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Author Topic: Hawk 75 cockpit update, for 4.12 and B.A.T.  (Read 3636 times)

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Epervier

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #12 on: March 28, 2023, 05:52:47 AM »

UPDATE, Mar 28, 2023: Added the US N-2A gun sight, ...
Thank you very much !  :)  :)
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gunny0134

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #13 on: March 28, 2023, 06:19:11 AM »

Thank you very much...!!

But I'm thinking about which one to choose... :-|




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WxTech

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #14 on: March 28, 2023, 06:40:08 AM »

I'm going to be keeping you guys hopping just a bit more, I'm afraid.

After the previous addition of the N-2A sight, I continued on my little modding bender and added the British GM-1 sight (in place for RAF, RN, RAAF and RNZAF.) The N-2A is in place for the USAAF, naturally, as well as the USN and USMC--just for completeness' sake.  ;)

Archive updated yet again. Download to get all 4 gun sight possibilities and more countries/Services to use 'em.
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gunny0134

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #15 on: March 28, 2023, 06:54:17 AM »

Archive updated yet again. Download to get all 4 gun sight possibilities and more countries/Services to use 'em.

Thank you for your deep consideration, master Glenn...!!
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Frankiek

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #16 on: March 28, 2023, 08:59:25 AM »

HI great job it seems that you didn't sleep last night. Thank you a lot.

While testing the cockpit i noticed a strange halo around the reticle of the US and GB collimators. I am not sure if this is a glitch or if it is on purpose. Please have a look at the attached screenie.

Thank you again



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WxTech

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #17 on: March 28, 2023, 09:58:11 AM »

That 'halo' is most deliberate. It's an innovation of mine, it being a dynamic reflection of the collimating lens. The intensity is maximal when the Sun is shining straight down upon the sight, and reduces in intensity as the direction of sunlight swings away from this.

For the N-2A sight, with its partially enclosed reflector support, I gave the reflection texture a uniform, parallel directionally for the surface normals at the 4 corners of the texture. This means the entire reflection varies in intensity uniformly.

The GM-1 sight, being less 'enclosed, has had the texture surface normals at the four corners strategically made to be divergent. This results in a differential in texture brightness as the direction from which the Sun shines varies, simulating the effect of reflections from the curved surface of the convex lens. Observe what happens as you bank your plane, noting how the reflection dims or brightens differentially.

These reflections are doubled up, with a small vertical offset, a consequence of the thickness of the reflector plate and the fact of the reflections from each surface originating from the very nearby lens. (The reticle's image does not exhibit such a doubling because the light for it is collimated to parallelism.)

Such kind of reflections do occur in reality. Indeed, I was first inspired to devise this additional aspect from the appearance of reflections in some photos of gun sights on the web. (I've examined and saved a lot of gun sight images, starting almost a decade ago when commencing my own sight mods.)

These optical issues are the kind of things I would be aware of as an optician who has fabricated a variety of lenses and mirrors for industry and science, as well as having been an amateur astronomer and photographer for decades.
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WxTech

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #18 on: March 28, 2023, 02:20:03 PM »

UPDATE #3, Mar 28, 2023: Added code to the cockpit class so as to allow the selection of the .50 calibre starboard cowl gun mesh for the Hawk 75A-7 and the P-36A-3, and the pair of .50 guns for the Hawk 75H.

I foolishly overlooked to add the capability for all relevant planes to have one or both of the interior cowl guns draw as the larger .50, where appropriate.

If you have downloaded update #2 below (where you now have all 4 gun sight variations available), from this archive update you need only take out of the root folder the 4 cockpit classfiles compiled Mar 28, 2003, 4:00PM EST (and the Java file if you're interested in that kind of thing.)  Everything else remains unchanged  ;)


Things have progressed on these various fronts more quickly than anticipated, hence the fast 'n furious flurry of updates.
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WxTech

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #19 on: March 28, 2023, 02:33:05 PM »

It bears pointing out this, I think.

Even though the one and same cockpit class is still used for the numerous Hawk variants, this is as it's been for years already. Even though still suffering the metric instruments in all instances, two former crucial issues have been effectively dealt with:

- Until now a few planes could never have their .50 cowl gun(s) drawn.
- Instead of the single ReVi gun sight for all countries, we now have the 4 main models that were or would conceivably have been installed.

As Jack Nicholson's character said in "As Good as it Gets", two outa three ain't bad.  ;)

And to add icing to the cake, the old poorly modeled canopy is no more. And the Hawk 75H now has the more appropriate cockpit than the former one based fundamentally on the P-40B.
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WxTech

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #20 on: March 28, 2023, 02:47:51 PM »

I just discovered that after adding to the cockpit class the additional countries/Services for whom the various gun sights will be in effect, I had neglected to extend that same 'expansion' to the method reflectCockpitState(), where the appropriate damaged sight elements are selected.

The latest 4 cockpit classfiles as of this writing have a compile date of 2023-03-28 4:37 PM (EDT).

Sorry for the never-ending run-around!   :(
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Epervier

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #21 on: March 29, 2023, 01:49:19 AM »

Thanks !
But I have added to your code the nation "vi" (Vichy France).  ;)
Many Hawks served in MTO for the Vichy regime.
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Mick

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #22 on: March 29, 2023, 03:27:28 AM »

... true, with Vichy's typical yellow and red stripes on the engine cowling ...  ;)

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Frankiek

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Re: Hawk 75 cockpit update, for 4.12 and B.A.T.
« Reply #23 on: March 29, 2023, 03:32:27 AM »

Yes I actually added this type of skin as the default for desert maps
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