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Author Topic: Ki-43-Ia and -Ib new tube sight  (Read 2305 times)

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WxTech

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Re: Ki-43-Ia and -Ib new tube sight
« Reply #12 on: November 10, 2022, 10:15:16 AM »

RABIZO,
I figured you would quickly get around to tweaking the CAMERA hook position!  ;)

For other players not having a head tracker, they could copy your values if they also want the reticle to be nicely centered when looking straight ahead.

I'm curious to know if your head tracker is set up so that you can easily lean forward closer to the sight. Because having the tracker setting for the Z axis (forward/backward axis) correctly set up makes using sights like this--and the reflector sights--so much better and more realistic. That's because the real pilot typically could lean his head far enough toward the sight in order to see the full sight picture.

I note that almost all YouTubers making Il-2 '46 videos seem content to remain leaning practically all the way back in their virtual seat, with their virtual head almost glued to the headrest or bulkhead. This is too bad, for it often significantly limits:

- The ability to see a full sight picture.
- The ability to see over the cowling.
- The ability to see toward the rear.
- The ability to see around more prominent canopy framing.

In short, situational awareness and gunnery are compromised when one does not fully exploit the full range of virtual head movement in the cockpit.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Dandolo513

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Re: Ki-43-Ia and -Ib new tube sight
« Reply #13 on: November 10, 2022, 10:47:29 AM »

Hallo, it could be possible to have this mod for another plane?
Best regards.
Dandolo513

I do want to incorporate this kind of treatment for other planes, as time allows. A number of projects are always occupying me at any given time.

Did you have a particular cockpit in mind?

Well i think about KI 70
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RABIZO

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Re: Ki-43-Ia and -Ib new tube sight
« Reply #14 on: November 11, 2022, 09:55:13 PM »

"WxTech" Thank you always.

Move your head back and forth to get closer to the sight
I'm changing the settings of "TrackIR5".
At the same time, we are also trying to bring it closer by selecting the key.
I would like to change it so that it is a slightly earlier viewpoint than this screenshot.
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WxTech

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Re: Ki-43-Ia and -Ib new tube sight
« Reply #15 on: November 11, 2022, 11:42:40 PM »

RABIZO,
Were you asking me for some suggestion? I'm not certain if you were.

When using the forward/backward capability with TrackIR, you will know when you hit the limit of motion imposed by the game because there is a hard stop beyond which past you cannot go. In the same way that you will hit the limits when leaning to the side (you can't push your viewpoint through the canopy perspex.)

The game sets very definite limits to how far your virtual head can move in all 3 axes. Larger cockpits generally permit a somewhat larger range. No matter what you do with the TrackIR settings you cannot exceed this.

What you will be trying to achieve when adjusting the various axis curves and sensitivities is a balance between accuracy of panning and translation against speed of action. Looking at just the Z axis (leaning forward/backward) for the moment, you want this: To be able to reach the game limits of motion without having to lean too far in your chair, while at the same time this in-game movement is not occurring too easily, the movement not being too large for a small amount of your own head movement.

In my own setup, where my hat clip reflector is no farther than 50cm from the camera, my Z-axis virtual motion occurs at a rate 15X larger than my physical movement. That is, if I lean my head forward 1cm, the in-game motion is 15cm.  Now, there is another global sensitivity control that can modify this. And it seems that Il-2 might not necessarily replicate the same scaling anyway. The bottom line is that you must adjust things for your own situation, settling on what feels right. But you should always be able to easily reach the 6dof limits on all axes of movement.
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RABIZO

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Re: Ki-43-Ia and -Ib new tube sight
« Reply #16 on: November 12, 2022, 05:13:29 AM »

"WxTech" Thanks for the advice.

I changed the numbers a little assuming the production of the video.
"0 -1 0 1 0 0 0 0 1 0.0 0.370 0.680 //camera"
I feel like it moved a little further forward than what I set last time.
Rear visibility is also good. In addition, you can express a wide range of scenery in flight.
Then I started replacing the instrument panel screws and correcting the Japanese.


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WxTech

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Re: Ki-43-Ia and -Ib new tube sight
« Reply #17 on: November 12, 2022, 09:02:56 AM »

RABIZO,
Yes, by changing the second last value fron 0.4 to 0.37 you have moved the viewpoint 3cm farther forward. As my little notation of "L B U" indicates, the "B" means that increasing that second last figure moves the viewpoint Back. Therefore decreasing the value, as you did here, you are moving the viewpoint forward.

At this distance from the sight, 3cm makes for a pretty subtle change.

I imagine that you are forced to use the 'gunsight view' if you desire to see the full field of view through the sight
That's OK, but it looks less natural than leaning in to the sight like the pilot would in reality, having the freedom always to move about so as to peer past the sight's edge, and make other natural movements. The 'gunsight view' is much more constraining in that it keeps your head in one place, although it does afford a limited amount of lateral translation left-right and up-down as you pan your head.

I'm curious to know why you prefer this more rearward point of view. Because I find it puzzling that a head tracker user would impose upon himself a more limited viewing position. If for no other reason that it is often incorrect.

The stock positioning was often motivated by the desire to minimize the visibility of such things as gaps on the cowling (where there was no in-cockpit version of the visible part of the cowling, thus resulting in part of it being not always covered by the external model's skin.) To this end, a point of view that was farther aft, as well as set low down, would be something of a norm. The lower down position also resulted in the not uncommon too-low placement of the gun sight.

Whenever we look at historical photos, we often see the pilot seated in an attitude of more leaning forward than we see him sitting with back straight, let alone reclining like our stock pilot models do, looking for all the world like some dude with his car seat set almost to the sleep position.  😀  indeed, the new 3D pilot models Ranwers is pumping out look so much better in this respect. The parachute is a major contributor to this sitting position and attitude. I suppose that for those pilots who declined a parachute out of adherence to the code of Bushido might be exceptions, but then some other padding might well have been required in order to be sure of reaching the pedals, manipulating controls, and just being able to see outside.

Once I got round to modding cockpits in 2015, I would often lift the sight and the viewpoint to a more correct height, and shift the viewpoint farther forward. Even if this revealed more of the unsightly gaps inside or outside the cockpit, it did not deter me from obtaining a more realistic, more advantageous view. Because situational awareness in combat is all-important. Therefore why settle for an unnecessary, artificial imposition?

It really astonishes me when I watch YT videos where the point of view is egregiously limited. A good example would be those from inside the Tempest (and other planes using this same cockpit.) The stock viewpoint has the pilot's virtual head almost melded partially with that massive armor plate, restricting the view to barely past the 3:00-9:00 line. With a simple adjustment to a more realistic forward position, at a stroke the view aft could extend another 45 degrees. And with the combination of further leaning forward as well as to the side, the view angle would expand farther. How one can be satisfied to remain blind in almost the entirety of the rear hemisphere baffles me.

I'm not trying to beat anyone over the head with my opinions. ;) I'm just expressing my amazement at what players are willing to accept in regards to unnecessary restriction on the outside view in a compat simulator.

Cheers!
Glenn
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RABIZO

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Re: Ki-43-Ia and -Ib new tube sight
« Reply #18 on: November 12, 2022, 05:32:16 PM »

"WxTech" Thank you as always.
Your advice seems to open up new worlds.

The reason I keep away from my sight is to widen my field of vision and spot enemy planes as early as possible.
Also, my guess is that video viewers don't want a narrow field of view close to the sight.
I also like videos with a wide field of view.
However, at that moment, I think it was a new technique to include the image in the sight.
The operation is complicated, but I'm thinking of incorporating it.
I want to experiment with different distances between the sight and the head.

In actual operation, I think that you will put your chin on the cushion and look into the sight.
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WxTech

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Re: Ki-43-Ia and -Ib new tube sight
« Reply #19 on: November 12, 2022, 05:45:02 PM »

Moving nearer to the sight, either by leaning forward or by hitting the 'gunsight view' key, does not alter the field of view. Yes, things that you get closer to, such as the near end of the sight, instrument panel and canopy frame bars, will appear larger on screen, thus blocking a bit more of the scenery beyond. But the angular field of view remains constant, unless you select a different value (such as 30 degrees, 60 degrees, 90 degrees, etc.)

The great advantage of the 6dof capability of TrackIR, when the various axis sensitivities are set so that you can easily move about over the full range of position permitted in the cockpit,  is that the various obstructors can easily be seen around and past by simply moving your head a little. The larger screen size of these obstructors, by virtue of moving nearer to them, poses no impediment to seeing what's going on outside the cockpit. Indeed, when expoiting the fill range of virtual movement, you are always able to obtain an increased range of view angles of the outside world. Full 6dof movement is always superior.
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