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Author Topic: Edlor - de Havilland Canada DHC-6 Twin Otter  (Read 822 times)

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Bison_M

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Edlor - de Havilland Canada DHC-6 Twin Otter
« on: August 05, 2022, 04:40:54 AM »

First and foremost: Thanks to Edlor and his family(c).











An Edlor's legacy and tribute. Thank you man !(c)

We tried with the Mission_Bug to continue working on the Otter to the best of our ability.
There was an idea to make it not only on floats but also on wheels.
Pete kindly agreed to help me and made the slots and made the main landing gear legs in the 3D Editor.
I took the liberty of adding landing gear/wheels and brake pads from a Cessna-174 also made by Edlor.
Loadouts, clips and hooks have been changed, navigation lights and landing lights have been added.
And so far, for lack of a better option, an ersatz cockpit from the DC-3 adapted to the Otter has been installed.
While unskinable and there is no DM.

Link:

https://www.mediafire.com/file/1icomcfnzvbonb3/DHC6_Otter_sea_and_land_WIP.7z/file

air.ini:
 
DHC6L                 air.DHC6L                  1         usa01 SUMMER
DHC6W                 air.DHC6W                  1         usa01 SUMMER

plane.ru properties:

DHC6L      DHC-6 Twin Otter, 1966
DHC6W      DHC-6W Twin Otter, 1966

At this stage, Pete and I have done everything possible to the best of our ability.
We hope that someone will continue this work further.

Best wishes.

Mission_bug and Bison_M

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ZtheE Studios

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Re: Edlor - Havilland Canada DHC-6 Twin Otter
« Reply #1 on: August 05, 2022, 04:44:24 AM »

She looks beautiful Mr Bison  :o
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BlackAce7727

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Re: Edlor - Havilland Canada DHC-6 Twin Otter
« Reply #2 on: August 05, 2022, 01:34:33 PM »

Fantastic stuff! Nice to see another later aircraft introduced! 8)

Best regards,
BlackAce
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ZtheE Studios

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #3 on: August 05, 2022, 05:38:11 PM »




Is there a .bmp file available that I could use to make some skins?
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Bison_M

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #4 on: Yesterday at 12:37:01 AM »

Is there a .bmp file available that I could use to make some skins?
Hello.
I pointed out in the first post that the "Otter' is not skinable.
In 3Do there is a directory - Textures, there are TGA files - they are now skin.

Best wishes.
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MADMICK71

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #5 on: Yesterday at 01:04:35 AM »


Thank you.

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ZtheE Studios

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #6 on: Yesterday at 01:12:41 AM »

Is there a .bmp file available that I could use to make some skins?
Hello.
I pointed out in the first post that the "Otter' is not skinable.
In 3Do there is a directory - Textures, there are TGA files - they are now skin.

Best wishes.

I must of skimmed over that part, my fault.
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Mission_bug

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #7 on: Yesterday at 02:46:31 AM »

Hello guys, this was originally made for a different sim and unfortunately the actual aircraft uses at least six textures just for the fuselage and wings :o
A few more do the pilot, wheels and floats so as it is the aircraft cannot be skinned unless someone wants to make a set of templates for each of those
skins, quite a feat that I doubt anyone would want to undertake.  Not sure where Edlor found the aircraft but as far as I know there was no mention of the templates being with the plane so sadly we are stuck with what we have.

Could it be re-mapped?

It might be possible to shrink each texture and incorporate them all into one texture, however, you will then need to take the original mapping of the part and try to fit it into the new texture, that means taking every part into your 3d program and opening up the parts map to place it in a new position, again quite a task.

Failing that you could completely re-map the existing meshes as though you were making the model in the first place and create a skin that way, again, all the parts would need to be re-done!

Besides the above we do not know what the original author who's model this was specified we could do with it when Edlor asked for permission to use it so it might be he/she would not want us to do that kind of work to the original but use as is.  Even making the changes we have could go against that but as they do not really alter the overall model hopefully it is okay.

So far the only thing I have altered was the strut for the fuselage wheels, that is the existing part for the floats but I pulled in the vertices at one end to make it for the wheeled version and altered the orientation slightly before deleting anything else that was not needed.  I was going to re-map it but there was no room on the float texture so it gets its colour from the same place as before on the template:

Here you see the original undercarriage, I was going to remove the red part but went in a different way, these are images I originally emailed
to Alex so at the time I was mulling over what could be done and experimenting:



This shows what I reduced to make the new strut:



All the other undercarriage parts removed to give us the new wheeled undercarriage:




Take care and be safe.

Wishing you all the very best, Pete. ;D
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Hubberranz

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #8 on: Yesterday at 12:38:00 PM »

Upmost thank you sir from my region of the world !

This is the most appreciate tribute for Edlor !  :angel:
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oldschoolie

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #9 on: Yesterday at 02:08:58 PM »

Great piece of work..a real charmer. Thank you.
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dsawan

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #10 on: Today at 12:12:13 AM »

I know this is wip, but installed and they crash the game. get 3do error message. I tried putting edlors riginal model and that crashes too. I use bat 4.2.1 modded.
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dsawan

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #11 on: Today at 12:33:30 AM »

hi again, tested in 4.2 modded and it works.uses the old pit.
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