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Author Topic: New 3D For BP Defiant  (Read 7197 times)

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herbarnold99

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Re: New 3D For BP Defiant
« Reply #60 on: October 20, 2022, 12:00:52 PM »

Works great in 4.12/5.3 now! Thanks Kelso for this terrific, long-awaited aircraft!

Cheers
Herb
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Kelso

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Re: New 3D For BP Defiant
« Reply #61 on: October 20, 2022, 12:22:14 PM »

Thanks Kelso for this terrific, long-awaited aircraft!
A little explanation ... My role was basically limited to coordinating the project and attracting others to it. I did something there, but my merits in this field are small. The original author of the mod doesn't even know who it is. Then 101tfs imported a new / good 3d model. And that's where my adventure with Defiant began. Together with Ranwers, we improved and improved what we could. Finally, Storebror joined in, recreating the realistic behavior of the gunner's turret and making 3d modifications to make the plane more attractive. So if thanks go to all the team mentioned here.
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herbarnold99

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Re: New 3D For BP Defiant
« Reply #62 on: October 20, 2022, 10:49:25 PM »

Many thanks also to 101tfs, Ranwers, Storebror and all other team members! This subject has been one of the last "forgotten" operational types of WWII. I think many have just been quietly hoping for years, as I have, that it could be achieved. The improved AI really just puts icing on the cake! Much appreciated!
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Yaro59

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Re: New 3D For BP Defiant
« Reply #63 on: October 20, 2022, 11:04:05 PM »

Many thanks also to 101tfs, Ranwers, Storebror and all other team members! This subject has been one of the last "forgotten" operational types of WWII. I think many have just been quietly hoping for years, as I have, that it could be achieved. The improved AI really just puts icing on the cake! Much appreciated!
I completely agree with this. I would only add that everyone deserves respect and gratitude from us for doing the work on this plane. Kelso, it doesn't matter who did more and who did less. It's good that you had the desire, idea and time to devote to this work.
I think it all started here:
https://www.sas1946.com/main/index.php/topic,69387.0.html
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Mick

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Re: New 3D For BP Defiant
« Reply #64 on: October 21, 2022, 01:34:37 AM »

... yep, you are right, Yaro, congrats to ALL involved ...!  ;)

I was wondering how in hell could the gunner get inside his turret, well now I know ...  8)

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SAS~Storebror

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Re: New 3D For BP Defiant
« Reply #65 on: October 21, 2022, 07:38:42 AM »

There's a hatch in the bottom of the fuselage, too.

"When installed in the turret either via a step into the turret's rear doors, or through the hatch in the bottom of the fuse lage, the gunner would plug himself in, so to speak, to enable his own supply of oxygen and radio communication with the pilot."
"Due to the confined space of the turret, the gunner was not able to wear the conventional parachute as worn by other crews. Space was available in the rear of the fuselage to store the gunner's parachute but there was little possibility that the gunner could leave the turret, put on the parachute and still manage to exit with this through the escape hatch provided in the floor of the fuselage. To alleviate some of these problems, a parasuit was designed for the Defiant gunners. This could be worn by the gunner while in the turret and he could escape via the turret doors. The suit itself could be inflated if having to bale out over water.
As well as the dying gunner having to train and switch the guns if the position was reversed, the dying pilot had to lower the undercarriage before expiring! This was because the rear VHF aerial was in the belly and retracted automatically when the wheels were lowered. If still extended it speared the gunner if he exited by the bottom hatch!
Consequently, the fuselage escape hatch tended to be used mainly by the ground crews when servicing the turret while the aircraft was back at base."
(From Mark Ansell's "Boulton Paul Defiant - Technical details and history of the famous British fighter" ISBN 83-89450-19-4)

"Gunners also had standing instructions to have the guns to the rear when landing at night in order to deal with possible German intruders in the Circuit, However, very few did so because in those conditions both gunner's exits were blocked."
(Colin Bryant)

"... the guns were automatically cut out when spanning the tailplane or prop. If the gunner was killed it was supposed to be his last despairing action to turn the guns forward and elevate them 19 degrees. This cleared the prop and he could transfer the firing me chanism to the pilot by a switch. No one ever told me, however, how I was expected to aim them."
(Colin Bryant)

]cheers[
Mike
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Don't split your mentality without thinking twice.

Mick

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Re: New 3D For BP Defiant
« Reply #66 on: October 21, 2022, 08:21:10 AM »

... many THX for these details ...!  ;)

... poor Defiant gunner, very few possibilities of bailing out more or less safely ...!  ::(
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Yaro59

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Re: New 3D For BP Defiant
« Reply #67 on: October 21, 2022, 09:56:43 AM »

Thank you Storebror
Very interesting details. Probably not many wanted to become a gunner in Defiant, yet they flew.
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Hubberranz

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Re: New 3D For BP Defiant
« Reply #68 on: October 22, 2022, 06:49:24 PM »

Works great in 4.12/5.3 now! Thanks Kelso for this terrific, long-awaited aircraft!
+1     ;D

Flight report log of concern:
log player as pilot; auto gunner + default turret. Off runway landing caused the smoke trail.
Code: [Select]
[11:33:50 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:33:50 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[11:33:58 PM] ERROR file: File users/mitsuko/Icons not found
[11:33:58 PM] Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[11:33:59 PM] warning: no files : music/takeoff
[11:34:26 PM] WARNING: HW Shadows not works on mesh with scaling
[11:34:26 PM] WARNING: HW Shadows not works on mesh with scaling
... similar lines/ THOUSANDS more of them here...     <---------------------------------------------------
[11:34:50 PM] WARNING: HW Shadows not works on mesh with scaling
[11:34:50 PM] WARNING: HW Shadows not works on mesh with scaling
[11:35:02 PM] exception at <83>
[11:35:02 PM]
[11:35:19 PM] warning: no files : music/inflight
[11:45:05 PM] exception at <83> <----.. IS Not Defiant related, but new to me !
[11:45:05 PM]
[11:45:08 PM] exception at <83> <----  update: benitomuso's Cockpit Sound Effects ; I now disabled this due to incompatibility with listening to my RADIO stations ( =  [4:09:47 AM] java.lang.OutOfMemoryError  ).
[11:45:08 PM]
[11:45:14 PM] exception at <83> <--- https://www.sas1946.com/main/index.php/topic,48628.msg583439.html#msg583439
[11:45:14 PM]
[11:45:14 PM] exception at <83>
[11:45:14 PM]
[11:45:16 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[11:45:16 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:21 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:22 PM] WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 28 was clamped to (1 .. 2)
[11:45:23 PM] warning: no files : music/takeoff
[Oct 22, 2022 11:45:37 PM] -------------- END log session -------------
HERE-ON, NO such CONCERNS:
log autopilot flight; player-gunner on auto; passive passenger; turret default.
Code: [Select]
[10:55:26 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:55:26 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:55:32 PM] ERROR file: File users/mitsuko/Icons not found
[10:55:32 PM] Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[10:55:33 PM] warning: no files : music/takeoff
[10:55:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret2B_D0'
[10:55:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret3A_D0'
[10:55:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret3B_D0'
[10:55:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret3B2_D0'
[10:56:51 PM] warning: no files : music/inflight
[11:07:06 PM] warning: no files : music/takeoff
[Oct 22, 2022 11:07:20 PM] -------------- END log session -------------
log autopilot; active player gunner; turret default; ext.views at times; FIRE,FIRE,FIRE; spent all ammo; few tail hits.(my bad).
Code: [Select]
[11:12:32 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[11:12:32 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[11:12:38 PM] ERROR file: File users/mitsuko/Icons not found
[11:12:38 PM] Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[11:12:39 PM] warning: no files : music/takeoff
[11:12:46 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret2B_D0'
[11:12:46 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret3A_D0'
[11:12:46 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret3B_D0'
[11:12:46 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret3B2_D0'
[11:13:55 PM] warning: no files : music/inflight
[11:22:48 PM] exception at <83>       <----------- ???? Not Defiant related but what did that recently ? Mission is extra simple!
[11:22:48 PM]
[11:24:13 PM] warning: no files : music/takeoff
[Oct 22, 2022 11:24:32 PM] -------------- END log session -------------
log  turret set on disable; Autopilot; ; gunner auto and not auto; no firing tried, just all around views.
Code: [Select]
[10:35:37 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:35:37 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:35:50 PM] ERROR file: File users/mitsuko/Icons not found
[10:35:50 PM] Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[10:35:50 PM] warning: no files : music/takeoff
[10:36:13 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret2B_D0'
[10:36:13 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret3A_D0'
[10:36:13 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret3B_D0'
[10:36:13 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Turret3B2_D0'
[10:36:48 PM] warning: no files : music/inflight
[10:47:04 PM] warning: no files : music/takeoff
[Oct 22, 2022 10:47:30 PM] -------------- END log session -------------
..last three reports are very normal. Did not continue log testings with full piloted flights,
piloted flights being way too heavy with their logs.
Previously, did had a game crash issue, although not certain if Defiant was the actual cause...
Code: [Select]
[12:23:59 PM] java.lang.NullPointerException
[12:26:06 PM] java.lang.OutOfMemoryError
[12:26:06 PM] <<no stack trace available>>
..that made me uprade     to    ! SAS   Common Utils_v 1,13                from   v1,12.
Note all the above 4 logs were done with v 1,13, ..as tests concerning this issue.
412,2 SAS 5.3             Defiant v1,3,   W/O pilots mod.
BoB

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Mixx

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Re: New 3D For BP Defiant
« Reply #69 on: October 23, 2022, 04:44:14 AM »

Gorgeous model Defiant!
 The pilot's cockpit and gunner's turret are superbly made!
Many thanks for the great work 101tfs, Kelso, Ranwers, Storebror and all other team members!
Very nice plane!

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