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Author Topic: Case study for Hawk 75 A-3 and A-4 default skins files  (Read 1293 times)

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Frankiek

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Re: Case study for Hawk 75 A-3 and A-4 default skins files
« Reply #12 on: August 02, 2023, 02:45:14 PM »

Indeed I just came to the same conclusion: in order to implement this feature there is a need to modify the 4.09 aircraft class with all the consequences. Even though adding this feature shouldn't create incompatibilities with planes that are using the stock version this is something to be carefully considered. At the end you can always manually add the skin you prefere. Nice feature though and well done by the developers of 4.12

So in 409 I will use summer for the French skin, winter for the Finn and desert for RAF
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SAS~Gerax

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Re: Case study for Hawk 75 A-3 and A-4 default skin files
« Reply #13 on: August 03, 2023, 07:40:18 AM »

Why this good idea went largely unnoticed and not much replicated for other planes I don't know.

Have a list of all the default planes in 4.11, 4.12 with similar defskin code funtions here:
https://www.sas1946.com/main/index.php/topic,37018.msg407624.html#msg407624

(hope I haven't misunderstood this topic  :-|)
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Frankiek

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Re: Case study for Hawk 75 A-3 and A-4 default skins files
« Reply #14 on: August 03, 2023, 12:10:32 PM »

Yes the changes started in 4.10 where they added theater based defaults MTO, CBI, Pacific, ETO but i didn't realized that the bigger change  with the method getSkinPrefix was introduced by 4.11 that I think is the most neglected version of the game
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