Hey DESPEREAUX.
I agree with Mick, on the video (not only on this one, but on many similar ones) Neither riveting nor strong relief is visible.
I have been working on skins for a long time. And I also thought about this. Is it really necessary to work on the entire relief ...
Let's say I'm currently working on the A6M2 Zero. And just the other day I was tormented with jointing and rivets. There is a possibility that I will not add rivets to some small elements. And still, the first thing to strive for is, of course, realism.
I also agree with Knochenlutscher about the DDS format. It is a pity that none of this is implemented in the game.
In the end, I want to say that I think this is an interesting proposal. And I think (which in my opinion is the most important thing) that to such things as the visibility of the surface relief. Rather, you need to apply only pointwise. To emphasize only some elements.
Otherwise it will be overkill.
P.S. you haven't been here for a long time, apparently SKYRIM has bewitched you a little.