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Author Topic: Class file not appearing to fully link with the 3do files.  (Read 774 times)

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redbaron96

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Class file not appearing to fully link with the 3do files.
« on: June 26, 2022, 02:31:36 PM »

Beta mod text of the GO-229 class file.
I am attempting to create a beta mod of the Go-229A3NJ class file, that I can use to create a new aircraft based on it, experimenting with a new FM/weapons.

Beta File text.
Code: [Select]
package com.maddox.il2.objects.air;

import com.maddox.JGP.Point3d;
import com.maddox.JGP.Tuple3d;
import com.maddox.il2.ai.*;
import com.maddox.il2.ai.air.Maneuver;
import com.maddox.il2.ai.air.Pilot;
import com.maddox.il2.engine.*;
import com.maddox.il2.fm.*;
import com.maddox.il2.game.*;
import com.maddox.il2.objects.bridges.BridgeSegment;
import com.maddox.il2.objects.humans.Soldier;
import com.maddox.il2.objects.sounds.Voice;
import com.maddox.il2.objects.weapons.*;
import com.maddox.rts.*;
import java.io.IOException;
import java.io.PrintStream;
import com.maddox.rts.Finger;
import com.maddox.rts.Property;
import com.maddox.util.HashMapInt;
import java.util.ArrayList;

// Referenced classes of package com.maddox.il2.objects.air:
//            GO_229, PaintSchemeFMPar05, TypeFighterAceMaker, TypeBNZFighter,
//            TypeX4Carrier, TypeStormovik, TypeRadarLiSN2Carrier, NetAircraft,
//            Aircraft

public class GO_229A3NJbeta extends GO_229
    implements TypeFighterAceMaker, TypeBNZFighter, TypeX4Carrier, TypeStormovik, TypeRadarLiSN2Carrier
{

    public GO_229A3NJbeta()
    {
        radarGain = 50;
        radarMode = 0;
        tX4Prev = 0L;
        deltaAzimuth = 0.0F;
        deltaTangage = 0.0F;
        X4check = false;
        missilesList = new ArrayList();
        homing = false;
        X7 = false;
        IR = false;
        k14Mode = 0;
        k14WingspanType = 0;
        k14Distance = 200F;
        k14Auto = 0;
        k14IFFmode = 1;
    }

    public void onAircraftLoaded()
    {
        super.onAircraftLoaded();
        missilesList.clear();
        createMissilesList();
    }

    public void createMissilesList()
    {
        for(int i = 0; i < FM.CT.Weapons.length; i++)
            if(FM.CT.Weapons[i] != null)
            {
                for(int j = 0; j < FM.CT.Weapons[i].length; j++)
                    if(FM.CT.Weapons[i][j] instanceof RocketGunX4)
                    {
                        if((FM.CT.Weapons[i][j] instanceof RocketGunX4homing) || (FM.CT.Weapons[i][j] instanceof RocketGunX7homing))
                            homing = true;
                        if(FM.CT.Weapons[i][j] instanceof RocketGunX7)
                            X7 = true;
                        if(FM.CT.Weapons[i][j] instanceof RocketGunX4R)
                            IR = true;
                        missilesList.add(FM.CT.Weapons[i][j]);
                    }

            }

    }

    public void launchMsl()
    {
        if(missilesList.isEmpty())
        {
            return;
        } else
        {
            ((RocketGunX4)missilesList.remove(0)).shots(1);
            return;
        }
    }

    public void update(float f)
    {
        super.update(f);
        if(this == World.getPlayerAircraft())
            typeFighterAceMakerRangeFinder();
    }

    public void rareAction(float f, boolean flag)
    {
        super.rareAction(f, flag);
        if((FM instanceof RealFlightModel) && ((RealFlightModel)FM).isRealMode() || !flag || !(FM instanceof Pilot))
            return;
        if(missilesList.isEmpty())
            return;
        if(Time.current() > tX4Prev + (!homing && !IR ? 500L : 10000L))
        {
            Pilot pilot = (Pilot)FM;
            if((pilot.get_maneuver() == 27 || pilot.get_maneuver() == 62 || pilot.get_maneuver() == 63) && ((Maneuver) (pilot)).target != null)
            {
                Point3d point3d = new Point3d(((FlightModelMain) (((Maneuver) (pilot)).target)).Loc);
                point3d.sub(FM.Loc);
                FM.Or.transformInv(point3d);
                if(homing && !X7)
                {
                    if(pilot.get_maneuver() != 63 ? point3d.x > (FM.CT.Weapons[0][1].countBullets() <= 20 ? 350D : 800D) && point3d.x < 3500D + 500D * (double)FM.Skill : point3d.x > 7000D && point3d.x < 10000D || point3d.x > 350D && point3d.x < 9000D && World.Rnd().nextFloat() < 0.33F)
                    {
                        double d = Math.pow(point3d.x / 5000D, 2D) * 5000D;
                        if(point3d.y < d && point3d.y > -d && point3d.z < d && point3d.z > -d && (pilot.get_maneuver() != 63 || point3d.x < 7000D || point3d.y * 2D < point3d.x && point3d.y * 2D > -point3d.x && point3d.z * 2D < point3d.x && point3d.z * 2D > -point3d.x))
                        {
                            Orientation orientation2 = new Orientation();
                            Orientation orientation3 = new Orientation();
                            FM.getOrient(orientation2);
                            ((Maneuver) (pilot)).target.getOrient(orientation3);
                            float f3 = Math.abs(orientation2.getAzimut() - orientation3.getAzimut()) % 360F;
                            f3 = f3 <= 180F ? f3 : 360F - f3;
                            f3 = f3 <= 90F ? f3 : 180F - f3;
                            float f4 = Math.abs(orientation2.getTangage() - orientation3.getTangage()) % 360F;
                            f4 = f4 <= 180F ? f4 : 360F - f4;
                            f4 = f4 <= 90F ? f4 : 180F - f4;
                            double d2 = (point3d.x * (double)(5 - FM.Skill)) / (double)(((Maneuver) (pilot)).target.getSpeed() + 1.0F);
                            if((double)f3 < d2 && (double)f4 < d2)
                            {
                                launchMsl();
                                tX4Prev = Time.current();
                                Voice.speakAttackByRockets(this);
                            }
                        }
                    }
                } else
                if((pilot.get_maneuver() != 63 ? point3d.x > (FM.CT.Weapons[0][1].countBullets() <= 20 ? 350D : 800D) && point3d.x < 2000D + 1000D * (double)FM.Skill : point3d.x > 4000D && point3d.x < 5500D || point3d.x > 100D && point3d.x < 5000D && World.Rnd().nextFloat() < 0.33F) && (point3d.y * 1.5D < point3d.x && point3d.y * 1.5D > -point3d.x && point3d.z * 2D < point3d.x && point3d.z * 2D > -point3d.x))
                {
                    Orientation orientation = new Orientation();
                    Orientation orientation1 = new Orientation();
                    FM.getOrient(orientation);
                    ((Maneuver) (pilot)).target.getOrient(orientation1);
                    float f1 = Math.abs(orientation.getAzimut() - orientation1.getAzimut()) % 360F;
                    f1 = f1 <= 180F ? f1 : 360F - f1;
                    f1 = f1 <= 90F ? f1 : 180F - f1;
                    float f2 = Math.abs(orientation.getTangage() - orientation1.getTangage()) % 360F;
                    f2 = f2 <= 180F ? f2 : 360F - f2;
                    f2 = f2 <= 90F ? f2 : 180F - f2;
                    double d1 = (point3d.x * (4.5D - (double)FM.Skill)) / (double)(((Maneuver) (pilot)).target.getSpeed() + 1.0F);
                    if((double)f1 < d1 && (double)f2 < d1)
                    {
                        double d3 = FMMath.RAD2DEG(Math.atan(Math.sqrt(Math.pow(Math.tan(FMMath.DEG2RAD(f1)), 2D) + Math.pow(Math.tan(FMMath.DEG2RAD(f2)), 2D))));
                        com.maddox.JGP.Vector3d vector3d = ((Maneuver) (pilot)).target.getAccel();
                        double d4 = Math.sqrt(Math.pow(((Tuple3d) (vector3d)).x, 2D) + Math.pow(((Tuple3d) (vector3d)).y, 2D) + Math.pow(((Tuple3d) (vector3d)).z, 2D));
                        double d5 = (90D - d3) / (double)(9 + FM.Skill);
                        if(d4 < d5)
                        {
                            launchMsl();
                            tX4Prev = Time.current();
                            Voice.speakAttackByRockets(this);
                        }
                    }
                }
            } else
            if(pilot.get_maneuver() == 43 && ((Maneuver) (pilot)).target_ground != null && (X7 || !IR && !homing) && (!(((Maneuver) (pilot)).target_ground instanceof Soldier) && !(((Maneuver) (pilot)).target_ground instanceof BridgeSegment) || !homing))
            {
                Point3d point3d1 = new Point3d();
                ((Maneuver) (pilot)).target_ground.pos.getAbs(point3d1);
                point3d1.sub(FM.Loc);
                FM.Or.transformInv(point3d1);
                if(((Tuple3d) (point3d1)).x > 400D && ((Tuple3d) (point3d1)).x < (homing ? 4250D : IR ? 2250D : 1250D) + 250D * (double)FM.Skill)
                {
                    if(!homing || !IR)
                        point3d1.x /= 2 - FM.Skill / 3;
                    if(homing ? ((Tuple3d) (point3d1)).y * 5D < ((Tuple3d) (point3d1)).x && ((Tuple3d) (point3d1)).y * 5D > -((Tuple3d) (point3d1)).x && ((Tuple3d) (point3d1)).z * 5D < ((Tuple3d) (point3d1)).x && ((Tuple3d) (point3d1)).z * 5D > -((Tuple3d) (point3d1)).x : ((Tuple3d) (point3d1)).y < ((Tuple3d) (point3d1)).x && ((Tuple3d) (point3d1)).y > -((Tuple3d) (point3d1)).x && ((Tuple3d) (point3d1)).z * 1.5D < ((Tuple3d) (point3d1)).x && ((Tuple3d) (point3d1)).z * 2D > -((Tuple3d) (point3d1)).x)
                    {
                        launchMsl();
                        tX4Prev = Time.current();
                        Voice.speakAttackByRockets(this);
                    }
                }
            }
        }
    }

    public void typeX4CAdjAttitudePlus()
    {
        deltaTangage = 1.0F;
        radarGain += 10;
        if(radarGain > 100)
            radarGain = 100;
    }

    public void typeX4CAdjAttitudeMinus()
    {
        deltaTangage = -1F;
        radarGain -= 10;
        if(radarGain < 0)
            radarGain = 0;
    }

    public void typeX4CAdjSidePlus()
    {
        deltaAzimuth = 1.0F;
        if(X4check)
            X4check = false;
        else
        if((FM instanceof RealFlightModel) && ((RealFlightModel)FM).isRealMode())
            typeFighterAceMakerAdjSideslipPlus();
        radarMode++;
        if(radarMode > 1)
            radarMode = 0;
        typeFighterAceMakerAdjSideslipPlus();
    }

    public void typeX4CAdjSideMinus()
    {
        deltaAzimuth = -1F;
        if(X4check)
            X4check = false;
        else
        if((FM instanceof RealFlightModel) && ((RealFlightModel)FM).isRealMode())
            typeFighterAceMakerAdjSideslipMinus();
        radarMode--;
        if(radarMode < 0)
            radarMode = 1;
        typeFighterAceMakerAdjSideslipMinus();
    }

    public void typeX4CResetControls()
    {
        deltaAzimuth = deltaTangage = 0.0F;
        tX4Prev = Time.current();
        X4check = true;
        radarGain = 50;
    }

    public float typeX4CgetdeltaAzimuth()
    {
        return deltaAzimuth;
    }

    public float typeX4CgetdeltaTangage()
    {
        return deltaTangage;
    }

    public boolean typeFighterAceMakerToggleAutomation()
    {
        k14Auto++;
        if(k14Auto > 2)
            k14Auto = 0;
        k14Mode = k14Auto;
        HUD.log(AircraftHotKeys.hudLogWeaponId, "K14AceMakerMode" + k14Auto);
        return true;
    }

    public void typeFighterAceMakerAdjDistanceReset()
    {
    }

    public void typeFighterAceMakerAdjDistancePlus()
    {
        k14IFFmode++;
        if(k14IFFmode > 2)
            k14IFFmode = 0;
        HUD.log(AircraftHotKeys.hudLogWeaponId, "IFF " + k14IFFmodeStr[k14IFFmode]);
    }

    public void typeFighterAceMakerAdjDistanceMinus()
    {
        k14IFFmode--;
        if(k14IFFmode < 0)
            k14IFFmode = 2;
        HUD.log(AircraftHotKeys.hudLogWeaponId, "IFF " + k14IFFmodeStr[k14IFFmode]);
    }

    public void typeFighterAceMakerAdjSideslipReset()
    {
    }

    public void typeFighterAceMakerAdjSideslipPlus()
    {
        k14WingspanType--;
        if(k14WingspanType < 0)
            k14WingspanType = 0;
        HUD.log(AircraftHotKeys.hudLogWeaponId, "AskaniaWing" + k14WingspanType);
    }

    public void typeFighterAceMakerAdjSideslipMinus()
    {
        k14WingspanType++;
        if(k14WingspanType > 10)
            k14WingspanType = 10;
        HUD.log(AircraftHotKeys.hudLogWeaponId, "AskaniaWing" + k14WingspanType);
    }

    public void typeFighterAceMakerRangeFinder()
    {
        if(k14Auto == 0)
            return;
        if(k14IFFmode == 2)
        {
            if((trgt = Selector.look(true, false, Main3D.cur3D()._camera3D[Main3D.cur3D().getRenderIndx()], getArmy(), -1, this, false)) != null)
            {
                k14Mode = k14Auto;
                k14Distance = (float)pos.getAbsPoint().distance(trgt.pos.getAbsPoint());
                if(k14Distance > 800F)
                    k14Distance = 800F;
                else
                if(k14Distance < 100F)
                    k14Distance = 100F;
            } else
            {
                k14Mode = 0;
            }
        } else
        if((trgt = Selector.look(true, false, Main3D.cur3D()._camera3D[Main3D.cur3D().getRenderIndx()], -1, -1, this, false)) != null)
        {
            if(k14IFFmode == 1 && trgt.getArmy() == getOwner().getArmy())
            {
                k14Mode = 0;
            } else
            {
                k14Mode = k14Auto;
                k14Distance = (float)pos.getAbsPoint().distance(trgt.pos.getAbsPoint());
                if(k14Distance > 800F)
                    k14Distance = 800F;
                else
                if(k14Distance < 100F)
                    k14Distance = 100F;
            }
        } else
        {
            k14Mode = k14Auto;
        }
    }

    public void typeFighterAceMakerReplicateToNet(NetMsgGuaranted netmsgguaranted)
        throws IOException
    {
        netmsgguaranted.writeByte(k14Mode);
        netmsgguaranted.writeByte(k14WingspanType);
        netmsgguaranted.writeFloat(k14Distance);
    }

    public void typeFighterAceMakerReplicateFromNet(NetMsgInput netmsginput)
        throws IOException
    {
        k14Mode = netmsginput.readByte();
        k14WingspanType = netmsginput.readByte();
        k14Distance = netmsginput.readFloat();
    }

    public void setCurPilot(int i)
    {
        System.out.println("### Attempt to set Pilot Index on single crew plane!!! ###");
    }

    public int getCurPilot()
    {
        return 1;
    }

    public int getRadarGain()
    {
        return radarGain;
    }

    public int getRadarMode()
    {
        return radarMode;
    }

    static Class _mthclass$(String s)
    {
        try
        {
            return Class.forName(s);
        }
        catch(ClassNotFoundException classnotfoundexception)
        {
            throw new NoClassDefFoundError(classnotfoundexception.getMessage());
        }
    }

    private int radarGain;
    private int radarMode;
    private long tX4Prev;
    private float deltaAzimuth;
    private float deltaTangage;
    private boolean X4check;
    private ArrayList missilesList;
    private boolean homing;
    private boolean X7;
    private boolean IR;
    public int k14Mode;
    public int k14WingspanType;
    public float k14Distance;
    public int k14Auto;
    public int k14IFFmode;
    private static String k14IFFmodeStr[] = {
        "NO check", "check FRIEND", "check FOE"
    };
    private static Actor trgt = null;

    static
    {
        Class class1 = com.maddox.il2.objects.air.GO_229A3NJbeta.class;
        new NetAircraft.SPAWN(class1);
        Property.set(class1, "iconFar_shortClassName", "Go-229");
        Property.set(class1, "meshName", "3do/Plane/Go-229A3NJbeta/hier.him");
        Property.set(class1, "PaintScheme", new PaintSchemeFMPar05());
        Property.set(class1, "yearService", 1946.5F);
        Property.set(class1, "yearExpired", 1999F);
        Property.set(class1, "FlightModel", "FlightModels/Ho-229A3NJ.fmd:Ho-229A3NJ_FM");
        Property.set(class1, "cockpitClass", new Class[] {
            com.maddox.il2.objects.air.CockpitGO_229A3NJ.class
        });
        Property.set(class1, "LOSElevation", 0.51305F);
//      Property.set(class1, "IgnoreCodWeapon", 1);
        Aircraft.weaponTriggersRegister(class1, new int[] {
            0, 0, 1, 1, 9, 9, 9, 9, 2, 2,
            2, 2, 2, 2, 2, 2, 9, 9, 9, 9,
            2, 2, 2, 2
        });
        Aircraft.weaponHooksRegister(class1, new String[] {
            "_CANNON01", "_CANNON02", "_CANNON03", "_CANNON04", "_ExternalDev01", "_ExternalDev02", "_ExternalDev03", "_ExternalDev04", "_ExternalRock01", "_ExternalRock01",
            "_ExternalRock02", "_ExternalRock02", "_ExternalRock03", "_ExternalRock03", "_ExternalRock04", "_ExternalRock04", "_ExternalDev1", "_ExternalDev2", "_ExternalDev3", "_ExternalDev4",
            "_ExternalRock05", "_ExternalRock05", "_ExternalRock06", "_ExternalRock06" });
try {
ArrayList arraylist = new ArrayList();
Property.set(class1, "weaponsList", arraylist);
HashMapInt hashmapint = new HashMapInt();
Property.set(class1, "weaponsMap", hashmapint);
        byte byte0 = 24;
Aircraft._WeaponSlot a_lweaponslot[] = new Aircraft._WeaponSlot[byte0];
String s = "default";
a_lweaponslot = new Aircraft._WeaponSlot[byte0];
        a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunMG213MGsi", 1000);
        a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunMG213MGsi", 1000);
        a_lweaponslot[2] = null;
        a_lweaponslot[3] = null;
        a_lweaponslot[4] = null;
        a_lweaponslot[5] = null;
        a_lweaponslot[6] = null;
        a_lweaponslot[7] = null;
        a_lweaponslot[8] = null;
        a_lweaponslot[9] = null;
        a_lweaponslot[10] = null;
        a_lweaponslot[11] = null;
        a_lweaponslot[12] = null;
        a_lweaponslot[13] = null;
        a_lweaponslot[14] = null;
        a_lweaponslot[15] = null;
        a_lweaponslot[16] = null;
        a_lweaponslot[17] = null;
        a_lweaponslot[18] = null;
        a_lweaponslot[19] = null;
        a_lweaponslot[20] = null;
        a_lweaponslot[21] = null;
        a_lweaponslot[22] = null;
        a_lweaponslot[23] = null;

arraylist.add(s);
        hashmapint.put(Finger.Int(s), a_lweaponslot);
        s = "Empty";
        a_lweaponslot = new Aircraft._WeaponSlot[byte0];
        for (int i = 0; i < byte0; i++)
        a_lweaponslot[i] = null;

        arraylist.add(s);
        hashmapint.put(Finger.Int(s), a_lweaponslot);
} catch (Exception exception) {
}
    }
}

Air.ini
Code: [Select]
Go-229A3NJbeta                           air.GO_229A3NJbeta                     2 g01      SUMMER
The game will load correctly and I can select the aircraft in QMB, change between my two test loadouts and view the aircraft in the object viewer window.
However, when I try to load the game, the mission loader screen will freeze at 100%.
The log is extensive, but it seemed to suggest that the 3do model correctly.
I made sure that I copied all the 3do folders/files from the base Go-229A3NJbeta to my WAW folder.

Logged

redbaron96

  • member
  • Offline Offline
  • Posts: 299
Re: Class file not appearing to fully link with the 3do files.
« Reply #1 on: June 26, 2022, 02:33:25 PM »

LOG EXTRACT
Code: [Select]
[Jun 26, 2022 8:53:40 PM UTC +1] ------------ BEGIN log session -------------

[Jun 26, 2022 8:53:42 PM UTC +1] ----------- Switched to pipe mode ----------
[2022-06-26 20:53:42.428 UTC +1] dT:    0 OpenGL provider: Opengl32.dll
[2022-06-26 20:53:43.091 UTC +1] dT:    0 OpenGL library:
[2022-06-26 20:53:43.091 UTC +1] dT:    0   Vendor: Intel
[2022-06-26 20:53:43.091 UTC +1] dT:    0   Render: Intel(R) UHD Graphics
[2022-06-26 20:53:43.091 UTC +1] dT:    0   Version: 4.6.0 - Build 30.0.100.9805
[2022-06-26 20:53:43.092 UTC +1] dT:    0   Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_coarse_fragment_shader GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2022-06-26 20:53:43.094 UTC +1] dT:    0 Size: 1600x900
[2022-06-26 20:53:43.094 UTC +1] dT:    0 ColorBits: 32
[2022-06-26 20:53:43.094 UTC +1] dT:    0 DepthBits: 24
[2022-06-26 20:53:43.094 UTC +1] dT:    0 StencilBits: 8
[2022-06-26 20:53:43.094 UTC +1] dT:    0 isDoubleBuffered: true
[2022-06-26 20:53:43.163 UTC +1] dT:    0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2022-06-26 20:53:43.244 UTC +1] dT:    0
[2022-06-26 20:53:43.244 UTC +1] dT:    0 *** Looking for Advanced CPU Instructions...
[2022-06-26 20:53:43.244 UTC +1] dT:    0 [x] PentiumPro
[2022-06-26 20:53:43.244 UTC +1] dT:    0 [x] Multimedia (MMX)
[2022-06-26 20:53:43.244 UTC +1] dT:    0 [x] 3D (SSE)
[2022-06-26 20:53:43.244 UTC +1] dT:    0 [x] 3D (SSE2)
[2022-06-26 20:53:43.244 UTC +1] dT:    0 [-] 3D (3DNow)
[2022-06-26 20:53:43.244 UTC +1] dT:    0 ColourBits 32, ABits 8, ZBits 24
[2022-06-26 20:53:43.245 UTC +1] dT:    0
[2022-06-26 20:53:43.246 UTC +1] dT:    0 *** Looking for Render API Extensions ...
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2022-06-26 20:53:43.246 UTC +1] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2022-06-26 20:53:43.246 UTC +1] dT:    0
[2022-06-26 20:53:43.246 UTC +1] dT:    0 Maximum texture size : 16384
[2022-06-26 20:53:43.246 UTC +1] dT:    0 Maximum simultaneous textures :8
[2022-06-26 20:53:43.246 UTC +1] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2022-06-26 20:53:43.246 UTC +1] dT:    0 WARNING: 'Perfect' Mode required pixels shaders
[2022-06-26 20:53:43.246 UTC +1] dT:    0 WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2022-06-26 20:53:43.705 UTC +1] dT:    0 15 Splashscreens available.
[2022-06-26 20:55:22.816 UTC +1] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2022-06-26 20:55:54.819 UTC +1] dT:  447 Initializing DirectSound playback device...
[2022-06-26 20:55:54.819 UTC +1] dT:    0 Primary buffer created.
[2022-06-26 20:55:54.819 UTC +1] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2022-06-26 20:55:54.819 UTC +1] dT:    0 Not enought hardware buffers (0), hardware disabled
[2022-06-26 20:55:54.819 UTC +1] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2022-06-26 20:55:54.819 UTC +1] dT:    0 Default speaker config is : 1310724.
[2022-06-26 20:55:54.819 UTC +1] dT:    0 Direct sound audio device initialized successfully :
[2022-06-26 20:55:54.819 UTC +1] dT:    0 DX Version : 7
[2022-06-26 20:55:54.819 UTC +1] dT:    0 Hardware    - disabled [buffers : 0]
[2022-06-26 20:55:54.819 UTC +1] dT:    0 Extensions  - enabled :
[2022-06-26 20:55:54.819 UTC +1] dT:    0   EAX ver. 1 [ ]  - disabled
[2022-06-26 20:55:54.819 UTC +1] dT:    0   EAX ver. 2 [ ]  - disabled
[2022-06-26 20:55:54.819 UTC +1] dT:    0   EAX ver. 3 [ ]  - disabled
[2022-06-26 20:55:54.819 UTC +1] dT:    0   I3D ver. 2 [ ]  - disabled
[2022-06-26 20:55:54.819 UTC +1] dT:    0   ZoomFX     [ ]  - disabled
[2022-06-26 20:55:54.819 UTC +1] dT:    0   MacroFX    [ ]  - disabled
[2022-06-26 20:55:54.819 UTC +1] dT:    0 SIMD render [X]
[2022-06-26 20:55:54.820 UTC +1] dT:    0 num channels 16
[2022-06-26 20:55:54.820 UTC +1] dT:    0 Cannot open audio file samples/infinite 1
[2022-06-26 20:55:54.820 UTC +1] dT:    0
[2022-06-26 20:55:55.500 UTC +1] dT:  897 Loading mission Records/Intro 04 Ed.trk...
[2022-06-26 20:55:55.596 UTC +1] dT:    0 Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[2022-06-26 20:55:55.596 UTC +1] dT:    0 Loading map.ini defined airfields:
[2022-06-26 20:55:57.972 UTC +1] dT:    0 Load bridges
[2022-06-26 20:55:57.972 UTC +1] dT:    0 Load static objects
[2022-06-26 20:56:04.046 UTC +1] dT:    0 Mission error, ID_05: java.lang.RuntimeException: User cancel
[2022-06-26 20:56:04.123 UTC +1] dT:    0 User cancel
[2022-06-26 20:56:04.124 UTC +1] dT:    0 java.lang.RuntimeException: User cancel
[2022-06-26 20:56:04.124 UTC +1] dT:    0 at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:632)
[2022-06-26 20:56:04.124 UTC +1] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:759)
[2022-06-26 20:56:04.124 UTC +1] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-06-26 20:56:04.124 UTC +1] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-06-26 20:56:04.124 UTC +1] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-06-26 20:56:04.124 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-06-26 20:56:04.125 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-26 20:56:04.125 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-06-26 20:56:58.088 UTC +1] dT:-1344 Loading mission QuickQMBPro/BAT_Berlin/BAT_Berlinbluearmor00.mis...
[2022-06-26 20:56:58.128 UTC +1] dT:    0 Y=1940 / M=6 / H= 12 , Temperature - 0m = 30.0 .
[2022-06-26 20:56:58.128 UTC +1] dT:    0 Loading map.ini defined airfields:
[2022-06-26 20:57:00.969 UTC +1] dT:    0 Load bridges
[2022-06-26 20:57:01.269 UTC +1] dT:    0 Load static objects
[2022-06-26 20:57:03.886 UTC +1] dT:    0 ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[2022-06-26 20:57:03.920 UTC +1] dT:    0 ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[2022-06-26 20:57:09.607 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Reichstag_center_new/mono.sim)
[2022-06-26 20:57:09.656 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Reichstag_left_new/mono.sim)
[2022-06-26 20:57:09.902 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Reichstag_right_new/mono.sim)
[2022-06-26 20:57:11.455 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2022-06-26 20:57:11.651 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[2022-06-26 20:57:11.833 UTC +1] dT:    0 ##### House without collision (3do/Buildings/England/signpost/live.sim)
[2022-06-26 20:57:14.513 UTC +1] dT:    0 ERROR loading sound control sample.xKlimov_VK-1_4000.wav.dist
[2022-06-26 20:57:24.798 UTC +1] dT:    0 WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh2.tga'
[2022-06-26 20:57:24.799 UTC +1] dT:    0 WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh3.tga'
[2022-06-26 20:57:24.799 UTC +1] dT:    0 WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh3.tga'
[2022-06-26 20:57:29.763 UTC +1] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2022-06-26 20:57:29.821 UTC +1] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2022-06-26 20:57:29.828 UTC +1] dT:    0 Mission: QuickQMBPro/BAT_Berlin/BAT_Berlinbluearmor00.mis is Playing
[2022-06-26 20:57:29.865 UTC +1] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.air.GO_229A3NJbeta
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229A3NJ.reflectWorldToInstruments(CockpitGO_229A3NJ.java:120)
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:105)
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:676)
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-06-26 20:57:29.865 UTC +1] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-06-26 20:57:29.866 UTC +1] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-06-26 20:57:29.866 UTC +1] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-06-26 20:57:29.866 UTC +1] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-06-26 20:57:29.866 UTC +1] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-06-26 20:57:29.866 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-06-26 20:57:29.866 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-26 20:57:29.866 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-06-26 20:57:30.007 UTC +1] dT:    1 java.lang.ClassCastException: com.maddox.il2.objects.air.GO_229A3NJbeta
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229A3NJ$Interpolater.tick(CockpitGO_229A3NJ.java:59)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-26 20:57:30.007 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-06-26 20:57:30.023 UTC +1] dT:    0 java.lang.ClassCastException: com.maddox.il2.objects.air.GO_229A3NJbeta
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229A3NJ.reflectWorldToInstruments(CockpitGO_229A3NJ.java:120)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:105)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:676)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-26 20:57:30.024 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-06-26 20:57:30.024 UTC +1] dT:    1 java.lang.ClassCastException: com.maddox.il2.objects.air.GO_229A3NJbeta
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229A3NJ$Interpolater.tick(CockpitGO_229A3NJ.java:59)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-26 20:57:30.025 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-06-26 20:57:30.029 UTC +1] dT:    1 java.lang.ClassCastException: com.maddox.il2.objects.air.GO_229A3NJbeta
[2022-06-26 20:57:30.029 UTC +1] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229A3NJ$Interpolater.tick(CockpitGO_229A3NJ.java:59)
[2022-06-26 20:57:30.029 UTC +1] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[2022-06-26 20:57:30.029 UTC +1] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
[2022-06-26 20:57:30.029 UTC +1] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2022-06-26 20:57:30.029 UTC +1] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-06-26 20:57:30.029 UTC +1] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-06-26 20:57:30.030 UTC +1] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-06-26 20:57:30.030 UTC +1] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-06-26 20:57:30.030 UTC +1] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-06-26 20:57:30.030 UTC +1] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-06-26 20:57:30.030 UTC +1] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-06-26 20:57:30.030 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-06-26 20:57:30.030 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-26 20:57:30.030 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-06-26 20:57:30.032 UTC +1] dT:    1 java.lang.ClassCastException: com.maddox.il2.objects.air.GO_229A3NJbeta
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229A3NJ$Interpolater.tick(CockpitGO_229A3NJ.java:59)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-26 20:57:30.033 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-06-26 20:57:30.036 UTC +1] dT:    1 java.lang.ClassCastException: com.maddox.il2.objects.air.GO_229A3NJbeta
[2022-06-26 20:57:30.036 UTC +1] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229A3NJ$Interpolater.tick(CockpitGO_229A3NJ.java:59)
[2022-06-26 20:57:30.036 UTC +1] dT:    0 at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[2022-06-26 20:57:30.036 UTC +1] dT:    0 at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:380)
[2022-06-26 20:57:30.036 UTC +1] dT:    0 at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)

This complete log continues way past the limit of 50,000 characters for a forum post and it appears to refer to every file in the various 3do folders?

Original Download folder.
https://www.mediafire.com/file/pf7awi4b34pkqpn/Go229A3NJ.20130221.zip/file

Zip Folder of my beta mod files as they are at the moment.
https://www.mediafire.com/file/k5hwbc2cpodaxac/GO_229A3NJbeta.zip/file

Can someone advise me what the issue is/what I need to do to correct it?
Is it a problem with the Java code in the aircraft class file?
or is something missing from the 3do folders?
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Epervier

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Re: Class file not appearing to fully link with the 3do files.
« Reply #2 on: June 27, 2022, 05:21:20 AM »

java.lang.ClassCastException: com.maddox.il2.objects.air.GO_229A3NJbeta
at com.maddox.il2.objects.air.CockpitGO_229A3NJ.reflectWorldToInstruments(CockpitGO_229A3NJ.java:120)
You seem to keep using the same code for the cockpit.
But sometimes (often) the cockpit code uses the aircraft class.
Here the cockpit calls "GO_229A3NJ" while you changed this name to : "GO_229A3NJbeta"

So change the cockpit code or write a new cockpit code!

Don't forget that an aircraft is several classes that interact:
- a Mother Class
- a Daughter class
- one or more Cockpit-Class
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redbaron96

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Re: Class file not appearing to fully link with the 3do files.
« Reply #3 on: June 27, 2022, 03:08:03 PM »

I tried making the changes and created a new cockpit class.
However, I noticed an error line in Eclipse that referenced the 'com.maddox.il2.objects.electronics.RadarLiSN2Equipment;' line.
After I tried to compile the Java code anyway, I had this error when I tried to load the plane.

Code: [Select]
[Jun 27, 2022 9:41:32 PM UTC +1] ------------ BEGIN log session -------------

[Jun 27, 2022 9:41:34 PM UTC +1] ----------- Switched to pipe mode ----------
[2022-06-27 21:41:34.619 UTC +1] dT:    0 OpenGL provider: Opengl32.dll
[2022-06-27 21:41:36.598 UTC +1] dT:    0 OpenGL library:
[2022-06-27 21:41:36.599 UTC +1] dT:    0   Vendor: Intel
[2022-06-27 21:41:36.599 UTC +1] dT:    0   Render: Intel(R) UHD Graphics
[2022-06-27 21:41:36.599 UTC +1] dT:    0   Version: 4.6.0 - Build 30.0.100.9805
[2022-06-27 21:41:36.599 UTC +1] dT:    0   Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_coarse_fragment_shader GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2022-06-27 21:41:36.599 UTC +1] dT:    0 Size: 1600x900
[2022-06-27 21:41:36.599 UTC +1] dT:    0 ColorBits: 32
[2022-06-27 21:41:36.599 UTC +1] dT:    0 DepthBits: 24
[2022-06-27 21:41:36.599 UTC +1] dT:    0 StencilBits: 8
[2022-06-27 21:41:36.600 UTC +1] dT:    0 isDoubleBuffered: true
[2022-06-27 21:41:36.881 UTC +1] dT:    0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2022-06-27 21:41:37.307 UTC +1] dT:    0
[2022-06-27 21:41:37.307 UTC +1] dT:    0 *** Looking for Advanced CPU Instructions...
[2022-06-27 21:41:37.307 UTC +1] dT:    0 [x] PentiumPro
[2022-06-27 21:41:37.307 UTC +1] dT:    0 [x] Multimedia (MMX)
[2022-06-27 21:41:37.307 UTC +1] dT:    0 [x] 3D (SSE)
[2022-06-27 21:41:37.307 UTC +1] dT:    0 [x] 3D (SSE2)
[2022-06-27 21:41:37.307 UTC +1] dT:    0 [-] 3D (3DNow)
[2022-06-27 21:41:37.308 UTC +1] dT:    0 ColourBits 32, ABits 8, ZBits 24
[2022-06-27 21:41:37.375 UTC +1] dT:    0
[2022-06-27 21:41:37.375 UTC +1] dT:    0 *** Looking for Render API Extensions ...
[2022-06-27 21:41:37.375 UTC +1] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2022-06-27 21:41:37.375 UTC +1] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2022-06-27 21:41:37.375 UTC +1] dT:    0 [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2022-06-27 21:41:37.375 UTC +1] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2022-06-27 21:41:37.375 UTC +1] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2022-06-27 21:41:37.375 UTC +1] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2022-06-27 21:41:37.376 UTC +1] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2022-06-27 21:41:37.376 UTC +1] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2022-06-27 21:41:37.376 UTC +1] dT:    0 [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2022-06-27 21:41:37.376 UTC +1] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2022-06-27 21:41:37.376 UTC +1] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2022-06-27 21:41:37.376 UTC +1] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2022-06-27 21:41:37.376 UTC +1] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2022-06-27 21:41:37.378 UTC +1] dT:    0
[2022-06-27 21:41:37.378 UTC +1] dT:    0 Maximum texture size : 16384
[2022-06-27 21:41:37.378 UTC +1] dT:    0 Maximum simultaneous textures :8
[2022-06-27 21:41:37.378 UTC +1] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2022-06-27 21:41:37.378 UTC +1] dT:    0 WARNING: 'Perfect' Mode required pixels shaders
[2022-06-27 21:41:37.378 UTC +1] dT:    0 WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2022-06-27 21:41:39.512 UTC +1] dT:    0 15 Splashscreens available.
[2022-06-27 21:45:10.156 UTC +1] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2022-06-27 21:46:07.853 UTC +1] dT:  918 Initializing DirectSound playback device...
[2022-06-27 21:46:07.853 UTC +1] dT:    0 Primary buffer created.
[2022-06-27 21:46:07.853 UTC +1] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2022-06-27 21:46:07.853 UTC +1] dT:    0 Not enought hardware buffers (0), hardware disabled
[2022-06-27 21:46:07.853 UTC +1] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2022-06-27 21:46:07.853 UTC +1] dT:    0 Default speaker config is : 1310724.
[2022-06-27 21:46:07.853 UTC +1] dT:    0 Direct sound audio device initialized successfully :
[2022-06-27 21:46:07.853 UTC +1] dT:    0 DX Version : 7
[2022-06-27 21:46:07.853 UTC +1] dT:    0 Hardware    - disabled [buffers : 0]
[2022-06-27 21:46:07.853 UTC +1] dT:    0 Extensions  - enabled :
[2022-06-27 21:46:07.853 UTC +1] dT:    0   EAX ver. 1 [ ]  - disabled
[2022-06-27 21:46:07.853 UTC +1] dT:    0   EAX ver. 2 [ ]  - disabled
[2022-06-27 21:46:07.853 UTC +1] dT:    0   EAX ver. 3 [ ]  - disabled
[2022-06-27 21:46:07.853 UTC +1] dT:    0   I3D ver. 2 [ ]  - disabled
[2022-06-27 21:46:07.853 UTC +1] dT:    0   ZoomFX     [ ]  - disabled
[2022-06-27 21:46:07.854 UTC +1] dT:    0   MacroFX    [ ]  - disabled
[2022-06-27 21:46:07.854 UTC +1] dT:    0 SIMD render [X]
[2022-06-27 21:46:07.854 UTC +1] dT:    0 num channels 16
[2022-06-27 21:46:07.854 UTC +1] dT:    0 Cannot open audio file samples/infinite 1
[2022-06-27 21:46:07.854 UTC +1] dT:    0
[2022-06-27 21:46:08.659 UTC +1] dT:  426 Loading mission Records/Intro 04 Ed.trk...
[2022-06-27 21:46:08.934 UTC +1] dT:    0 Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[2022-06-27 21:46:08.934 UTC +1] dT:    0 Loading map.ini defined airfields:
[2022-06-27 21:46:11.794 UTC +1] dT:    0 Load bridges
[2022-06-27 21:46:11.794 UTC +1] dT:    0 Load static objects
[2022-06-27 21:46:14.529 UTC +1] dT:    0 Mission error, ID_04: java.lang.RuntimeException: User cancel
[2022-06-27 21:46:14.529 UTC +1] dT:    0 java.lang.RuntimeException: User cancel
[2022-06-27 21:46:14.530 UTC +1] dT:    0 at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:632)
[2022-06-27 21:46:14.530 UTC +1] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1075)
[2022-06-27 21:46:14.530 UTC +1] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2022-06-27 21:46:14.530 UTC +1] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-06-27 21:46:14.530 UTC +1] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-06-27 21:46:14.530 UTC +1] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-06-27 21:46:14.530 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-06-27 21:46:14.530 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-27 21:46:14.530 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-06-27 21:46:14.543 UTC +1] dT:    0 Mission error, ID_05: java.lang.RuntimeException: User cancel
[2022-06-27 21:46:14.649 UTC +1] dT:    0 User cancel
[2022-06-27 21:46:14.649 UTC +1] dT:    0 java.lang.RuntimeException: User cancel
[2022-06-27 21:46:14.649 UTC +1] dT:    0 at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:632)
[2022-06-27 21:46:14.649 UTC +1] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:759)
[2022-06-27 21:46:14.649 UTC +1] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-06-27 21:46:14.649 UTC +1] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-06-27 21:46:14.649 UTC +1] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-06-27 21:46:14.649 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-06-27 21:46:14.649 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-27 21:46:14.649 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-06-27 21:46:53.984 UTC +1] dT:-1344 Loading mission QuickQMBPro/BAT_Berlin/BAT_Berlinbluearmor00.mis...
[2022-06-27 21:46:54.023 UTC +1] dT:    0 Y=1940 / M=6 / H= 12 , Temperature - 0m = 30.0 .
[2022-06-27 21:46:54.023 UTC +1] dT:    0 Loading map.ini defined airfields:
[2022-06-27 21:46:56.936 UTC +1] dT:    0 Load bridges
[2022-06-27 21:46:57.236 UTC +1] dT:    0 Load static objects
[2022-06-27 21:46:59.594 UTC +1] dT:    0 ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[2022-06-27 21:46:59.637 UTC +1] dT:    0 ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[2022-06-27 21:47:03.846 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Reichstag_center_new/mono.sim)
[2022-06-27 21:47:03.972 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Reichstag_left_new/mono.sim)
[2022-06-27 21:47:04.017 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Reichstag_right_new/mono.sim)
[2022-06-27 21:47:05.070 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2022-06-27 21:47:05.211 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[2022-06-27 21:47:05.437 UTC +1] dT:    0 ##### House without collision (3do/Buildings/England/signpost/live.sim)
[2022-06-27 21:47:06.354 UTC +1] dT:    0 ERROR loading sound control sample.xKlimov_VK-1_4000.wav.dist
[2022-06-27 21:47:06.464 UTC +1] dT:    0 java.lang.Error: Unresolved compilation problems:
[2022-06-27 21:47:06.464 UTC +1] dT:    0 The import com.maddox.il2.objects.electronics cannot be resolved
[2022-06-27 21:47:06.464 UTC +1] dT:    0 RadarLiSN2Equipment cannot be resolved to a type
[2022-06-27 21:47:06.464 UTC +1] dT:    0 RadarLiSN2Equipment cannot be resolved to a type
[2022-06-27 21:47:06.464 UTC +1] dT:    0 RadarLiSN2Equipment cannot be resolved to a type
[2022-06-27 21:47:06.464 UTC +1] dT:    0 RadarLiSN2Equipment cannot be resolved to a type
[2022-06-27 21:47:06.464 UTC +1] dT:    0
[2022-06-27 21:47:06.464 UTC +1] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229A3NJbeta.<init>(CockpitGO_229A3NJbeta.java:12)
[2022-06-27 21:47:06.464 UTC +1] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-06-27 21:47:06.464 UTC +1] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2640)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2143)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:143)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-06-27 21:47:06.465 UTC +1] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-06-27 21:47:06.466 UTC +1] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Here is a screenshot of the code in Eclipse
 

The other error lines on the side all related to the 'RadarLiSN2Equipment'.
They were also there from before I changed the title to public class CockpitGO_229A3NJbeta.

May I ask why this line appears to generate an error in Eclipse?
Is it because the DJ referenced library does not have an objects.electronics subfolder?

Screenshot of the decompiled class files library.

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KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,, FAC# 53
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  • KT503 Elite
Re: Class file not appearing to fully link with the 3do files.
« Reply #4 on: July 10, 2022, 11:31:53 PM »

Maybe you forgot to get a BAT 4.2 and 4.2.1.

That is why it is missing.


Best Regards KT503
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My Greatest and Best Regards KT503

redbaron96

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Re: Class file not appearing to fully link with the 3do files.
« Reply #5 on: July 11, 2022, 12:32:00 PM »

Thanks for sending me the message about the location of the files.
Since then, after having a further play around with Java, I have been able to avoid the 'RadarLiSN2Equipment cannot be resolved to a type' error.

I now have a working beta that I can use for the testing of weapons and sorting the FM (am looking at the FM settings of the UFO for some inspiration).
However, I still cannot get the second cockpit (radar operator) to display.

I have copied all of the 3do files from the download link (https://www.mediafire.com/file/5cm9tfng3kcsrhk/Go229A3NJ.20130221.zip/file) but still have this error.

Code: [Select]
[Jul 11, 2022 5:58:17 PM UTC +1] ------------ BEGIN log session -------------

[Jul 11, 2022 5:58:17 PM UTC +1] ----------- Switched to pipe mode ----------
[2022-07-11 17:58:17.234 UTC +1] dT:    0 OpenGL provider: Opengl32.dll
[2022-07-11 17:58:17.692 UTC +1] dT:    0 OpenGL library:
[2022-07-11 17:58:17.692 UTC +1] dT:    0   Vendor: Intel
[2022-07-11 17:58:17.693 UTC +1] dT:    0   Render: Intel(R) UHD Graphics
[2022-07-11 17:58:17.693 UTC +1] dT:    0   Version: 4.6.0 - Build 30.0.100.9805
[2022-07-11 17:58:17.693 UTC +1] dT:    0   Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_coarse_fragment_shader GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2022-07-11 17:58:17.695 UTC +1] dT:    0 Size: 1600x900
[2022-07-11 17:58:17.695 UTC +1] dT:    0 ColorBits: 32
[2022-07-11 17:58:17.695 UTC +1] dT:    0 DepthBits: 24
[2022-07-11 17:58:17.695 UTC +1] dT:    0 StencilBits: 8
[2022-07-11 17:58:17.695 UTC +1] dT:    0 isDoubleBuffered: true
[2022-07-11 17:58:17.868 UTC +1] dT:    0
[2022-07-11 17:58:17.868 UTC +1] dT:    0 *** Looking for Advanced CPU Instructions...
[2022-07-11 17:58:17.868 UTC +1] dT:    0 [x] PentiumPro
[2022-07-11 17:58:17.868 UTC +1] dT:    0 [x] Multimedia (MMX)
[2022-07-11 17:58:17.868 UTC +1] dT:    0 [x] 3D (SSE)
[2022-07-11 17:58:17.868 UTC +1] dT:    0 [x] 3D (SSE2)
[2022-07-11 17:58:17.868 UTC +1] dT:    0 [-] 3D (3DNow)
[2022-07-11 17:58:17.868 UTC +1] dT:    0 ColourBits 32, ABits 8, ZBits 24
[2022-07-11 17:58:17.868 UTC +1] dT:    0
[2022-07-11 17:58:17.868 UTC +1] dT:    0 *** Looking for Render API Extensions ...
[2022-07-11 17:58:17.868 UTC +1] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2022-07-11 17:58:17.868 UTC +1] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2022-07-11 17:58:17.870 UTC +1] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2022-07-11 17:58:17.870 UTC +1] dT:    0
[2022-07-11 17:58:17.870 UTC +1] dT:    0 Maximum texture size : 16384
[2022-07-11 17:58:17.870 UTC +1] dT:    0 Maximum simultaneous textures :8
[2022-07-11 17:58:17.870 UTC +1] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2022-07-11 17:58:17.870 UTC +1] dT:    0 WARNING: 'Perfect' Mode required pixels shaders
[2022-07-11 17:58:17.870 UTC +1] dT:    0 WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[2022-07-11 17:58:18.086 UTC +1] dT:    0 15 Splashscreens available.
[2022-07-11 17:59:03.225 UTC +1] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2022-07-11 17:59:16.618 UTC +1] dT:  199 Initializing DirectSound playback device...
[2022-07-11 17:59:16.618 UTC +1] dT:    0 Primary buffer created.
[2022-07-11 17:59:16.618 UTC +1] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2022-07-11 17:59:16.618 UTC +1] dT:    0 Not enought hardware buffers (0), hardware disabled
[2022-07-11 17:59:16.618 UTC +1] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2022-07-11 17:59:16.618 UTC +1] dT:    0 Default speaker config is : 1310724.
[2022-07-11 17:59:16.618 UTC +1] dT:    0 Direct sound audio device initialized successfully :
[2022-07-11 17:59:16.618 UTC +1] dT:    0 DX Version : 7
[2022-07-11 17:59:16.618 UTC +1] dT:    0 Hardware    - disabled [buffers : 0]
[2022-07-11 17:59:16.618 UTC +1] dT:    0 Extensions  - enabled :
[2022-07-11 17:59:16.619 UTC +1] dT:    0   EAX ver. 1 [ ]  - disabled
[2022-07-11 17:59:16.619 UTC +1] dT:    0   EAX ver. 2 [ ]  - disabled
[2022-07-11 17:59:16.619 UTC +1] dT:    0   EAX ver. 3 [ ]  - disabled
[2022-07-11 17:59:16.619 UTC +1] dT:    0   I3D ver. 2 [ ]  - disabled
[2022-07-11 17:59:16.619 UTC +1] dT:    0   ZoomFX     [ ]  - disabled
[2022-07-11 17:59:16.619 UTC +1] dT:    0   MacroFX    [ ]  - disabled
[2022-07-11 17:59:16.619 UTC +1] dT:    0 SIMD render [X]
[2022-07-11 17:59:16.619 UTC +1] dT:    0 num channels 16
[2022-07-11 17:59:16.619 UTC +1] dT:    0 Cannot open audio file samples/infinite 1
[2022-07-11 17:59:16.619 UTC +1] dT:    0
[2022-07-11 17:59:17.203 UTC +1] dT: 1145 Loading mission Records/Intro 04 Ed.trk...
[2022-07-11 17:59:17.215 UTC +1] dT:    0 Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[2022-07-11 17:59:17.216 UTC +1] dT:    0 Loading map.ini defined airfields:
[2022-07-11 17:59:18.155 UTC +1] dT:    0 Load bridges
[2022-07-11 17:59:18.155 UTC +1] dT:    0 Load static objects
[2022-07-11 17:59:39.064 UTC +1] dT:  627 warning: no files : music/crash
[2022-07-11 18:00:04.560 UTC +1] dT:-1971 Loading mission QuickQMBPro/BAT_Berlin/BAT_Berlinbluearmor00.mis...
[2022-07-11 18:00:04.567 UTC +1] dT:    0 Y=1940 / M=6 / H= 12 , Temperature - 0m = 30.0 .
[2022-07-11 18:00:04.567 UTC +1] dT:    0 Loading map.ini defined airfields:
[2022-07-11 18:00:06.256 UTC +1] dT:    0 Load bridges
[2022-07-11 18:00:06.309 UTC +1] dT:    0 Load static objects
[2022-07-11 18:00:06.921 UTC +1] dT:    0 ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[2022-07-11 18:00:06.932 UTC +1] dT:    0 ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[2022-07-11 18:00:08.120 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Reichstag_center_new/mono.sim)
[2022-07-11 18:00:08.137 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Reichstag_left_new/mono.sim)
[2022-07-11 18:00:08.154 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Reichstag_right_new/mono.sim)
[2022-07-11 18:00:08.439 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2022-07-11 18:00:08.472 UTC +1] dT:    0 ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
[2022-07-11 18:00:08.509 UTC +1] dT:    0 ##### House without collision (3do/Buildings/England/signpost/live.sim)
[2022-07-11 18:00:09.002 UTC +1] dT:    0 ERROR loading sound control sample.xKlimov_VK-1_4000.wav.dist
[2022-07-11 18:00:09.080 UTC +1] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[2022-07-11 18:00:10.686 UTC +1] dT:    0 WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh2.tga'
[2022-07-11 18:00:10.688 UTC +1] dT:    0 WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh3.tga'
[2022-07-11 18:00:10.688 UTC +1] dT:    0 WARNING: ****( Unexpected txr reload (tfMipmap): '3do/Trains/textures/sh3.tga'
[2022-07-11 18:00:12.104 UTC +1] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2022-07-11 18:00:12.106 UTC +1] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2022-07-11 18:00:12.111 UTC +1] dT:    0 Mission: QuickQMBPro/BAT_Berlin/BAT_Berlinbluearmor00.mis is Playing
[2022-07-11 18:00:12.113 UTC +1] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[2022-07-11 18:00:12.137 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'BackgroundNoise0'
[2022-07-11 18:00:12.137 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ETransferPulse0'
[2022-07-11 18:00:12.137 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ATransferPulse0'
[2022-07-11 18:00:12.137 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'BackgroundNoise1'
[2022-07-11 18:00:12.137 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ETransferPulse1'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ATransferPulse1'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'BackgroundNoise2'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ETransferPulse2'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ATransferPulse2'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'BackgroundNoise3'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ETransferPulse3'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ATransferPulse3'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'BackgroundNoise4'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ETransferPulse4'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ATransferPulse4'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'BackgroundNoise5'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ETransferPulse5'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'ATransferPulse5'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_0_U'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_0_D'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_0_L'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_0_R'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_1_U'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_1_D'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_1_L'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_1_R'
[2022-07-11 18:00:12.138 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_2_U'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_2_D'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_2_L'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_2_R'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_3_U'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_3_D'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_3_L'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_3_R'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_4_U'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_4_D'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_4_L'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_4_R'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_5_U'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_5_D'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_5_L'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_5_R'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_6_U'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_6_D'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_6_L'
[2022-07-11 18:00:12.139 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_6_R'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_7_U'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_7_D'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_7_L'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_7_R'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_8_U'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_8_D'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_8_L'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_8_R'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_9_U'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_9_D'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_9_L'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_9_R'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_10_U'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_10_D'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_10_L'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_10_R'
[2022-07-11 18:00:12.140 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_11_U'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_11_D'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_11_L'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_11_R'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_12_U'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_12_D'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_12_L'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_12_R'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_13_U'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_13_D'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_13_L'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_13_R'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_14_U'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_14_D'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_14_L'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_14_R'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_15_U'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_15_D'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_15_L'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_15_R'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_16_U'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_16_D'
[2022-07-11 18:00:12.141 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_16_L'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_16_R'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_17_U'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_17_D'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_17_L'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_17_R'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_18_U'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_18_D'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_18_L'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_18_R'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_19_U'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_19_D'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_19_L'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_19_R'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_20_U'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_20_D'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_20_L'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_20_R'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_21_U'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_21_D'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_21_L'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_21_R'
[2022-07-11 18:00:12.142 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_22_U'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_22_D'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_22_L'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_22_R'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_23_U'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_23_D'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_23_L'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_23_R'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_24_U'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_24_D'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_24_L'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_24_R'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_25_U'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_25_D'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_25_L'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_25_R'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_26_U'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'EContact_26_D'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_26_L'
[2022-07-11 18:00:12.143 UTC +1] dT:    0 INTERNAL ERROR: HierMesh: Can't find chunk 'AContact_26_R'
[2022-07-11 18:00:12.714 UTC +1] dT:   20 warning: no files : music/inflight
[2022-07-11 18:00:41.410 UTC +1] dT: 1582 INTERNAL ERROR: HierMesh: Can't find chunk 'Tail1_D0'

[Jul 11, 2022 6:01:00 PM UTC +1] -------------- END log session -------------

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KingTiger503

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Re: Class file not appearing to fully link with the 3do files.
« Reply #6 on: July 11, 2022, 10:39:16 PM »

Baron, Check your PM, when I found one.


Best Regards KT503
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My Greatest and Best Regards KT503

Knochenlutscher

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Re: Class file not appearing to fully link with the 3do files.
« Reply #7 on: July 12, 2022, 12:50:09 PM »

Can a Moderator lock this open Thread here and merge into RedBarons and KTs existing
at Superschool. It's getting way out of hand sharing developper Files, not intended for public.

Thanks a bunch, we have prepped Forums, you already have an existing Thread there in safety.
What's the reason for this. Get it outta here.

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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."
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