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Author Topic: F-14 crashes my game when i spawn it  (Read 159 times)

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macmacmacmoc

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F-14 crashes my game when i spawn it
« on: June 11, 2022, 07:18:20 PM »

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[1:05:01 AM] Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
[1:05:01 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F8A'
[1:05:01 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F8E'
[1:05:01 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$RF8A'
[1:05:34 AM] Initializing DirectSound playback device...
[1:05:34 AM] Primary buffer created.
[1:05:34 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[1:05:34 AM] Not enought hardware buffers (0), hardware disabled
[1:05:34 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[1:05:34 AM] Default speaker config is : 8.
[1:05:34 AM] Direct sound audio device initialized successfully :
[1:05:34 AM] DX Version : 7
[1:05:34 AM] Hardware    - disabled [buffers : 0]
[1:05:34 AM] Extensions  - enabled :
[1:05:34 AM]   EAX ver. 1 [ ]  - disabled
[1:05:34 AM]   EAX ver. 2 [ ]  - disabled
[1:05:34 AM]   EAX ver. 3 [ ]  - disabled
[1:05:34 AM]   I3D ver. 2 [ ]  - disabled
[1:05:34 AM]   ZoomFX     [ ]  - disabled
[1:05:34 AM]   MacroFX    [ ]  - disabled
[1:05:34 AM] SIMD render [X]
[1:05:34 AM] num channels 16
[1:05:34 AM]
[1:05:35 AM] Loading mission Records/Intro 04 Ed.trk...
[1:05:35 AM] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[1:05:35 AM] Loading map.ini defined airfields:
[1:05:36 AM] Load bridges
[1:05:36 AM] Load static objects
[1:05:37 AM] Mission error, ID_04: java.lang.RuntimeException: User cancel
[1:05:37 AM] java.lang.RuntimeException: User cancel
[1:05:37 AM] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:629)
[1:05:37 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1061)
[1:05:37 AM] at com.maddox.il2.game.Mission._load(Mission.java:653)
[1:05:37 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[1:05:37 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[1:05:37 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[1:05:37 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[1:05:37 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[1:05:37 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:05:37 AM] Mission error, ID_05: java.lang.RuntimeException: User cancel
[1:05:37 AM] User cancel
[1:05:37 AM] java.lang.RuntimeException: User cancel
[1:05:37 AM] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:629)
[1:05:37 AM] at com.maddox.il2.game.Mission._load(Mission.java:745)
[1:05:37 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[1:05:37 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[1:05:37 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[1:05:37 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[1:05:37 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[1:05:37 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[1:05:58 AM] Loading mission QuickQMBPro/Normandy1/Normandy1rednonen00.mis...
[1:05:58 AM] Y=1940 / M=6 / H= 12 , Temperature - 0m = 22.0 .
[1:05:58 AM] Loading map.ini defined airfields:
[1:05:59 AM] Detected Vertex Shaders 3.0.
[1:05:59 AM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[1:05:59 AM] Vertex texture units: 32
[1:05:59 AM]
[1:06:01 AM] PBuffer: suitable formats: 12
[1:06:01 AM]
[1:06:01 AM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[1:06:01 AM] Depth = 24, stencil = 8
[1:06:01 AM] PBuffer: suitable formats: 12
[1:06:01 AM]
[1:06:01 AM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[1:06:01 AM] Depth = 24, stencil = 8
[1:06:03 AM] Loading vertex/fragment programs: *1299787400*
[1:06:03 AM] *** Loading: [vpFogFar2Tex2D]
[1:06:03 AM] *** Loading: [vpFog2Tex2DBlend]
[1:06:03 AM] *** Loading: [vpFogFar4Tex2D]
[1:06:03 AM] *** Loading: [vpFogFar8Tex2D]
[1:06:03 AM] *** Loading: [vpFogNoTex]
[1:06:03 AM] *** Loading: [vpFog4Tex2D]
[1:06:03 AM] *** Loading: [vpFog4Tex2D_UV2]
[1:06:03 AM] *** Loading: [vp4Tex2D]
[1:06:03 AM] *** Loading: [vp6Tex2D]
[1:06:03 AM] *** Loading: [vpTexUVTex2D]
[1:06:03 AM] *** Loading: [vpWaterGrid_NV]
[1:06:03 AM] *** Loading: [vpWaterSunLight_NV]
[1:06:03 AM] *** Loading: [vpWaterSunLight_ATI]
[1:06:03 AM] *** Loading: [vpWaterSunLight_FP]
[1:06:03 AM] *** Loading: [vpTreeSprite]
[1:06:03 AM] *** Loading: [vpTreeTrunk]
[1:06:03 AM] *** Loading: [vpVAObjectsN]
[1:06:03 AM] *** Loading: [vpVAObjectsL0]
[1:06:03 AM] *** Loading: [vpSprites]
[1:06:03 AM] *** Loading: [vpSimpleGL]
[1:06:03 AM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpCaustic] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpSprites] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpSimpleGL]
[1:06:03 AM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpRiverCoastAA]
[1:06:03 AM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[1:06:03 AM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[1:06:03 AM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[1:06:03 AM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[1:06:03 AM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[1:06:03 AM] *** Loading: [vpWaterDM_CPU]
[1:06:03 AM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[1:06:03 AM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[1:06:03 AM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[1:06:03 AM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[1:06:03 AM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[1:06:03 AM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[1:06:03 AM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[1:06:03 AM] *** Loading: [fpWaterLFogDM]
[1:06:03 AM] *** Loading: [fpIceWater] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[1:06:03 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[1:06:04 AM] Load bridges
[1:06:04 AM] Load static objects
[1:06:05 AM] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[1:06:05 AM] ##### House without collision (3do/Trains/PRVZb_B/body.sim)
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:07 AM] *** IL-2 Selector N/A loaded ***
[1:06:07 AM] SAS Common Utils Game Version = 4.122
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:07 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[1:06:10 AM] 1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[1:06:10 AM] 1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[1:06:10 AM] java.lang.NoSuchFieldError: bNoDiveBombing
[1:06:10 AM] at com.maddox.il2.objects.air.F_14.checkAmmo(F_14.java:200)
[1:06:10 AM] at com.maddox.il2.objects.air.F_14.missionStarting(F_14.java:1030)
[1:06:10 AM] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:1986)
[1:06:10 AM] at com.maddox.il2.game.Mission.doBegin(Mission.java:2040)
[1:06:10 AM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[1:06:10 AM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[1:06:10 AM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[1:06:10 AM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[1:06:10 AM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[1:06:10 AM] at com.maddox.rts.Message._send(Message.java:1217)
[1:06:10 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[1:06:10 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[1:06:10 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[1:06:10 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[1:06:10 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[1:06:10 AM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[1:06:10 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[1:06:10 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[1:06:10 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[1:06:10 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

Hubberranz

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Re: F-14 crashes my game when i spawn it
« Reply #1 on: June 12, 2022, 11:58:21 AM »

[1:06:10 AM]   java.lang.NoSuchFieldError: bNoDiveBombing
[1:06:10 AM]      at com.maddox.il2.objects.air.F_14.checkAmmo(F_14.java:200)

Check the F-14 mod's prerequisite mods.
Logged
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