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Author Topic: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)  (Read 9779 times)

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Dreamk

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #24 on: November 05, 2022, 12:04:00 PM »

Quote
For all Ju-52, you can't see through the portholes that are on the opposite side
Yes it's normal, both cargo doors and left rear door open at the same time. Or do I misunderstand what you want to describe?

Ju52/3MG5E panel
Yes it is this very bug that annoyed me on the land based Junkers. I had to import the G4e_Panel.msh file and move rearwards by a couple of millimeters the instruments bitmaps as they collided with the  panelboard mesh. Then re-export the mesh.
I have  a strong feeling that it is related to the conf.ini:
Personally I use DirectX in my conf ini (The image is better and crisper I feel) but if I  change to Open GL the panel is seen almost normally (but the lines are grosser and definition of the image is lower).
It's the reason why I posted also the original mesh in the first post for those get this bug on the landplane version of my mod (= those who use Open GL I presume).
I have a strong feeling that the widely spoken of (on this forum) superiority of GL is due to the fact that it is able to discriminate between polygons having a really minimal decalage between then, while DirectX is less tolerant - though my personal opinion is that DirectX gives a better rendering of the game.
I'll address this bug when I get to the Seaplane version.

This is the G5 seaplane panel with Direct X


and this is this same panel with Open GL







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Dreamk

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #25 on: November 05, 2022, 12:31:36 PM »

SC250 bombload of the G4E
Copy this in your !Ju52new/cod subfolder over the current file
 https://www.mediafire.com/file/a6se4yhthv1qtlq/1392104598/file

This will correct the artefact of a protruding first bomb (in fact the 6th one over the 1st)
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Dreamk

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #26 on: November 05, 2022, 02:41:11 PM »

G6E engines default skin bug:
Copy this to your !Ju52new/3Do/Plane/Ju-52_3mg4e subfolder
It will replace the current default skin folders G6E_winter & G6E_summer
https://www.mediafire.com/file/y0yi2o58pffyjmp/G6E+default+skins+corrections.7z/file
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gilles64

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #27 on: November 05, 2022, 04:51:21 PM »

Quote
For all Ju-52, you can't see through the portholes that are on the opposite side
Yes it's normal, both cargo doors and left rear door open at the same time. Or do I misunderstand what you want to describe?

I have  a strong feeling that it is related to the conf.ini:
Personally I use DirectX in my conf ini (The image is better and crisper I feel) but if I  change to Open GL the panel is seen almost normally (but the lines are grosser and definition of the image is lower).
It's the reason why I posted also the original mesh in the first post for those get this bug on the landplane version of my mod (= those who use Open GL I presume).

I'll address this bug when I get to the Seaplane version.

 ;D Thank you for the clear and precise explanations my dear Dreamk. ;)

Since the time we see everything you do to improve this game... for my part, all your weapons packs are marvelous and
have long been integrated into my game!! 8)

We see all your passion with this new project!! ;D

BIG THANK YOU for  ALL the fixes above...and everything to come!! ;D

Greetings,

Gilles
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gilles64

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #28 on: November 05, 2022, 06:17:15 PM »

...to complete air.ini and weapons.properties in the first post.

Plane.properties:
Code: [Select]
Ju-52/3mg3e          Ju 52/3mg3e, 1935
Ju-52/3mg4e          Ju 52/3mg4e, 1937
Ju-52/3mg5e          Ju 52/3mg5e, 1939
Ju-52/3mg6e          Ju 52/3mg6e, 1940
Ju-52/3mg7e          Ju 52/3mg7e, 1941
Ju-52/3mg10e         Ju 52/3mg10e, 1942
Toucan               Amiot AAC-1 Toucan, 1944

Greetings,

Gilles
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Dreamk

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #29 on: November 06, 2022, 01:33:31 AM »

Guys there is something strange:
After the comments by Andrey and Vampire pilot, I tested the mod in my own BAT installation (usually I do not use BAT but 413 Modact, I find that BAT has become too heavy and space consuming).
My BAT installation is still the 3.6.2 BLITZ.
The mod runs smoothly, including the new Gui.
This means that something has happened in BAT between 3.6 and 4.2 that causes conflict.
Can someone post a classdump of the classes of 4.2  (in the Superschool the classdumped class are still the Blue Edge 4.13 version of BAT) so I can try and see what's happening.
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Piotrek1

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #30 on: November 06, 2022, 08:05:11 AM »

Hi Dreamk, first of all your whole Tante-Ju package is amazing, I have always dreamed of a shooter in the glass dome above the pilot and of the Ju-52 on the skids, I also like the new types of Ju-52 and the weapons you equipped them with.
I didn't have time to test all types of aircraft, but here's what I observed:

Ju-52 3mg4e - after the first hit on the plane, belly gunner protrudes from the plane,



Ju-52/3mg7e & mg10e - (no big deal) the side gunner after killing protrudes slightly outside the aircraft,


Ju-52/3mg10e (and 3mg7e) - the plane after shooting down and hitting the ground does not always explode most often only partially disintegrates, collapsing into the ground,


can anyone confirm my observations? (Vp modpack)

Note: anyone who uses mod _AerialChutes should copy the 1392104598 file from the cod folder in ! Ju52new and replace the older one in the folder mentioned above, unless the folder structure in its game is different :P.

Sorry for my English.

Best Regards,
Piotrek
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dsawan

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #31 on: November 07, 2022, 12:47:57 AM »

I noticed some flashing in the cockpit on some models. I run a 4.2.1 BAT version

Same with the guages missing but I have to test soem more





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dsawan

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #32 on: November 07, 2022, 12:49:38 AM »





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dsawan

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #33 on: November 07, 2022, 01:26:13 AM »

Tried changing from direct x to open gl, no go wityh the guages. Only one that works is the seaplane. The others dont show.
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Dreamk

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #34 on: November 07, 2022, 02:46:43 AM »

Panel gauges:
If you use Direct X the mod's panel is OK but the G5 panel troublesome (I have not yet touched the seaplane)
If you use Open GL its the opposite - then this fix from the first post will help you.
Quote
If you have problems with the display of the cockpit panel, try to copy these files over of those present in the Cockpit/Ju-52-3MG4E folder.
https://www.mediafire.com/file/d9ug7r9ep4qc5c7/G4e_Panel.msh/file
https://www.mediafire.com/file/9o5ip5qjpuonse7/hier.him/file

Wounded Belly Turret Gunner:
That's funny. The wounded Pilot is correctly attached to the Turret2A and is supposed to disappear when this turret disappears. I'll try and see what's happening

Waist gunners protruding
I know - I put "full height gunners" there and their knees and legs protrude when the gun moves at certain angles. I'll replace them with "half gunners" this will do the trick as however only the upper part of their body is seen.

Crash bug
The only thing I can find is that I forgot to correct the name of the engines collision in the hier.him
Try changing at the appropriate places:
CollisionObject Engine1_D0   with CollisionObject xengine1
CollisionObject Engine2_D0   with CollisionObject xengine2
CollisionObject Engine3_D0   with CollisionObject xengine3
and report of this solves the problem.
I changed the collisions name in all the meshes but I forgot that they are also present in the Hier.him

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Piotrek1

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Re: Ju52 Family (G3E, G4E, G6E, G7E, G10E, AA1C toucan)
« Reply #35 on: November 07, 2022, 12:15:43 PM »

I think I made a mistake, nothing has changed, are these entries correct?

Quote
[Engine1_D0]
Mesh Engine1_D0
Parent WingLIn_D0
Separable
Attaching 1 0 0 0 1 0 0 0 1 -4.08285 -2.12758 -0.0732535
CollisionObject xengine1
CollisionObject xoil1a
CollisionObject xoil1b
CollisionObject .xxeng1base
CollisionObject .xxeng1cyls

[Engine2_D0]
Mesh Engine2_D0
Parent cf_D0
Separable
Attaching 1 0 0 0 1 0 0 0 1 0.0781474 -8.15335 -0.371725
CollisionObject xengine2
CollisionObject .xxeng2base
CollisionObject .xxeng2cyls

[Engine3_D0]
Mesh Engine3_D0
Parent wingrin_d0
Separable
Attaching 1 0 0 0 1 0 0 0 1 4.08167 -2.12758 -0.0732535
CollisionObject xengine3
CollisionObject xoil3a
CollisionObject xoil3b
CollisionObject .xxeng3base
CollisionObject .xxeng3cyls
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