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Author Topic: .Mat  (Read 173 times)

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AirShark

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.Mat
« on: August 05, 2022, 03:59:12 AM »

is it possible to open .mat files without matlab, is there any community tools for modding ?
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Epervier

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Re: .Mat
« Reply #1 on: August 05, 2022, 04:26:32 AM »

Any text editor... Notepad (Windows)... Notepad 2 (better)...
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AirShark

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Re: .Mat
« Reply #2 on: August 05, 2022, 04:37:03 AM »

Any text editor... Notepad (Windows)... Notepad 2 (better)...
oh thanks i thought they are compiled files lol  :P
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Quietman

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Re: .Mat
« Reply #3 on: Yesterday at 06:52:39 AM »

Developers will use different extensions on text files to keep windows from doing something screwy and to make sure the game is the default loader, not notepad. It's always worth trying notepad first on a file with a different extension name to see if it's compiled or not.

The way WinDoze works, if you double click on the file, it'll make you "think" it may be a hex file because it will say there's no associated program. Hence, why you open notepad and give it a try rather than double clicking on the file.
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Epervier

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Re: .Mat
« Reply #4 on: Yesterday at 10:39:04 AM »

Files with the following extensions can be associated with Notepad (NotePad2 is much better).
These are "standard" text files.
- eff
- mat
- ini
- properties
- prs
- sim
- him
- txl

And I must forget some!

A special feature for "msh" files.
These files are "binary" when they concern "stock" objects.
They can be converted into text files with MeshViewer, for example.
Otherwise in the Mods, they are mostly text files.

Another special feature in IL-2 concerns the "tga" image files.
They are not in "standard" format.
To convert them you only need "ViewIMF v1".

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