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Author Topic: Blurry Radius Views...Any Fixes?  (Read 258 times)

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humdinger

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Blurry Radius Views...Any Fixes?
« on: January 23, 2023, 12:19:22 PM »

Hi there, the years have passed and thought I'd check in.  I do modelling and texture work for other sims, and have always been impressed by the legacy that IL-2 continues to leave.  However, the one showstopper for me was the horrible blurry radius on the views that exceeded some type of distance threshold.  I saw one talented individual was working on a mod to correct that, but not sure if it ever materialized into something significant.  So my question is, has anything changed regarding this issue?   :-[

Side note:  this is the worst anti-spam puzzle I've ever seen in my life.  I know you have to safeguard things, but my God is that a worm, or a fish, or what...?  LOL
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WxTech

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Re: Blurry Radius Views...Any Fixes?
« Reply #1 on: January 24, 2023, 12:54:22 AM »

If you're referring to the landscape texturing, "perfect" mode makes a nice difference. Although when you zoom in for a closeup view into the distance in good weather, there is a good amount of this blurring that is evident. Keep the FoV on the wider side, though, and things look pretty good to me.

Member slibenli has been developing a graphics extender (il2ge) over the past few years that does wonders for distance viewing. I don't use it (yet) and so cannot comment on the way more distant textures are rendered.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

SAS~Storebror

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Re: Blurry Radius Views...Any Fixes?
« Reply #2 on: January 24, 2023, 01:31:59 AM »

Anisotropic filtering anyone?
That's exactly what it's meant for.
16x AF comes at almost no FPS cost on contemporary GPUs these days.

]cheers[
Mike
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