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Author Topic: Ingame map  (Read 665 times)

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Würger

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Ingame map
« on: May 09, 2022, 12:57:40 PM »

Sorry, but can't find a way to change the size of the ingame map. In original Il-2 I could manage by using the mouse wheel. Any help?

Greetings
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bomberkiller

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Re: Ingame map
« Reply #1 on: May 10, 2022, 11:09:34 AM »

You have this in your "conf.ini":

Code: [Select]
[Mods]
RandomSplash=1
netCallsign=
PALMODsColor=1
ngPALkeyboard=0
PALHUDMode=0
SpeedbarUnits=0
SpeedbarTAS=0
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.01
PAL3DConvAimR=-0.01
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=20.0
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=1
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1
ngHUDposition=0,0,0,0
ngHUDsector=1
ngHUDsubtitles=8
ngHUDmaptime=0
ngHUDpause=0
ngHUDfpsbar=0
ngHUDlogbottom=1
ngHUDloglines=3
ngHUDshiftmsg=5
ngMAPfriendly=1
ngMAPhostile=1
ngMAPfilters=0
ngMAPnoise=1
ngCAMkillswitch=0
ngCAMspeedext=2
ngCAMspeedint=2
ngCAMfovdefault=100
ngCAMfovspeed=3
ngCAMfovlog=0

Good luck and best regards

 ]cheers[

Gerhard
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Würger

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Re: Ingame map
« Reply #2 on: May 13, 2022, 10:32:42 AM »

Which concrete parameter is relevant, Gerhard? ;)
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bomberkiller

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Re: Ingame map
« Reply #3 on: May 13, 2022, 12:02:52 PM »

Hello Würger,

There's no setting for mouse wheel when using "! ! ! NG-MAP_v3.2"!

You should be able to fix your "mouse wheel" problem with your mouse software. I'm sure this problem isn't related to B.A.T. has to do!

Here is from Whistler's "readme":

________________________________________________________________________________________________________
Many changes under the hood and lots of fixes nobody noticed (or reported)!
Unfortunately not all fixes were documented. Main features below:

- New "Intelligence Services" feature. Refer to the Readme contents.
- Bridge icons are now displayed below any other element
- Fixed an issue where the camera could get stuck when switching from a (follow) external view to
  any other actor.
- NG-MAP should be now fully compatible with multiplayer/online mode.
- The Actor Viewer now complies with the "Views" difficulty settings.
- NG-MAP now respects DogFight multiple army colors.
- Lighter Blue and Red colors applied to other icons.
- New "Small Map" menu option. Make the Minimap a tad smaller by enabling it. This parameter is now
  permanent and it is saved to the [game] section of the conf.ini file as MapPadSmall.
- The "Large Icons" option is also permanent and saved to the [game] section of the conf.ini file
  as MapIconLarge.
- Larger mouse pointer. Get back a smaller cursor by deleting: NG-MAP/gui/game/cursors.tga
- The mod is now (hopefully) 4K-ready (and beyond).
- Map transparency can now be controlled from the map menu. You can change transparency for both the
  Minimap (follow mode) and the fullscreen map. The transparency setting is permanent and it is saved
  to the [game] section of the conf.ini file as MapPadAlpha and MapAlpha respectively. The previous
  Mouse right click + Mouse wheel method from v2.0 is now obsolete and therefore no longer available.

- Simplified "Icon Filters" submenu for a faster unveiling of icons: "Vehicles" refers now to both
  Trains and Columns, and "Artillery" refers now to AAA and Artillery combined.
- Nigh Mode is enabled automatically if the sun is below the horizon at the beginning of a mission.
________________________________________________________________________________________________________

Good luck and best regards

 ]cheers[

Gerhard
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Würger

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Re: Ingame map
« Reply #4 on: May 14, 2022, 03:51:54 AM »

I fear there is a misunderstanding due to the fact that English is not my native language.

I just wanted to know whether the size of the map can be changed ingame which was the case in all stock versions and in many modded versions. Not necessary to do this with the mouse wheel if this was possible in another way. As far as I understand now it is no longer possible to change the size of the map which to me seems a step back.  ;)

Thank you anyway, Gerhard!
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bomberkiller

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Re: Ingame map
« Reply #5 on: May 14, 2022, 08:14:20 AM »

Quote
I fear there is a misunderstanding due to the fact that English is not my native language.

Hello Würger,

the same is true for me.

Since you write Würger with "ü", I assume you are German (I'm not, I'm an old boy from Cologne).  :D


Meinst Du die Größe der "Mini map" oder meinst Du die Vergrößerung bzw. Verkleinerung der Ansicht in der "Mini Map"?

Gruß

 ]cheers[

Gerhard
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Würger

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Re: Ingame map
« Reply #6 on: May 14, 2022, 08:42:18 AM »

Hi Gerhard,

die Map geht bei mir über das ganze Bild mit Transparenz. Ich meinen in der Tat die Größe der Ansicht, also wenn ich die Ansicht verkleinere, zoome ich raus und habe mehr Überblick über das Gebiet, zoome ich rein, wird es detaillierter. Das ging früher schlicht durch Drehen des Mausrades. Da modden ja immer das Ziel hat, Dinge zu verbessern, versteh ich nicht, warum das jetzt nicht mehr geht. ;-)

Grüße
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elot

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Re: Ingame map
« Reply #7 on: May 15, 2022, 04:35:59 AM »

Hi Gerhard,

die Map geht bei mir über das ganze Bild mit Transparenz. Ich meinen in der Tat die Größe der Ansicht, also wenn ich die Ansicht verkleinere, zoome ich raus und habe mehr Überblick über das Gebiet, zoome ich rein, wird es detaillierter. Das ging früher schlicht durch Drehen des Mausrades. Da modden ja immer das Ziel hat, Dinge zu verbessern, versteh ich nicht, warum das jetzt nicht mehr geht. ;-)

Grüße

Hello (in English so others can also read it  :D )
I am not behind my playing computer right now, but as far as i remember, you can rightclick with the mouse on the map and in the list is something as 'full screen map'.
If you disable that (left click) then it should return to the smaller screen.

But i might be wrong, can't check it right now.
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bomberkiller

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Re: Ingame map
« Reply #8 on: May 15, 2022, 04:05:07 PM »

Quote
But i might be wrong, can't check it right now.

Hello elot

you are not wrong, you're right!

Now I understand Würger's problem, thanks for your help.


Hello Würger,

as I already wrote: If your IL-2 B.A.T installation went correctly and was subsequently successful, your mouse software is responsible for your "scroll wheel problem".

I'll send you my "conf.ini" via PM. Try this once. Please save your "conf.ini" before and set the correct monitor resolution in my "conf.ini".

Oh yes, maybe you first remove the write protection from your current "conf.ini" (rightklick,properties/ uncheck the box).

The "! ! ! NG-Map_3.2" software can not make the necessary entries in the "conf.ini" with activated write protection.


Deutsch:

Hallo elot

Du irrst nicht, vielen Dank für Deine Hilfe! 

Jetzt verstehe ich das Problem von Würger.


Halle Würger,

wie ich schon schrieb: Wenn Deine IL-2 B.A.T. Installation korrekt verlaufen und in Folge gelungen war, ist Deine Maussoftware für Dein "Skrollradproblem" verantwortlich.

Per PM sende ich Dir meine "conf.ini". Versuche diese doch einmal. Bitte sichere zuvor Deine "conf.ini" und stelle in meiner "conf.ini" die richtige Monitor-Auflösung ein.

Ach ja, vielleicht nimmst Du zuerst den Schreibschutz von Deiner jetzigen "conf.ini" 'raus (Rechtsklick, Eigenschaften/ Häkchen weg).

Die "! ! ! NG-Map_3.2"  Software kann mit aktiviertem Schreibschutz nicht die nötigen Einträge in der "conf.ini" vornehmen!

Viel Glück und Gruß

 ]cheers[

Gerhard
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