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Author Topic: Kyushu Q1W1 Tokai Lorna  (Read 13165 times)

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Dandolo513

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #24 on: June 30, 2022, 12:19:18 PM »

I have opened Mars's temple doors...
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Dandolo513

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #25 on: July 01, 2022, 10:04:14 AM »

Hallo Gents,
i have update #3 due to some incomplete shadows on wings and tail.

https://www.mediafire.com/file/yrhre3m43yd3xse/Q1W1-Tokai+update+3.rar/file

To all , have a nice weekend .

Dandolo513
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Griffon_301

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #26 on: July 02, 2022, 02:50:10 AM »

btw... thanks for that bird from my side..
one small thing I noticed though is that Lorna tries to dogfight with you and is not even bad at it... it turns tightly and sharply and climbs like mad sometimes either making it a challenge to fight against, even in a Corsair or Hellcat...
my dogfighting skills are a bit rusty after 6 months of no flying, but I think the FM could need some tweaks in that regard....
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Dandolo513

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #27 on: July 02, 2022, 03:06:04 AM »

Hallo, thanks for appreciation.
Concerning FM, it has been create for a subkiller plane, it is not a heavy fighter.
However, I am far to be an expert on this field and I will report your kind advice to CWatson.
Have a nice weekend.
Dandolo513
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Griffon_301

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #28 on: July 02, 2022, 04:16:54 AM »

thanks a lot...
well, I found it strange that this bird turned into me at a distance of about 1000ft  and managed to pass me nearly headon afterwards, even climbing after the merge and trying to get above me... was really funny watching this guy trying to dogfight me... DM also looks a bit off too as the Lorna showed hit marks all over its fuselage after I Hit it repeatedly with six fifty cals, it didn't burn though and only crashed after I shot the crew dead....
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Dandolo513

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #29 on: July 02, 2022, 04:34:01 AM »

About DM, the files are taken from a similar plane.
I will check collisions hooks to improve realism after the plane has been shooted.
Thanks for these advices.
Have nice dogfight.
Poor Lorna shooted as a pigeon   :D :D
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Griffon_301

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #30 on: July 02, 2022, 11:13:56 AM »

well, it was on the hunt for a submarine, so I saved my brothers in arms from a menacing warbird trying to kill them 😄
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Dandolo513

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #31 on: July 02, 2022, 11:43:48 AM »

I am happy to have realized an unusual plane, something different from fighters , bombers and so on. My mods are not masterpieces, but I like to suppose are quite original.
I have another strange thing on which I am working.
But it is a very long path to have it ready.
Best regards
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Dandolo513

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #32 on: July 02, 2022, 10:49:33 PM »

Hallo Griffon_301
Following i relay CWatson's script:
##############
The Lorna is implemented as a Stormavic, which is an attack plane. Fighter implements are Fighter, BNZFighter, and TNBFighter, none of which the Lorna has.
#########
Ciao.

Dandolo513.
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Dandolo513

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #33 on: July 04, 2022, 02:17:21 PM »

Hallo Griffon_301

here it is tankburns's hook positioning



and these are pics concerning shooting







The tankburns are positioned on CF, WingIn and WingMid .

I suppose they are enough but i am ready for every suggestion.

If these update will be considered correct i will post it.

Best regards.

Dandolo513
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Dandolo513

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #34 on: July 05, 2022, 07:03:10 AM »

Hallo,
update #4 due to improved damages profile  and spinner's shadows.

https://www.mediafire.com/file/hb6k4imismg6loj/Q1W1-Tokai+update+4.7z/file

Best regards

Dandolo513
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rkalhorn109

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Re: Kyushu Q1W1 Tokai Lorna
« Reply #35 on: July 06, 2022, 06:23:44 PM »

This mod keeps getting better and better.  ]hello2[
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