Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Blurry Radius Views...Any Fixes?  (Read 258 times)

0 Members and 1 Guest are viewing this topic.


  • member
  • Offline Offline
  • Posts: 1
Blurry Radius Views...Any Fixes?
« on: January 23, 2023, 12:19:22 PM »

Hi there, the years have passed and thought I'd check in.  I do modelling and texture work for other sims, and have always been impressed by the legacy that IL-2 continues to leave.  However, the one showstopper for me was the horrible blurry radius on the views that exceeded some type of distance threshold.  I saw one talented individual was working on a mod to correct that, but not sure if it ever materialized into something significant.  So my question is, has anything changed regarding this issue?   :-[

Side note:  this is the worst anti-spam puzzle I've ever seen in my life.  I know you have to safeguard things, but my God is that a worm, or a fish, or what...?  LOL


  • Modder
  • member
  • Offline Offline
  • Posts: 4051
Re: Blurry Radius Views...Any Fixes?
« Reply #1 on: January 24, 2023, 12:54:22 AM »

If you're referring to the landscape texturing, "perfect" mode makes a nice difference. Although when you zoom in for a closeup view into the distance in good weather, there is a good amount of this blurring that is evident. Keep the FoV on the wider side, though, and things look pretty good to me.

Member slibenli has been developing a graphics extender (il2ge) over the past few years that does wonders for distance viewing. I don't use it (yet) and so cannot comment on the way more distant textures are rendered.
Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)


  • retired
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 22334
  • Taking a timeout
    • STFU
Re: Blurry Radius Views...Any Fixes?
« Reply #2 on: January 24, 2023, 01:31:59 AM »

Anisotropic filtering anyone?
That's exactly what it's meant for.
16x AF comes at almost no FPS cost on contemporary GPUs these days.

Don't split your mentality without thinking twice.
Pages: [1]   Go Up

Page created in 0.086 seconds with 25 queries.