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Author Topic: Coordination and information for online missions.  (Read 2504 times)

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shardana

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Re: Coordination and information for online missions.
« Reply #12 on: October 26, 2022, 06:35:02 AM »

Hi all! I'm writing these few words just to enlight a probable future problem in the on line comunity. We all know that SAS was born with the Off line pilot in mind.
But a few crazy ones started to dream of using il2 1946 for on line battles. From this moment on we have seen a proliforation of versions of the game.
This has led to a parcellation of the servers and in the end to a situation in which many feel lost and numbers of players slightly gets lower and lower.
I foresee only one solution and that is to start a discussion on how we can improve the numbers of players and also if is not the case to regroup, only on line, choosing a server where at least once a week we can meet.  We fly Bat with no problems at all, others up, HSFX7. others latest versions
well we could find a common version and start from it. We could also try to enlarge our numbers, who knows? there are so many players that don't know how to move into multiplayer. What do you think?
My two cents.

PS if you want to move this message, please do
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tomoose

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Re: Coordination and information for online missions.
« Reply #13 on: October 26, 2022, 07:41:45 AM »

I don't believe just the online aspect 'forced' different versions of the game.  I think it was just some people with vision (and unique abilities) saw the potential for the game to be much more than the original.  They acted on it much to the delight and definitely to the appreciation of the rest of us.  :)

If I understand your comment I don't think there can be a one-stop-shop for online play given that there are different tastes for what the game offers online.  I used to hang out on Hyperlobby a lot years ago but it was difficult to coordinate a specific mission as everyone wanted to be a fighter jock and dogfight.

Personally I prefer a coop type of mission with detail and historical aspects.  Our group doesn't need Hyperlobby but simply uses one of the members to host.  It's relatively straighforward and for the most part hassle-free.  We use HSFX as not all members have BAT or simply don't have the computer power to run BAT.  HSFX is geared towards online play and mainly WW2 and is nowhere near as big or as broad as BAT.

So all that to say that a 'common version' while possible may not be practical.  I think the online community is fairly active and in various small pockets for various reasons.  It is what it is. :)

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shardana

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Re: Coordination and information for online missions.
« Reply #14 on: October 26, 2022, 08:33:56 AM »

I don't think you got my point. Let's make it clear...

1) I've been a member of this page for many many years, can you immagine any criticism on my part on what this great community has done? there's none, only great appreciation.

2) What I asked for was the opening of a discussion among us on line players on the future of on line il2 1946 gaming.

3) What I meant speaking of a common version is: let's choose a version, whatever we choose, yours? let be it. And then why not try to find a common place where to meet once a week? Hiperlobby, a server? I'm not suggesting any in particular. I'd just love to see more people flying together, sort of big wing.

Hope I made myself clear.  Thank's anyway for your answer, I appreciated it.

Shardana
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SAS~Storebror

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Re: Coordination and information for online missions.
« Reply #15 on: October 26, 2022, 09:07:20 AM »

There's hardly anything that pleases everyone.
When you say you are flying BAT "with no problems at all" online, let me say that with BAT it isn't even possible to run a (headless) Dogfight Server - all you can do is host missions from a Client computer, which essentially disqualifies BAT for a 24/7 Server already. Apart from that, whether or not you saw it yet, many - MANY! - parts of BAT completely lack any online replication, especially in the Jetwar regime, hence what you see isn't necessarily what others see.
This is where Ultrapack kicks in, as the "tiny little ugly sister of BAT" - with significantly less new content, especially no such thing like different modules, but in return, full online compatibility.
Make no mistake: If it was so dead easy to fly BAT online, we wouldn't have spent 5+ years in UP3 development ;)

Anyhow, UP3 doesn't cut it for everyone either. Dare I mention Jetwar? See... there's the issue.
Some like to play Jets, others late WW2, others early WW2, others biplanes only.
Some play coop, others dogfight.
Some play with fog of war, others can't stand it.

From my experience, and that's really just my humble opinion, the game version a server is running on just forms the base for the most important part of online gameplay, and that is: Good missions.
With no good mission set, you can create the shiniest server and no one will play on it.
Nevertheless, a server that "fits all sizes" seems an impossible thing to me.
And that someone saying it who witnesses the decreasing number of players himself.
I think online CFS gameplay as we knew it will probably vanish within the next 2 or 3 years.

]cheers[
Mike
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Glaciar

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Re: Coordination and information for online missions.
« Reply #16 on: October 26, 2022, 09:52:39 AM »

Good evening for everyone!

There are some groups playing Il-2 day by day. In our case, we work on the social network to bring back some olds pilots and for recruiting new.
Our work is based on Jet Era War, and we had a lot of troubles along this two years when this project started.
We are proud for producing new content, skins, missiones, activities, coop and dogfights. Of course, the main problem is to standarize all the versions. That´s why, we aplied a little course for entering to the Air Group wich imply instalation, setting up and flying.

As Storebror said, one server to fit all, is impossible.

I wish you a good day! Keep safe!
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shardana

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Re: Coordination and information for online missions.
« Reply #17 on: October 26, 2022, 11:12:04 AM »

I'm pleased that at least a discussion started. I see what the problems are and I won't get into too much talking about it as I got my answers.
Take care everybody.
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FNRennier

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Re: Coordination and information for online missions.
« Reply #18 on: October 26, 2022, 08:46:09 PM »

I flew with you a few years ago.  ;D
I intend to fly again, however, I don't speak English.  :D
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=FN=Rennier

Draken

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Re: Coordination and information for online missions.
« Reply #19 on: October 27, 2022, 07:15:55 AM »

I am also an online player .

My gaming philosophy is trying to reproduce and re-enact real missions of WW2 , therefore : " full realism " settings , without AI planes , if possible flying as a virtual squadron member , because air combat in WW2 was teamwork .
However , I am also fond of " what if " missions and " alternate history " missions .The purpose of a simulator is to explore other possibilities , isn't it ?

Until now I used HSFX 7.03 , and I will try UP3 because I wish also to do jet planes  air combat .
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