sometimes I will be abel to fligh this plane with 4.10 Patch.
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Checkyersix

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #68 on: February 20, 2011, 12:32:48 PM »

When the weapons packs it needs get released, I'll release the 4.10 version. Until then it would be missing most of the load outs.
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Jack_Aubrey

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #69 on: February 23, 2011, 09:08:40 AM »

Hi i love the skyraider but... i only have an il's install and it's with the Up2.01...  Is it possible to install it inside with the UP?  I just feel more comfortable if i can choose wich mod i use that's all so if the answer is no I would made a new install....
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Flanker1985

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #70 on: May 18, 2011, 04:06:13 AM »

Help!! Please. It crashes at 60% for some reason. I am using a Modactivitor 302. I copied the main file into the "#SAS" file and added the line into the "air.ini". But it crashes everytime when I load the game at 60%
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Checkyersix

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Re: Skyraiders v 2.5 - Updated FM - 07/28/10
« Reply #71 on: May 18, 2011, 05:31:47 AM »

Are you using 4.10? These birds are for 4.09.

Check here:

http://www.sas1946.com/main/index.php/topic,14170.0.html

You also need the JetWar pack to use the 4.10 planes.
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