Get it here:
https://www.mediafire.com/file/c9x6t26x5h2c47i/Mosquito_FB_MkXVIII_adjustable_reticle.7z/fileFrom the included readme file:
Achieving an adjustable reticle brightness for the Mosquito FB MkXVIII
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Adjustable brightness for reticles would seem to require that the reticle's mat name be "Reticle.mat".
If a cockpit folder is shared by two or more planes each having a different reticle pertaining to them, such as the Mossie Mk6 and Mk18, any reticle having its mat file named other than "Reticle.mat" will always present at full brightness and not be adjustable.
To get around this, a cockpit sub-folder can be created, into which the afflicted reticle's .msh, .mat and .tga files are moved. Then the mat file is renamed "Reticle.mat" and the .msh file's material reference is similarly named. Additionally, hier.him has the reticle section altered so as to point to the new sub-folder. This will allow the reticle to now be brightness adjustable!
I created sub-folder [TSE] in the cockpit folder:
3do\Cockpit\Mosquito_FB_MkVI\TSE
Old and new entry for the reticle in hier_TSE.him, the latter pointing to the new sub-folder, TSE:
;[Z_Z_RETICLE] //original
;Mesh Z_Z_RETICLE_TSE
;Parent _ROOT_
;Attaching 0 -1 0 0 0 1 -1 0 0 11.3515 0.09479 0.67293
[Z_Z_RETICLE]
Mesh TSE/Z_Z_RETICLE_TSE
Parent _ROOT_
Attaching 0 -1 0 0 0 1 -1 0 0 11.3515 0.09479 0.67293
Inside the new sub-folder:
3do\Cockpit\Mosquito_FB_MkVI\TSE\Z_Z_RETICLE_TSE.msh, Reticle.mat, Reticle.tga
Z_Z_RETICLE_TSE.msh originally pointed to "Reticle_TSE.mat", but this has been written as "Reticle.mat".
These supersede the files in the parent folder, which are still present.
Now that adjustable brightness has been obtained, I brightened up the texture in the .mat file, by making both the Shine and ColorScale alpha values equal to 1.0. (Formerly they were both set to 0.75 so as to have a reasonable compromise in brightness due to being non adjustable.)
WxTech
Feb 28, 2023