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Author Topic: WxTech's Effects Pack v1.6 for B.A.T and 4.12  (Read 11984 times)

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Whiskey_Sierra_972

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #168 on: May 14, 2024, 02:06:45 PM »

Walter,
I gather that it's the static Blitz giving you the problems, not the moving vehicle...

Those 3 classfiles are for House.class, which is an important part of my mod, working hand in hand with the all-important Explosions.class. Are other stationary objects besides the Opel Blitz impacted?


Thanks for your reply!

Yes the issue is only for the Opels static objects (like buildings or towers)


Here is the log about:

Code: [Select]
WARNING: GObj: delete object - Exception !!!
Mesh 3do/Cars/OpelBlitz36s/Summer/live_stat.him not created
com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz36s/Summer/live_stat.him not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
at com.maddox.il2.objects.buildings.House.activateMesh(House.java:641)
at com.maddox.il2.objects.buildings.House.access$100(House.java:23)
at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:212)
at com.maddox.il2.builder.PlMisHouse.insert(PlMisHouse.java:217)
at com.maddox.il2.builder.PlMisHouse.insert(PlMisHouse.java:245)
at com.maddox.il2.builder.PlMisHouse.insert(PlMisHouse.java:259)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:211)
at com.maddox.il2.builder.Builder.insert(Builder.java:2623)
at com.maddox.il2.builder.Builder.access$1400(Builder.java:36)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1949)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I'll check if other stationary with .him extension are affcted right now....

EDIT

CHECKED

No other objects with .him extension in my BAT422HF4 static.ini file....
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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #169 on: May 14, 2024, 03:16:50 PM »

If Novichok supplied his modded Java it would make it easier to see what would be needed to incorporate into my own House.class.

A little peeve of mine is mods for crucial base classes released without the commented Java file(s) being included.
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Whiskey_Sierra_972

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #170 on: May 15, 2024, 01:51:29 PM »

I have tested the .him model also in JTW where I haven't added too much mods and this effects pack , the previous test was in WAW , here the log:

Code: [Select]
WARNING: GObj: delete object - Exception !!!
Mesh 3do/Cars/OpelBlitz36s/Summer/live_stat.him not created
com.maddox.il2.engine.GObjException: Mesh 3do/Cars/OpelBlitz36s/Summer/live_stat.him not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
at com.maddox.il2.objects.buildings.House.activateMesh(House.java:641)
at com.maddox.il2.objects.buildings.House.access$100(House.java:23)
at com.maddox.il2.objects.buildings.House$SPAWN.actorSpawn(House.java:212)
at com.maddox.il2.builder.PlMisHouse.insert(PlMisHouse.java:217)
at com.maddox.il2.builder.PlMisHouse.insert(PlMisHouse.java:245)
at com.maddox.il2.builder.PlMisHouse.changeType(PlMisHouse.java:270)
at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:244)
at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
at com.maddox.gwindow.GWindowComboControl.editScroll(GWindowComboControl.java:207)
at com.maddox.gwindow.GWindowComboControl$EditBox.notify(GWindowComboControl.java:273)
at com.maddox.gwindow.GWindow.mouseRelMove(GWindow.java:509)
at com.maddox.gwindow.GWindowRoot.doMouseMove(GWindowRoot.java:186)
at com.maddox.gwindow.GWindowManager.doMouseMove(GWindowManager.java:73)
at com.maddox.il2.engine.GUIWindowManager.msgMouseMove(GUIWindowManager.java:130)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:101)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

The strange thing is that installing some of the Aviaskins tanks

https://www.sas1946.com/main/index.php/topic,51617.0.html

The fire truck YAG6 have the static as .him and is loading without any issues....

https://www.mediafire.com/file/vk3xh2eh9422bpw/Update%20YAG6_2%20for%20AviaSkins%20pack%2017th%20March%202018.7z

Maybe the errors depends from how the .him is done?
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PO_MAK_249RIP

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #171 on: May 16, 2024, 09:02:08 AM »

Any news on the new version WxTech?
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