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Author Topic: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2  (Read 6188 times)

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Piotrek1

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    • SAS IL BYTES BACK
Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #24 on: January 23, 2023, 09:20:55 AM »

is not your fault Dandolo , IL-Sturmovik is strange :D and sometimes something works and sometimes nothing works ;D,
I'm very happy for every mod that comes out of your hand and I hope that in the future we will see more of them.

Best Regards,
Piotrek
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leforban

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #25 on: January 24, 2023, 11:17:59 AM »

 ;) Hi Dandolo and all the SAS team,
everything thing works perfect in 4.10.1 DBW except that the plane sinks in the ground after landing in the fields ...
missing hook ?
The leigh light is wonderful... Haven't tried it and night over the sea to detect a american sub but very promissing...
Keep up the great work
Le Forban
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Dandolo513

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #26 on: January 24, 2023, 11:41:03 AM »

Thanks Le Forban.
It is a singolar issue.
I have understood that on take off it works.
On landing he sinks.
Does it?
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leforban

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #27 on: January 25, 2023, 06:11:27 AM »




It seems to only happen with the K11W1&2 (not the Q3) when you land roughly and loose your tail's wheel...
Hope it helps...

BTW I also notice it's hard to slow speed with the K11W when landing without using the propeller's pitch... The speed doesn't slow down if you just turn down the engine power ...

Le Forban
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Dandolo513

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #28 on: January 25, 2023, 08:11:10 AM »

Le Forban You are rigth, it miss hook 5 on Engine1_D0
So without it all others hooks do not work.

So the planes sink.

I am sending the Engine1_D0 for the two Shiragiku.

https://www.mediafire.com/file/82szcn4tn8dk8pn/update+for+Engine+1+on+K11W.rar/file


Thanks a lot for collaboration.

let me know if this sort the issue.

Best regards.

Dandolo513
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leforban

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #29 on: January 25, 2023, 12:19:03 PM »

 :) Hello Dandolo, You did it...
It works fine now
Thanks le Forban
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Piotrek1

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #30 on: January 25, 2023, 12:21:54 PM »

Hello Dandolo, this airplane is great 8) but unfortunately I found a few more bugs :-X,

the plane works with some exceptions:





This happens when I switch to preview:

And this is happen I want to sit at the controls (the picture is shaking):


and this strange error, I first read CARLSBERG ;D :-X:
ERROR: CARSLPFG: Too many facess (9808)

Code: [Select]
[6:38:55 PM] Initializing DirectSound playback device...
[6:38:55 PM] Primary buffer created.
[6:38:55 PM] Playback format is set : sampling rate = 22050, num channels = 2.
[6:38:55 PM] Not enought hardware buffers (0), hardware disabled
[6:38:55 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[6:38:55 PM] Default speaker config is : 1310724.
[6:38:55 PM] Direct sound audio device initialized successfully :
[6:38:55 PM] DX Version : 7
[6:38:55 PM] Hardware    - disabled [buffers : 0]
[6:38:55 PM] Extensions  - enabled :
[6:38:55 PM]   EAX ver. 1 [ ]  - disabled
[6:38:55 PM]   EAX ver. 2 [ ]  - disabled
[6:38:55 PM]   EAX ver. 3 [ ]  - disabled
[6:38:55 PM]   I3D ver. 2 [ ]  - disabled
[6:38:55 PM]   ZoomFX     [ ]  - disabled
[6:38:55 PM]   MacroFX    [ ]  - disabled
[6:38:55 PM] SIMD render [X]
[6:38:55 PM] num channels 8
[6:38:55 PM] Cannot open audio file samples/infinite 1
[6:38:55 PM]
[6:48:44 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/civil_06.bmp'Bad BMP Format!
[6:48:44 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:44 PM] With width and height equals power of 2
[6:48:44 PM] Pilot PaintSchemes/Pilots/civil_06.bmp NOT loaded
[6:48:44 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/civil_pilot04.bmp'Bad BMP Format!
[6:48:44 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:44 PM] With width and height equals power of 2
[6:48:44 PM] Pilot PaintSchemes/Pilots/civil_pilot04.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/12thAF_57th_BW.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/12thAF_57th_BW.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/767_Training_Sqdn_FAA.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/767_Training_Sqdn_FAA.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A-20G.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/A-20G.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A-20G_Green_Hornet.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/A-20G_Green_Hornet.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/BottomsUp2.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/BottomsUp2.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/cherrychristy.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/cherrychristy.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/DivingDi.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/DivingDi.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Heaven Sent.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/Heaven Sent.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Heaven Sent_0.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/Heaven Sent_0.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Join_the_Empire_1.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/Join_the_Empire_1.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/La_Patrona1.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/La_Patrona1.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Maggiemae.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/Maggiemae.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/nightynight.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/nightynight.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Part Time Angel.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/Part Time Angel.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Skippingsue.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/Skippingsue.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/targetpractice.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/targetpractice.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/US_CoastGuard.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/US_CoastGuard.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/VF-6_EARLY.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/VF-6_EARLY.bmp NOT loaded
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 25, 2023 6:49:10 PM] -------------- END log session -------------
Best Regards,
Piotrek
Logged

Frankiek

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  • Posts: 2677
Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #31 on: January 25, 2023, 07:10:23 PM »

[6:48:51 PM]   ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]   java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)

Try to use Carmaster 2017 highpoly dll https://www.sas1946.com/main/index.php?topic=56944.0
Logged

Dandolo513

  • Modder
  • member
  • Offline Offline
  • Posts: 700
Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #32 on: January 26, 2023, 12:05:56 AM »

Hello Dandolo, this airplane is great 8) but unfortunately I found a few more bugs :-X,

the plane works with some exceptions:





This happens when I switch to preview:

And this is happen I want to sit at the controls (the picture is shaking):


and this strange error, I first read CARLSBERG ;D :-X:
ERROR: CARSLPFG: Too many facess (9808)

Code: [Select]
[6:38:55 PM] Initializing DirectSound playback device...
[6:38:55 PM] Primary buffer created.
[6:38:55 PM] Playback format is set : sampling rate = 22050, num channels = 2.
[6:38:55 PM] Not enought hardware buffers (0), hardware disabled
[6:38:55 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[6:38:55 PM] Default speaker config is : 1310724.
[6:38:55 PM] Direct sound audio device initialized successfully :
[6:38:55 PM] DX Version : 7
[6:38:55 PM] Hardware    - disabled [buffers : 0]
[6:38:55 PM] Extensions  - enabled :
[6:38:55 PM]   EAX ver. 1 [ ]  - disabled
[6:38:55 PM]   EAX ver. 2 [ ]  - disabled
[6:38:55 PM]   EAX ver. 3 [ ]  - disabled
[6:38:55 PM]   I3D ver. 2 [ ]  - disabled
[6:38:55 PM]   ZoomFX     [ ]  - disabled
[6:38:55 PM]   MacroFX    [ ]  - disabled
[6:38:55 PM] SIMD render [X]
[6:38:55 PM] num channels 8
[6:38:55 PM] Cannot open audio file samples/infinite 1
[6:38:55 PM]
[6:48:44 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/civil_06.bmp'Bad BMP Format!
[6:48:44 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:44 PM] With width and height equals power of 2
[6:48:44 PM] Pilot PaintSchemes/Pilots/civil_06.bmp NOT loaded
[6:48:44 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/civil_pilot04.bmp'Bad BMP Format!
[6:48:44 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:44 PM] With width and height equals power of 2
[6:48:44 PM] Pilot PaintSchemes/Pilots/civil_pilot04.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/12thAF_57th_BW.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/12thAF_57th_BW.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/767_Training_Sqdn_FAA.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/767_Training_Sqdn_FAA.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A-20G.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/A-20G.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/A-20G_Green_Hornet.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/A-20G_Green_Hornet.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/BottomsUp2.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/BottomsUp2.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/cherrychristy.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/cherrychristy.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/DivingDi.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/DivingDi.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Heaven Sent.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/Heaven Sent.bmp NOT loaded
[6:48:47 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Heaven Sent_0.bmp'Bad BMP Format!
[6:48:47 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:47 PM] With width and height equals power of 2
[6:48:47 PM] Noseart PaintSchemes/Noseart/Heaven Sent_0.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Join_the_Empire_1.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/Join_the_Empire_1.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/La_Patrona1.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/La_Patrona1.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Maggiemae.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/Maggiemae.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/nightynight.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/nightynight.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Part Time Angel.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/Part Time Angel.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/Skippingsue.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/Skippingsue.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/targetpractice.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/targetpractice.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/US_CoastGuard.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/US_CoastGuard.bmp NOT loaded
[6:48:48 PM] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/VF-6_EARLY.bmp'Bad BMP Format!
[6:48:48 PM] Valid BMP format is only  uncompressed 8bit (palette) image
[6:48:48 PM] With width and height equals power of 2
[6:48:48 PM] Noseart PaintSchemes/Noseart/VF-6_EARLY.bmp NOT loaded
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:48:51 PM] ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (9808)
[6:48:51 PM]
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[6:48:51 PM] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[6:48:51 PM] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[6:48:51 PM] at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:625)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[6:48:51 PM] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[6:48:51 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[6:48:51 PM] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[6:48:51 PM] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[6:48:51 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[6:48:51 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[6:48:51 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[6:48:51 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[6:48:51 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[6:48:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[6:48:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[6:48:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[6:48:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[6:48:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[6:48:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[6:48:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[6:48:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[6:48:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jan 25, 2023 6:49:10 PM] -------------- END log session -------------
Best Regards,
Piotrek


Hallo Piotrek1,
You have been very usuful to help me to edit  my mods from mistakes. 

The issues were on hierhim and the hierarchy.
I have edited, also the Nankai Q3w1.

In addition, i have add the possibility to open the 2 upper Hatchs on CF_D0 and the Glasses. I will add the possibility to open the lateral Hatch.




Here them are the updated mods.

https://www.mediafire.com/file/wdula3p5prluw7e/Kyushu+K11W++WIPv3.1+jan+25.rar/file

new link 

https://www.mediafire.com/file/wdula3p5prluw7e/Kyushu+K11W++WIPv3.1+jan+25.rar/file



https://www.mediafire.com/file/31m5op9hkz19xkz/Kyushu_Q3W1++WIP+Jan+25.rar/file


new link

https://www.mediafire.com/file/31m5op9hkz19xkz/Kyushu_Q3W1__WIP_Jan_25.rar/file

Please let me know if it sorts the issue.

Dandolo513
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DONAGHY

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #33 on: January 26, 2023, 02:02:31 AM »

loverly wee plane but your new mod folders wont show in latest bat hot fix4  the previous mods d o many thanks for plane s don :( :(
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Dandolo513

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #34 on: January 26, 2023, 02:28:44 AM »

hallo Donaghy,
i understand. I am very happy that my Shiun and Saiun have been included on BAT 4.2.2.

I wuold like to have also Ki 70  Clara , Q1W1 Tokai and these new.

But , for now it is enough that them are a pleasure for the Community.

Best regards.

Dandolo513
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Piotrek1

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Re: Kyushu Nankai Q3W1 and Shiragiku K11W1 K11W2
« Reply #35 on: January 26, 2023, 10:16:01 AM »

Hello Dandolo, problem solved :), I appreciate your hard work, Thank you again to the whole team 8),

@Frankiek
Thank you for your suggestions, for this aircraft this mod is required,

Best Regards,
Piotrek
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