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Author Topic: B-29 WON´T LOAD  (Read 1266 times)

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"LEOPARD"

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B-29 WON´T LOAD
« on: May 08, 2022, 05:59:53 AM »

Anybody ever had this problem? It shows only the sky after loading the mission.
Likewise the plane does shop up in QMB planes list but clicking in the button preview ( skins, weapons etc ) also doesn´t show up.

many thanks
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Epervier

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Re: B-29 WON´T LOAD
« Reply #1 on: May 08, 2022, 07:48:17 AM »

The blue screen at the start of the mission is characteristic of a problem with the cockpit. A missing texture or mesh for example!

You are an "old timer" (2017) so you know:
- this pack is not supported
- NO LOG, NO HELP !!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

"LEOPARD"

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Re: B-29 WON´T LOAD
« Reply #2 on: May 08, 2022, 12:00:58 PM »

I see.

I´ll post it asap.
Thanks anyway!
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"LEOPARD"

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Re: B-29 WON´T LOAD
« Reply #3 on: May 08, 2022, 12:45:00 PM »

The game game dosen´t generated any error log file, it´s odd.
But apparently you´re right:



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Epervier

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Re: B-29 WON´T LOAD
« Reply #4 on: May 08, 2022, 12:57:26 PM »

The game always writes a log file... unless you have forbidden it to do so!
To refresh your memory!

Read how to get the log here, and the instant log (except for BAT) here.

When you want to post only the relevant parts from the log
read here how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

Note: It is preferable to provide the LOG in its entirety!

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

"LEOPARD"

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Re: B-29 WON´T LOAD
« Reply #5 on: May 08, 2022, 01:47:47 PM »

Code: [Select]
[7:40:12 PM] Loading mission Records/Intro 04 Ed.trk...
[7:40:13 PM] INTERNAL ERROR: TGAFile_LoadTexture('maps/_tex/water/animated/waternoise00.BumpH')- Bump loading problem (Bad Size)
[7:40:13 PM] INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/water/animated/waternoise00.tga')
[7:40:13 PM] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Err'
[7:40:13 PM] WARNING: TLandscape::LoadMap('CoralSea/load.ini') - errors in loading
[7:40:13 PM] Landscape 'CoralSea/load.ini' loading error
[7:40:13 PM] java.lang.RuntimeException: Landscape 'CoralSea/load.ini' loading error
[7:40:13 PM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[7:40:13 PM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[7:40:13 PM] at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
[7:40:13 PM] at com.maddox.il2.game.Mission._load(Mission.java:476)
[7:40:13 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[7:40:13 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[7:40:13 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:40:13 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:40:13 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:40:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:40:13 PM] Landscape 'CoralSea/load.ini' loading error
[7:40:13 PM] java.lang.RuntimeException: Landscape 'CoralSea/load.ini' loading error
[7:40:13 PM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[7:40:13 PM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[7:40:13 PM] at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
[7:40:13 PM] at com.maddox.il2.game.Mission._load(Mission.java:476)
[7:40:13 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[7:40:13 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[7:40:13 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:40:13 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:40:13 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:40:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:40:21 PM] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[7:40:21 PM] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[7:40:21 PM] FM called 'FlightModels/Do17Z0.fmd:Do17_FM' is being loaded from File: 'do17_fm'
[7:40:21 PM] FM called 'FlightModels/Do17Z2.fmd:Do17_FM' is being loaded from File: 'do17_fm'
[7:40:21 PM] FM called 'FlightModels/He51C.fmd:He51C_FM' is being loaded from File: 'he51c_fm'
[7:40:21 PM] FM called 'FlightModels/He-162A-2.fmd:HE162A' is being loaded from File: 'he162a'
[7:40:21 PM] FM called 'FlightModels/He-177A-3.fmd:He177_FM' is being loaded from File: 'he177_fm'
[7:40:21 PM] FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
[7:40:21 PM] FM called 'FlightModels/Ju-88C-6mod.fmd:JU88C6' is being loaded from File: 'ju88c6'
[7:40:21 PM] FM called 'FlightModels/Ju-88C-6mod.fmd:JU88C6' is being loaded from File: 'ju88c6'
[7:40:21 PM] FM called 'FlightModels/Ju-188A-2.fmd:JU188A2_FM' is being loaded from File: 'ju188a2_fm'
[7:40:21 PM] FM called 'FlightModels/Me-323.fmd:323' is being loaded from File: '323'
[7:40:21 PM] FM called 'FlightModels/Spitfire-F21.fmd:SPITF22' is being loaded from File: 'spitf22'
[7:40:21 PM] FM called 'FlightModels/Spitfire-F22.fmd:SPITF22' is being loaded from File: 'spitf22'
[7:40:21 PM] FM called 'FlightModels/Spitfire-F24.fmd:SPITF22' is being loaded from File: 'spitf22'
[7:40:21 PM] FM called 'FlightModels/Typhoon1B.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[7:40:21 PM] FM called 'FlightModels/Typhoon1BLate.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[7:40:21 PM] FM called 'FlightModels/Typhoon1BLate4.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[7:40:21 PM] FM called 'FlightModels/TempestMkII.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[7:40:21 PM] FM called 'FlightModels/SeaFuryMkI.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[7:40:21 PM] FM called 'FlightModels/TempestMkV11.fmd:TYPHOON_FM' is being loaded from File: 'typhoon_fm'
[7:40:21 PM] FM called 'FlightModels/Hudson_MkI.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[7:40:21 PM] FM called 'FlightModels/Hudson_MkIII.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[7:40:21 PM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
[7:40:21 PM] FM called 'FlightModels/Whitleybombers.fmd:Whitley_FM' is being loaded from File: 'whitley_fm'
[7:40:21 PM] FM called 'FlightModels/Walrus.fmd:Walrus_FM' is being loaded from File: 'walrus_fm'
[7:40:21 PM] FM called 'FlightModels/A-26B.fmd:A26B_FM' is being loaded from File: 'a26b_fm'
[7:40:21 PM] FM called 'FlightModels/A-26K.fmd:A26K_FM' is being loaded from File: 'a26k_fm'
[7:40:21 PM] FM called 'FlightModels/B-26B.fmd:B26B_FM' is being loaded from File: 'b26b_fm'
[7:40:21 PM] FM called 'FlightModels/P-47N15.fmd:P47N_FM' is being loaded from File: 'p47n_fm'
[7:40:21 PM] FM called 'FlightModels/P-61A.fmd:P61_FM' is being loaded from File: 'p61_fm'
[7:40:21 PM] FM called 'FlightModels/P-61B.fmd:P61_FM' is being loaded from File: 'p61_fm'
[7:40:21 PM] FM called 'FlightModels/Ki-48-I.fmd:Ki48-I_FM' is being loaded from File: 'ki48-i_fm'
[7:40:21 PM] FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
[7:40:21 PM] FM called 'FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM' is being loaded from File: 'ki48-iib_fm'
[7:40:21 PM] FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
[7:40:21 PM] FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
[7:40:21 PM] FM called 'FlightModels/Ki109.fmd:Ki109_FM' is being loaded from File: 'ki109_fm'
[7:40:21 PM] FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
[7:40:21 PM] FM called 'FlightModels/ME155B2.fmd:ME155B2_FM' is being loaded from File: 'me155b2_fm'
[7:40:21 PM] FM called 'FlightModels/He-162A-2.fmd:HE162A' is being loaded from File: 'he162a'
[7:40:21 PM] FM called 'FlightModels/Me-264-4M-801E.fmd:ME264' is being loaded from File: 'me264'
[7:40:21 PM] FM called 'FlightModels/Ar232.fmd:Ar232_FM' is being loaded from File: 'ar232_fm'
[7:40:21 PM] FM called 'FlightModels/VampireGio.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[7:40:21 PM] FM called 'FlightModels/VampireGio.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[7:40:21 PM] FM called 'FlightModels/VampireGio.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[7:40:21 PM] FM called 'FlightModels/VampireGio2.fmd:VampireGio_FM' is being loaded from File: 'vampiregio_fm'
[7:40:21 PM] FM called 'FlightModels/BF109L1.fmd:BF109L_FM' is being loaded from File: 'bf109l_fm'
[7:40:21 PM] FM called 'FlightModels/BF109L1B.fmd:BF109L_FM' is being loaded from File: 'bf109l_fm'
[7:40:21 PM] FM called 'FlightModels/BF109L2.fmd:BF109L_FM' is being loaded from File: 'bf109l_fm'
[7:40:21 PM] FM called 'FlightModels/BF109L2_Late.fmd:BF109L_FM' is being loaded from File: 'bf109l_fm'
[7:40:21 PM] FM called 'FlightModels/BF109L2.fmd:BF109L_FM' is being loaded from File: 'bf109l_fm'
[7:40:21 PM] FM called 'FlightModels/BF109L4.fmd:BF109L_FM' is being loaded from File: 'bf109l_fm'
[7:40:21 PM] FM called 'FlightModels/BF109L4C3.fmd:BF109L_FM' is being loaded from File: 'bf109l_fm'
[7:40:21 PM] FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
[7:40:21 PM] FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
[7:40:21 PM] FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
[7:40:29 PM] Loading mission single/us/B-25J/BlindLandingB25.mis...
[7:40:30 PM] PBuffer: suitable formats: 99
[7:40:30 PM]
[7:40:30 PM] Created a 0x0 RenderTexture with BPP(8, 8, 8, 8)
[7:40:30 PM] Depth = 24, stencil = 8
[7:40:30 PM] PBuffer: suitable formats: 99
[7:40:30 PM]
[7:40:30 PM] Created a 0x0 RenderTexture with BPP(8, 8, 8, 8)
[7:40:30 PM] Depth = 24, stencil = 8
[7:40:32 PM] Loading vertex/fragment programs: *1283075208*
[7:40:32 PM] *** Loading: [vpFogFar2Tex2D]
[7:40:32 PM] WARNING: ***( GL error: 0x0500 (glProgramStringARB)
[7:40:32 PM] *** Loading: [vpFog2Tex2DBlend]
[7:40:32 PM] *** Loading: [vpFogFar4Tex2D]
[7:40:32 PM] *** Loading: [vpFogFar8Tex2D]
[7:40:32 PM] *** Loading: [vpFogNoTex]
[7:40:32 PM] *** Loading: [vpFog4Tex2D]
[7:40:32 PM] *** Loading: [vpFog4Tex2D_UV2]
[7:40:32 PM] *** Loading: [vp4Tex2D]
[7:40:32 PM] *** Loading: [vp6Tex2D]
[7:40:32 PM] *** Loading: [vpTexUVTex2D]
[7:40:32 PM] *** Loading: [vpWaterGrid_NV]
[7:40:32 PM] *** Loading: [vpWaterSunLight_NV]
[7:40:32 PM] *** Loading: [vpWaterSunLight_ATI]
[7:40:32 PM] *** Loading: [vpWaterSunLight_FP]
[7:40:32 PM] *** Loading: [vpTreeSprite]
[7:40:32 PM] *** Loading: [vpTreeTrunk]
[7:40:32 PM] *** Loading: [vpVAObjectsN]
[7:40:32 PM] *** Loading: [vpVAObjectsL0]
[7:40:32 PM] *** Loading: [vpSprites]
[7:40:32 PM] *** Loading: [vpSimpleGL]
[7:40:32 PM] *** Loading: [fpWaterSunLightFast]
[7:40:32 PM] *** Loading: [fpWaterSunLight]
[7:40:32 PM] *** Loading: [fpWaterSunLightBest]
[7:40:32 PM] *** Loading: [fpCoastBump]
[7:40:32 PM] *** Loading: [fpCoastFoam]
[7:40:32 PM] *** Loading: [fpCoastFoamFast]
[7:40:32 PM] *** Loading: [fpCoastFoamFarFogTex]
[7:40:32 PM] *** Loading: [fpCausticSimple]
[7:40:32 PM] *** Loading: [fpCaustic]
[7:40:32 PM] *** Loading: [fpSprites]
[7:40:32 PM] *** Loading: [fpObjectsL0]
[7:40:32 PM] *** Loading: [fpObjectsL0_2L]
[7:40:32 PM] *** Loading: [fpSimpleGL]
[7:40:32 PM] *** Loading: [fpNearLandFog]
[7:40:32 PM] *** Loading: [fpFarLandFog]
[7:40:32 PM] *** Loading: [fpRiverCoastAA]
[7:40:32 PM] *** Loading: [vpWaterDM_CPU]
[7:40:32 PM] *** Loading: [fpWaterDM_CPU]
[7:40:32 PM] *** Loading: [fpWaterDM_CPULo]
[7:40:32 PM] *** Loading: [fpWaterLFogDM]
[7:40:32 PM] *** Loading: [fpIceWater]
[7:40:32 PM] *** Loading: [fpNearNoBlend]
[7:40:32 PM] *** Loading: [fpNearNoBlendNoise]
[7:40:32 PM] *** Loading: [fpNearBlend]
[7:40:32 PM] *** Loading: [fpNearBlendNoise]
[7:40:32 PM] *** Loading: [fpFarBlend]
[7:40:32 PM] *** Loading: [fpForestPlane]
[7:40:32 PM] *** Loading: [fpForestPlaneNoise]
[7:40:32 PM] *** Loading: [fpForestPlaneEdges]
[7:40:32 PM] *** Loading: [fpForestPlaneEdgesNoise]
[7:40:33 PM] Load bridges
[7:40:33 PM] Load static objects
[7:40:33 PM] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[7:40:33 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[7:40:33 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[7:40:34 PM] INTERNAL ERROR: Too many vertices in 3DO/Plane/B-29(USA)/WingLMid_D0.msh
[7:40:34 PM] WARNING: object '3DO/Plane/B-29(USA)/WingLMid_D0.msh' of class 'SkinTL' not loaded
[7:40:34 PM] INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/B-29(USA)/WingLMid_D0.msh
[7:40:34 PM] WARNING: object '3DO/Plane/B-29(USA)/hier.him' of class 'HIM' not loaded
[7:40:34 PM] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/B-29(USA)/hier.him
[7:40:34 PM] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/B-29(USA)/hier.him
[7:40:34 PM]
[7:40:34 PM] java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/B-29(USA)/hier.him
[7:40:34 PM]
[7:40:34 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[7:40:34 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[7:40:34 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[7:40:34 PM] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3483)
[7:40:34 PM] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:1988)
[7:40:34 PM] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:54)
[7:40:34 PM] at com.maddox.il2.objects.air.Scheme4.<init>(Scheme4.java:26)
[7:40:34 PM] at com.maddox.il2.objects.air.B_29X.<init>(B_29X.java:38)
[7:40:34 PM] at com.maddox.il2.objects.air.B_29.<init>(B_29.java:30)
[7:40:34 PM] at java.lang.Class.newInstance0(Native Method)
[7:40:34 PM] at java.lang.Class.newInstance(Unknown Source)
[7:40:34 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
[7:40:34 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[7:40:34 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[7:40:34 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[7:40:34 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[7:40:34 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[7:40:34 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:40:34 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:40:34 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:40:34 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:40:35 PM] ERROR file: File users/doe/Icons not found
[7:40:35 PM] null
[7:40:35 PM] java.lang.NullPointerException
[7:40:35 PM] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:2990)
[7:40:35 PM] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2298)
[7:40:35 PM] at com.maddox.il2.game.Mission.doBegin(Mission.java:2368)
[7:40:35 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[7:40:35 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[7:40:35 PM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[7:40:35 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[7:40:35 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[7:40:35 PM] at com.maddox.rts.Message._send(Message.java:1217)
[7:40:35 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[7:40:35 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[7:40:35 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[7:40:35 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[7:40:35 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[7:40:35 PM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[7:40:35 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[7:40:35 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:40:35 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[7:40:35 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:40:35 PM] Mission: single/us/B-25J/BlindLandingB25.mis is Playing
[7:40:35 PM] WARNING: ***( GL error: 0x0500 (pBuf11a)
[7:40:40 PM] ObjState.finalize: Object of com.maddox.il2.objects.air.B_29 NOT destroyed
[May 8, 2022 7:40:43 PM] -------------- END log session -------------
Logged

Epervier

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  • SAS Team
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  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: B-29 WON´T LOAD
« Reply #6 on: May 08, 2022, 03:30:49 PM »

Now by reading your LOG you can see all the mistakes in your game...

INTERNAL ERROR: TGAFile_LoadTexture('maps/_tex/water/animated/waternoise00.BumpH')- Bump loading problem (Bad Size)WARNING: TLandscape::LoadMap('CoralSea/load.ini') - errors in loading
Landscape 'CoralSea/load.ini' loading error
java.lang.RuntimeException: Landscape 'CoralSea/load.ini' loading error

INTERNAL ERROR: Too many vertices in 3DO/Plane/B-29(USA)/WingLMid_D0.msh
INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/B-29(USA)/WingLMid_D0.msh

So if this B-29 is an added Mod... we'll have to do without it!
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

SAS~Storebror

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  • Taking a timeout
    • STFU
Re: B-29 WON´T LOAD
« Reply #7 on: May 08, 2022, 11:24:29 PM »

conf.ini issue.
You need to run your game in "perfect mode" for complex mod aircraft to show properly.
https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327

]cheers[
Mike
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Re: B-29 WON´T LOAD
« Reply #8 on: May 09, 2022, 06:15:50 AM »

thank you guys.
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