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Author Topic: Kyushu Q1W1 Tokai (Lorna)  (Read 6156 times)

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leperemagloire

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #24 on: May 20, 2022, 10:37:39 AM »

In plane,many xxx.DO matérial are none they must be i think GlossDO and relate to skin1o
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Dandolo513

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #25 on: May 20, 2022, 12:20:56 PM »

Thanks, I will try to solve.
Best regards
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Mission_bug

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #26 on: May 21, 2022, 03:46:50 AM »


 I have serious troubles with mapping.


Hello Dandolo513, nice model, not something I have seen before. 8)


The model when opened in the Stainless tool gives a few issues but if they are ignored we can try and make
a skin map, however, with the Lorna we only see this part and to get it to show I had to select DarkGrey.tga
texture from the drop down, usually we select the Skin1o but if I do that in this case it only shows a white
area so I had to use the grey texture to create this, no other parts show:




If I take a wing part into gmax I have this, obviously you have mapped it but it seems the
faces are facing the wrong way:





If I try and add a random texture I do not see anything applied:





If I grab all the polygons and flip I can then see colour on the mesh:





Not sure if that is a reason the stainless program does not see this part like the front fuselage
but it could be that all the other parts need to be flipped, not sure.

In gmax before I export the meshes I use something called x-form that applies faces the right way
around so you see the under and upper surfaces in game the correct way up for shadows and such 
although if you do it with a cloned part you will also need to flip the faces before exporting.


Please check what leperemagloire mentions because in the stainless program it only shows things if
they are structured the correct way usually with naming as it should be.

Likewise if you do not name your parts correctly it can also create issues in the stainless program.

Your aircraft does not load in Sknil either so there could be any of the above wrong that also stops it
loading in that program.


Hope that helps.

Take care and be safe.

Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #27 on: May 21, 2022, 03:58:33 AM »

Hello again, after posting the above I took a look at the hier and by removing those items in blue
I was able to load the full aircraft:




With that done I tried again to produce a map, and as you can see it does do it but some parts are
difficult to make out what they are and where they should be:





Take care and be safe.

Wishing you all the very best, Pete. ;D
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Dandolo513

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #28 on: May 21, 2022, 04:06:35 AM »

Hallo Pete and first of all thanks for replay.
I think I have done a mess with summer's folder and materials.
I have started to work from Ju 88 A4, then i have used KI 102.
So I suppose it needs order on summer folder and related materials. In this field i am a tabula rasa but I will try asap.
I will report my progress..if they will come.
Thanks a lot.
A gratefull beginner
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Mixx

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #29 on: May 22, 2022, 12:55:10 AM »

Beautiful model. I love twin-engine aircraft.
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Dandolo513

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #30 on: May 24, 2022, 04:39:19 AM »

Hallo,
thanks to all suggestions received, i have found the way to solve skinning issue.It is due to mess on materials and summer folder.

So i have made a first skinning.







Now it is time to realize shadows, collisions and effects.

Best regards

Dandolo513
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dsawan

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #31 on: May 24, 2022, 05:17:23 AM »

looks good. id take the skin as is.
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stanislao

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #32 on: May 24, 2022, 06:44:23 AM »


 ;D Bello ! even the skin is nice! !    ;)

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Yaro59

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #33 on: May 24, 2022, 07:47:20 AM »

That's right. It looks good.
Fine tune it to the end and publish it.
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David Prosser

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #34 on: May 25, 2022, 05:48:16 PM »

That skin looks good. Thanks for making it. I'll use it for a single mission.

Dandolo513

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #35 on: May 27, 2022, 04:19:28 AM »

hallo David,
it would be nice. Thanks.
Dandolo513
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